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880 Commits

Author SHA1 Message Date
elsid
22817dd6a1
Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
Alexei Kotov
84aebccbb0 Don't assign vertical movement for inert characters out of water (#7968) 2024-10-29 14:33:05 +03:00
psi29a
ef0bb02def Merge branch 'master' into 'master'
An ability to specify attack type in controls.use value

See merge request OpenMW/openmw!4187
2024-07-05 08:12:17 +00:00
Dave Corley
cac5ae34a5 CLEANUP(character.cpp): Replace usages of biped function with isBiped var 2024-06-29 22:53:38 -05:00
Dave Corley
33cd654bf5 FIX(character.cpp): Don't allow turn to movement direction to apply to non-bipeds 2024-06-29 22:53:15 -05:00
Max Yari
22d9906978 An ability to specify attack type in controls.use value 2024-06-21 23:18:48 +02:00
Zackhasacat
20d26a9cda Use random attack type 2024-05-15 14:09:33 -05:00
Zackhasacat
0ad64cffdb Add empty line back 2024-05-15 12:41:45 -05:00
Zackhasacat
b62b0a2f00 Check for world AI disable 2024-05-15 11:56:58 -05:00
Zackhasacat
1e05bb20bf Allow Actors to pick an attack type/animation when no AI applies 2024-05-15 11:39:02 -05:00
Alexei Kotov
dfdd7aa684 Always queue movement even when there's none 2024-04-03 21:16:47 +03:00
Alexei Kotov
5e99545b9c Don't discard stagger/KO animation movement 2024-04-03 21:11:49 +03:00
psi29a
46bf6c12b6 Merge branch 'equipunequipwhatsthedifference' into 'master'
Allow weapon equip/unequip animations to intersect (#7886)

Closes #7886

See merge request OpenMW/openmw!3951
2024-04-02 07:34:31 +00:00
Mads Buvik Sandvei
320d8ef014 Spellcast related Lua API + spellcasting/activespell refactor 2024-03-25 13:50:23 +00:00
Alexei Kotov
974415addf Allow weapon equip/unequip animations to intersect (#7886) 2024-03-19 13:55:23 +03:00
psi29a
717f1c9870 Merge branch 'floatingpoint' into 'master'
CharacterController: rework movement queueing logic (#7835)

Closes #7835

See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
Alexei Kotov
41d41780a8 CharacterController: rework movement queueing logic (#7835) 2024-02-18 14:01:10 +03:00
Alexei Kotov
aae74224e8 Prevent swim upward correction from causing false-positive jumping events (#7833) 2024-02-16 14:28:43 +03:00
Alexei Kotov
7873714103 Restore vertical movement reset for various movement states (#7833)
Note getJump already handles incapacitation states (dead/paralyzed/KO)
2024-02-16 13:37:11 +03:00
Alexei Kotov
6e81927d60 Make extra sure to ignore movement input for scripted animations (#7833) 2024-02-16 13:37:11 +03:00
psi29a
a060a7297c Merge branch 'dehardcode-skillprogression' into 'master'
Lua: Dehardcode skill and level progression

See merge request OpenMW/openmw!3779
2024-02-12 14:10:51 +00:00
Alexei Kotov
8b47381162 Merge branch 'more_move' into 'master'
Fix some Coverity Scan complaints

See merge request OpenMW/openmw!3829
2024-02-03 17:24:53 +00:00
Andrei Kortunov
225e834b88 Fix some Coverity Scan complaints 2024-02-02 09:28:19 +04:00
Mads Buvik Sandvei
a59981e3fa Initialize mScripted again. 2024-02-01 20:00:10 +01:00
Mads Buvik Sandvei
011d9d6493 Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
Mads Buvik Sandvei
0ed94ead4e Check that count is non-zero before decrementing it. 2024-01-28 17:34:22 +01:00
Mads Buvik Sandvei
24a0a0c3bf size_t -> uint32_t 2024-01-28 16:34:44 +01:00
Mads Buvik Sandvei
993cea7d65 MR Comments 2024-01-28 16:31:01 +01:00
Mads Buvik Sandvei
36e1bdab10 Use a smaller integer type instead of dealing with casting issues. 2024-01-28 14:48:49 +01:00
Mads Buvik Sandvei
a94add741e Lua: Animation bindings 2024-01-26 21:39:33 +00:00
Andrei Kortunov
9e55425b71 Use std::move() in /apps/openmw 2024-01-25 09:03:30 +04:00
Mads Buvik Sandvei
9d3ede7575 Revert "Merge branch 'skating-olympics' into 'master'"
This reverts merge request !3631
2023-12-27 19:11:49 +00:00
elsid
81a483fc7f
Remove unused vfs argument from correctMeshPath 2023-12-26 14:14:52 +01:00
jvoisin
2873f971a6 Merge branch 'downsized' into 'master'
Remove explicitly sized reads

See merge request OpenMW/openmw!3663
2023-12-21 22:50:10 +00:00
Alexei Kotov
78a8f9d692 Merge branch 'skating-olympics' into 'master'
De-jank stationary animations

Closes #3330

See merge request OpenMW/openmw!3631
2023-12-20 12:35:41 +03:00
Evil Eye
a9e6e63c4e Remove fixed size reads 2023-12-17 13:00:14 +01:00
Evil Eye
41dc409238 Don't consider empty effect lists exceptional 2023-12-09 18:20:10 +01:00
Mads Buvik Sandvei
c79446818e Add a flag for jump when queueing movement, so inertia can be added accurately. 2023-12-09 16:48:04 +01:00
Mads Buvik Sandvei
32d391f548 Revert accumulating movement in the reset accum root callback. 2023-12-09 15:50:17 +01:00
Evil Eye
0da620b3f9 Don't crash on spells or enchantments without effects 2023-12-09 15:40:23 +01:00
Mads Buvik Sandvei
81095686bf Reset mPreviousAccumulatePosition when not accumulating to avoid an instant transition when resuming idle anims. 2023-12-09 14:49:58 +01:00
Mads Buvik Sandvei
cedc5289d7 Dejank movement solver vs animation movement accumulation 2023-12-09 14:49:42 +01:00
Mads Buvik Sandvei
f6a6c278dd More cleanup of scripted animations 2023-12-05 14:13:35 +00:00
Mads Buvik Sandvei
f4cc16e469 feedback 2023-11-30 21:46:00 +01:00
Mads Buvik Sandvei
b7a4cb0c83 The anim queue should still update when underwater. CharState_SpecialIdle should be retained until the animation queue is done. 2023-11-30 21:45:59 +01:00
Mads Buvik Sandvei
acf6178ea5 movement = movementFromAnimation; also when speed is 0. 2023-11-05 16:46:11 +01:00
Mads Buvik Sandvei
e86a4ebafe Fixes based on comments by capo 2023-11-04 21:01:06 +01:00
Mads Buvik Sandvei
9ebec27daf use const. 2023-11-04 16:18:36 +01:00
Mads Buvik Sandvei
c7c3a52e6a Clang 2023-11-04 14:41:08 +01:00
Mads Buvik Sandvei
475bb1af65 Move calculating the animation direction into its own function to help simplify update(). Eliminate a pointless epsilon. 2023-11-04 14:34:41 +01:00