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Always queue movement even when there's none

This commit is contained in:
Alexei Kotov 2024-04-03 21:16:47 +03:00
parent 5e99545b9c
commit dfdd7aa684

@ -2479,9 +2479,7 @@ namespace MWMechanics
movement.x() *= scale;
movement.y() *= scale;
// Update movement
if (movement != osg::Vec3f())
world->queueMovement(mPtr, movement);
world->queueMovement(mPtr, movement);
}
mSkipAnim = false;