elsid
cd6e49796e
Properly initialize local static pointers and collections
...
Static variables should be initalized once instead of initializing them with
nullptr and then doing actual initialization behind if condition. Otherwise a
race condition may happen leading to undefined behaviour.
2024-09-21 13:52:43 +02:00
Andrei Kortunov
e762ae9703
Move current music from MechanicsManager to SoundManager
2024-06-02 09:29:28 +04:00
Andrei Kortunov
5a1ec8ce87
Implement Lua-based music
2024-05-19 22:10:54 +04:00
elsid
e11a5a4352
Use normalized path for SoundManager::playPlaylist
2024-04-19 22:43:20 +02:00
Mads Buvik Sandvei
320d8ef014
Spellcast related Lua API + spellcasting/activespell refactor
2024-03-25 13:50:23 +00:00
Alexei Kotov
a54d97669f
Merge branch 'imnotyourpalbuddy' into 'master'
...
Reset friendly hits at the end of combat and don't count hits while in combat
Closes #5755
See merge request OpenMW/openmw!3839
2024-02-09 21:28:04 +00:00
jvoisin
838785d5a3
Merge branch 'sworc' into 'master'
...
Make StartCombat a no-op for dead targets and don't always play attack lines
Closes #7769 and #5413
See merge request OpenMW/openmw!3803
2024-02-05 09:48:20 +00:00
Evil Eye
6c2ddc635d
Reset friendly hits at the end of combat and don't count hits while in combat
2024-02-04 21:41:03 +01:00
Mads Buvik Sandvei
36e1bdab10
Use a smaller integer type instead of dealing with casting issues.
2024-01-28 14:48:49 +01:00
Mads Buvik Sandvei
a94add741e
Lua: Animation bindings
2024-01-26 21:39:33 +00:00
Evil Eye
a8ee3dfae8
Move the caching getActorsSidingWith to its own type
2024-01-25 20:44:18 +01:00
Evil Eye
bdc6119b31
Bring attack voice lines in line with research
...
Only play them when starting combat when not in combat or not in combat
with one of the target's allies.
Don't play them when casting spells whose first effect isn't ranged.
2024-01-25 19:36:41 +01:00
Evil Eye
4dfe6078c8
Make StartCombat a no-op for dead targets and don't play an attack line when already in combat
2024-01-22 22:07:49 +01:00
Alexei Kotov
01dcca3363
Make scripted animations shut down pathfinding (bug #5065 )
2024-01-07 04:55:49 +03:00
Evil Eye
e63933efa6
Use NAM9 for stack count
2023-12-31 17:12:46 +00:00
psi29a
7647af6e4e
Merge branch 'friendlyhit' into 'master'
...
Correct friendly fire reaction for different damage sources (bug #7646 )
Closes #7646
See merge request OpenMW/openmw!3694
2023-12-30 09:43:19 +00:00
Alexei Kotov
1834597361
Move friendly fire logic to onHit
2023-12-27 01:03:23 +03:00
Andrei Kortunov
ffffb427f5
Implement crime disposition modifier (bug 4683)
2023-12-26 14:04:23 +04:00
jvoisin
2873f971a6
Merge branch 'downsized' into 'master'
...
Remove explicitly sized reads
See merge request OpenMW/openmw!3663
2023-12-21 22:50:10 +00:00
Evil Eye
77cf9284b7
Allow ModPCCrimeLevel to clear crimes and cap bounties
2023-12-18 21:52:17 +01:00
Evil Eye
37415b0382
Don't use getExact to read structs
2023-12-17 15:16:32 +01:00
Evil Eye
a9e6e63c4e
Remove fixed size reads
2023-12-17 13:00:14 +01:00
Alexei Kotov
82982bbc05
Outlaw vampires and werewolves (bugs #7723 , #7724 )
2023-12-15 23:46:10 +03:00
Mads Buvik Sandvei
92a5e52407
rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
2023-10-29 14:53:03 +01:00
Andrei Kortunov
e1cae5a029
Rework music system
2023-09-13 09:11:07 +04:00
Andrei Kortunov
6ee86dea82
Implement Lua API for factions (feature 7468)
2023-09-12 09:49:03 +04:00
Andrei Kortunov
7da8f388f5
More Coverity fixes
2023-09-01 16:49:39 +04:00
Evil Eye
5a8d108852
Cast to size_t
2023-08-20 16:25:58 +02:00
Evil Eye
e660a9ca16
Assign StringRefIds to attributes
2023-08-20 10:28:46 +02:00
Petr Mikheev
e2c5f4e766
Fix #7506
2023-08-16 17:14:08 +02:00
Evil Eye
ac9378fa08
Replace Skill::mIndex with Skill::refIdToIndex
2023-07-13 18:55:21 +02:00
elsid
6e8dcc16c6
Use settings values for Game settings
2023-07-01 00:59:35 +02:00
elsid
47978dcb71
Remove unused getActorsProcessingRange function
2023-07-01 00:59:15 +02:00
Evil Eye
abcebd49d2
Allow for more than 8 attributes
2023-06-19 20:41:54 +02:00
psi29a
807893eb45
Merge branch 'clickbait' into 'master'
...
Mostly dehardcode skills
See merge request OpenMW/openmw!3112
2023-06-15 07:03:13 +00:00
Evil Eye
da4e04522b
More closely replicate Morrowind.exe's locks
2023-06-08 20:10:32 +02:00
Evil Eye
47c1569961
Use RefId key for NPC skills
2023-06-08 18:35:48 +02:00
Evil Eye
1b956521fc
Reduce skill lookups by index
2023-06-08 18:35:47 +02:00
Evil Eye
16c0f0d5cc
Use a regular TypedDynamicStore for ESM:Skill
2023-06-08 18:35:47 +02:00
Evil Eye
a5bb6c7d8d
Use std::array in NPDTstruct52
2023-06-03 13:27:45 +02:00
Evil Eye
7be005c9a5
Use std::array in CLDTstruct
2023-06-03 11:58:09 +02:00
Evil Eye
8a474b9807
Use std::array in RADTstruct
2023-06-03 10:45:32 +02:00
Evil Eye
08f35fe839
Add ESM::Skill::mWerewolfValue
2023-05-31 17:45:20 +02:00
Mads Buvik Sandvei
410e8b100a
Elsid comments
2023-05-23 19:30:29 +02:00
Tobias Tribble
2c887d82d0
Removed Content file check
2023-04-28 11:46:22 -05:00
Petr Mikheev
f1beaa7b8c
Put ESMStore to Environment
2023-04-20 21:45:49 +02:00
Petr Mikheev
227a993b94
Remove createRecord
functions from World because the only forward the argument to ESMStore that can be used directly.
2023-04-20 21:45:49 +02:00
Evil Eye
c48c91a07f
Fix bed ownership check
2023-03-24 22:15:51 +01:00
elsid
1f6d19859a
Use startsWith for ESM::RefId
2023-03-18 13:39:52 +01:00
elsid
dfcea389be
Add helper functions for string comparison to RefId
2023-03-03 00:39:55 +01:00