scrawl
5f4ace1bc2
Implement support for sphere map NiTextureEffects ( Fixes #1827 )
2016-02-24 21:06:41 +01:00
scrawl
062410bd8c
Don't incorrectly remove TexEnv state
2016-02-23 10:56:18 +01:00
scrawl
90a99991d1
Use empty() instead of !size()
2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
scrawl
055d35a2b0
Revert "Warn about particle emitters that have multiple parent node paths"
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Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be651dbeb1be3055b4a5143f5e2db2c5.
2016-02-22 18:10:25 +01:00
scrawl
1667c807be
Warn about particle emitters that have multiple parent node paths
2016-02-22 15:21:06 +01:00
Marc Zinnschlag
f9f91d5386
Merge remote-tracking branch 'origin/master'
2016-02-21 09:01:17 +01:00
scrawl
cee608e31b
Make it work with appveyor's outdated OSG build
2016-02-21 01:41:50 +01:00
scrawl
8e826eefe6
Add missing initialization
2016-02-21 01:26:45 +01:00
scrawl
e25e0a0600
ShaderVisitor: assume the first texture unit is the diffuseMap
2016-02-20 23:47:32 +01:00
scrawl
e7682e04ae
Cleanup
2016-02-20 22:09:41 +01:00
scrawl
cdefee3e64
Add call to MultiObjectCache::releaseGLObjects
2016-02-20 20:38:37 +01:00
scrawl
4ca6e91292
Fix in-code default settings so that we don't attempt to use shaders in OpenCS
2016-02-20 20:36:29 +01:00
scrawl
8f81df2bd3
Cleanup
2016-02-20 20:34:56 +01:00
scrawl
0db7163363
Add specular mapping for terrain
2016-02-20 19:55:08 +01:00
scrawl
171e293641
ShaderManager: insert #line directives when including files
2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950
Add specular mapping for objects
2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
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Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
scrawl
6a0ac824bd
Fix terrain error in OpenCS
2016-02-19 15:00:58 +01:00
scrawl
7071d286e8
Fix inverted check for 16-bit indices
2016-02-19 14:59:47 +01:00
scrawl
4e5462bc19
Don't attempt to create a collision shape for an empty TriShape
2016-02-19 14:23:55 +01:00
scrawl
ca0e1fe0e0
Set the osg::Material on the terrain root node
2016-02-19 01:45:28 +01:00
scrawl
6000e48bba
Add terrain shaders and normal map support
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Textures with _n filename suffix are automatically recognized as terrain normal maps.
2016-02-19 01:37:30 +01:00
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
2016-02-18 23:05:44 +01:00
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
2016-02-18 22:48:53 +01:00
scrawl
a73512afb7
Add shader settings to settings.cfg
2016-02-18 19:38:34 +01:00
scrawl
21c4dffed2
Add #include support in shaders
2016-02-18 19:37:58 +01:00
scrawl
22cc5c0965
Cache the Program
2016-02-18 19:37:58 +01:00
scrawl
456816f707
Use diffuse.a / vertex.a, use material emission
2016-02-18 19:37:58 +01:00
scrawl
3e854a84a2
Slightly more efficient applying of light state
2016-02-18 19:37:57 +01:00
scrawl
f93b7ec943
Fix light state issue
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GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.
Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :(
2016-02-18 19:37:57 +01:00
scrawl
9376811213
Vertex lighting shader
2016-02-18 19:37:57 +01:00
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
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Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
e647ee5424
Support RGB and RGBA embedded textures in NIF files ( Fixes #2295 )
2016-02-18 19:37:56 +01:00
scrawl
a9ac108382
Fully read NiPixelData
2016-02-18 19:37:56 +01:00
scrawl
606758d72f
NifLoader: create the BumpTexture slot, but don't use it yet
2016-02-18 19:37:56 +01:00
scrawl
4cd4131da9
NifLoader: assign a name to created textures
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This name will tell the shader visitor how to handle that texture.
2016-02-18 19:37:56 +01:00
scrawl
50e92c8136
NifLoader: move texture property handling to a separate function
2016-02-18 19:37:56 +01:00
scrawl
acf44fd9e5
NifLoader: handleTextureControllers outside of the NumTextures loop
2016-02-18 19:37:55 +01:00
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
2016-02-18 19:37:55 +01:00
scrawl
a94029267f
Fix an inverted condition (Bug #3209 )
2016-02-18 01:25:52 +01:00
scrawl
c4d38bb42d
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
scrawl
ed57293e54
Allow '^' escape characters in books
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http://forum.openmw.org/viewtopic.php?f=2&t=3373&p=37584&sid=1a0b015e6716b1bced37fd398ef876c7
2016-02-16 14:55:13 +01:00
scrawl
9eb96b9cb6
Parse the bullet version in FindBullet.cmake
2016-02-15 14:34:59 +01:00
scrawl
83a9a164bc
Raise the required bullet version to 2.83
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2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ).
2016-02-15 00:33:17 +01:00
Marc Zinnschlag
28e3fe837f
Merge remote-tracking branch 'scrawl/osg_34'
2016-02-14 17:31:33 +01:00
scrawl
eaf3f5a829
Remove unused arguments
2016-02-13 04:14:05 +01:00
scrawl
6fc6913424
Do not set the cursor when creating it
2016-02-13 03:34:09 +01:00
scrawl
5824619a95
Clean up includes
2016-02-12 19:28:10 +01:00
scrawl
8b596dfcbe
Remove support for OSG 3.2
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Since commit e8662bea3133ba9dbb09b86c3abb1af39425e90d, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00