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CLEANUP(character.cpp): Replace usages of biped function with isBiped var
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@ -2287,7 +2287,7 @@ namespace MWMechanics
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// It seems only bipedal actors use turning animations.
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// Also do not use turning animations in the first-person view and when sneaking.
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if (!sneak && !isFirstPersonPlayer && mPtr.getClass().isBipedal(mPtr))
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if (!sneak && !isFirstPersonPlayer && isBiped)
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{
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if (effectiveRotation > rotationThreshold)
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movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight;
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@ -2331,7 +2331,7 @@ namespace MWMechanics
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}
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else
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{
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if (mPtr.getClass().isBipedal(mPtr))
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if (isBiped)
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{
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if (mTurnAnimationThreshold > 0)
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mTurnAnimationThreshold -= duration;
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