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fix NPC collisions
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@ -27,7 +27,7 @@ void newtrace(traceResults *results, const Ogre::Quaternion& orient, const Ogre:
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const btTransform to(btorient, btend);
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btCollisionWorld::ClosestConvexResultCallback newTraceCallback(btstart, btend);
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newTraceCallback.m_collisionFilterMask = OEngine::Physic::CollisionType_World|OEngine::Physic::CollisionType_HeightMap;
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newTraceCallback.m_collisionFilterMask = OEngine::Physic::CollisionType_World|OEngine::Physic::CollisionType_HeightMap|OEngine::Physic::CollisionType_Actor;
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enginePass->dynamicsWorld->convexSweepTest(&newshape, from, to, newTraceCallback);
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