elsid
5d5e6844d1
Use settings values for Camera settings
2023-05-20 22:23:09 +02:00
glassmancody.info
06676fd623
lua - fix bounding box in active grid
2023-05-19 14:29:01 -07:00
florent.teppe
a3bd6e7e47
ESM::ExteriorCellIndex => ESM::ExteriorCellLocation
2023-05-12 22:05:55 +02:00
florent.teppe
75561abfca
Factorises code and fixes preload bug.
2023-05-12 22:05:54 +02:00
florent.teppe
141878f30d
int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
...
also removed the changeToExteriorCell that only took a position as input, didn't work with esm4.
2023-05-12 22:05:53 +02:00
florent.teppe
d8a782425b
can actually load and teleport to esm4 exterior spaces
2023-05-12 22:05:53 +02:00
elsid
aa9fb33a18
Update cell local map on different neighbour cells
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Save which neighbour cells were active when local map for a cell is rendered.
Update when intersection of currently loaded cells is different from stored. If
map was rendered when all neighbours were loaded no more updates will happen.
2023-05-11 10:41:15 +02:00
elsid
f7ebd9b9b4
Avoid old C-style cast
2023-05-11 10:27:33 +02:00
elsid
fd249b46c0
Remove redundant member function
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mActive is public.
2023-05-11 10:27:33 +02:00
elsid
b2f7fc70a6
Remove redundant MapSegment constructor and destructor
2023-05-11 10:27:32 +02:00
elsid
d927aaad14
Avoid redundant getCell()->getGrid* calls
2023-05-11 10:26:41 +02:00
elsid
1324256440
Avoid redundant lookup
2023-05-11 10:26:39 +02:00
elsid
624ffef4fe
Reduce block nesting
2023-05-11 10:26:18 +02:00
Petr Mikheev
f1beaa7b8c
Put ESMStore to Environment
2023-04-20 21:45:49 +02:00
Petr Mikheev
f09a689a4f
Merge ESM::RefNum and ESM4::FormId
2023-04-09 00:23:32 +02:00
psi29a
b0a129d6e4
Merge branch 'ripples' into 'master'
...
Implement shader-based water ripples
See merge request OpenMW/openmw!2877
2023-04-02 22:43:22 +00:00
Andrei Kortunov
646148dfc8
Use GL_HALF_FLOAT because we use GL_RGBA16F
2023-04-02 14:19:44 +04:00
Mads Buvik Sandvei
e666f36b60
[Multiview] Fix transparent pass and vertex shader
2023-04-01 20:27:07 +00:00
Andrei Kortunov
e17281ac67
Implement shader-based water ripples (feature 3537)
2023-04-01 17:26:19 +04:00
Evil Eye
99ab08eaef
Rotate blizzard particles
2023-03-30 19:20:00 +02:00
elsid
04d7781424
Support not only StringRefId for checking first person body part
2023-03-19 17:49:41 +01:00
Shi Han
a90e3b8c3b
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
psi29a
e37860c1dc
Cherry pick 'openmw-48-stereo-fixes' into 'master'
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Openmw 48 stereo fixes
See merge request OpenMW/openmw!2815
2023-03-12 22:20:23 +01:00
Petr Mikheev
e007dc9d6b
Log reserving texture units
2023-03-04 00:55:34 +01:00
elsid
dfcea389be
Add helper functions for string comparison to RefId
2023-03-03 00:39:55 +01:00
Alexei Dobrohotov
6aef366fd3
Attach shaders to geometry that lacks a stateset if necessary
2023-02-28 20:13:16 +03:00
Cody Glassman
924ba11826
Default shader at root
...
Assign a default shader to the scene root, otherwise objects without an assigned shader will use the FFP. An example of this is a trishape with no material, resulting in an empty stateset on the drawable level.
2023-02-26 09:32:25 -08:00
psi29a
2aac6abb85
Merge branch 'sun_writes' into 'master'
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Sun flickering on Mac (part of #7052 )
See merge request OpenMW/openmw!2768
2023-02-26 15:32:07 +00:00
Cody Glassman
fb5979312f
fix sunglare flash, make sure all bound render targets have color masks set
2023-02-25 15:14:01 -08:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
Petr Mikheev
0c3237ad78
Fix #7223
2023-02-18 16:24:10 +01:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
...
It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
florent.teppe
486d15b19e
moved light common to its own file
...
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
dc961e3189
Adds the light into the scene.
...
Common struct for ESM3 and ESM4 light
2023-02-07 10:07:59 +01:00
psi29a
4032c447e9
Merge branch 'load-ESM4-Cell' into 'master'
...
Can load and coc into an interrior oblivion cell
See merge request OpenMW/openmw!2647
2023-02-06 08:56:23 +00:00
glassmancody.info
e778ffee9b
po2 scaling for average luminance
2023-02-05 12:30:38 -08:00
florent.teppe
084207af64
Avoids a lot a special cases for ESM3 vs ESM4 cells.
2023-02-04 23:25:06 +01:00
florent.teppe
1caed2de2a
Applies some review comments.
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Proper visit for ESM::CellVariant
Fixed MWWorldCell constructor
2023-02-04 17:09:54 +01:00
psi29a
68ad3f8f10
Fix building water.cpp on macos
2023-01-30 17:04:41 +00:00
psi29a
6559860310
Merge branch 'water_nm_to_vfs' into 'master'
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Move water normal to vfs (#7180 )
Closes #7180
See merge request OpenMW/openmw!2657
2023-01-30 13:18:27 +00:00
glassmancody.info
897ee702d1
move water normal to vfs
2023-01-29 11:14:08 -08:00
florent.teppe
ebfee18e35
implements std::visit for CellVariant, fixes struct vs class forward decl
2023-01-29 11:28:39 +01:00
glassmancody.info
165013ddd6
remove redunant conditional checks when getting uniforms
2023-01-28 10:40:24 -08:00
florent.teppe
23614ae2ae
Renamed esm3esm4bridge => esmbridge
2023-01-27 18:40:15 +01:00
florent.teppe
531e55e04c
Better handling of the esm3 vs esm4 cell problem
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Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
florent.teppe
c896a2ca48
Crashfix on launch
2023-01-26 22:37:32 +01:00
florent.teppe
0018bcf7de
Should make cellvariant safer to use.
...
Hopefully clang tidy agrees.
2023-01-26 22:37:32 +01:00
florent.teppe
562e129bd0
encapsulations of esm3 cell and esm4 cells.
2023-01-26 22:37:31 +01:00
Petr Mikheev
5983f22290
Remember actor in the actor's InventoryStore instead passing the actor in every call
2023-01-21 23:43:00 +01:00
psi29a
1422053fa9
Merge branch 'more_uniforms' into 'master'
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[Postprocessing] Add sky and ambient colors
See merge request OpenMW/openmw!2638
2023-01-21 22:42:21 +00:00