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Don't incorrectly remove TexEnv state
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@ -142,13 +142,6 @@ namespace Shader
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std::cerr << "ShaderVisitor encountered unknown texture " << texture << std::endl;
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}
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}
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// remove state that has no effect when rendering with shaders
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if (stateset->getTextureAttribute(unit, osg::StateAttribute::TEXENV))
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{
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if (!writableStateSet)
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writableStateSet = getWritableStateSet(node);
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writableStateSet->removeTextureAttribute(unit, osg::StateAttribute::TEXENV);
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}
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}
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if (mAutoUseNormalMaps && diffuseMap != NULL && normalMap == NULL)
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