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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-05 15:40:10 +00:00

3283 Commits

Author SHA1 Message Date
elsid
5d5e6844d1
Use settings values for Camera settings 2023-05-20 22:23:09 +02:00
glassmancody.info
06676fd623 lua - fix bounding box in active grid 2023-05-19 14:29:01 -07:00
florent.teppe
a3bd6e7e47 ESM::ExteriorCellIndex => ESM::ExteriorCellLocation 2023-05-12 22:05:55 +02:00
florent.teppe
75561abfca Factorises code and fixes preload bug. 2023-05-12 22:05:54 +02:00
florent.teppe
141878f30d int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
also removed the changeToExteriorCell that only took a position as input, didn't work with esm4.
2023-05-12 22:05:53 +02:00
florent.teppe
d8a782425b can actually load and teleport to esm4 exterior spaces 2023-05-12 22:05:53 +02:00
elsid
aa9fb33a18
Update cell local map on different neighbour cells
Save which neighbour cells were active when local map for a cell is rendered.
Update when intersection of currently loaded cells is different from stored. If
map was rendered when all neighbours were loaded no more updates will happen.
2023-05-11 10:41:15 +02:00
elsid
f7ebd9b9b4
Avoid old C-style cast 2023-05-11 10:27:33 +02:00
elsid
fd249b46c0
Remove redundant member function
mActive is public.
2023-05-11 10:27:33 +02:00
elsid
b2f7fc70a6
Remove redundant MapSegment constructor and destructor 2023-05-11 10:27:32 +02:00
elsid
d927aaad14
Avoid redundant getCell()->getGrid* calls 2023-05-11 10:26:41 +02:00
elsid
1324256440
Avoid redundant lookup 2023-05-11 10:26:39 +02:00
elsid
624ffef4fe
Reduce block nesting 2023-05-11 10:26:18 +02:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
Petr Mikheev
f09a689a4f Merge ESM::RefNum and ESM4::FormId 2023-04-09 00:23:32 +02:00
psi29a
b0a129d6e4 Merge branch 'ripples' into 'master'
Implement shader-based water ripples

See merge request OpenMW/openmw!2877
2023-04-02 22:43:22 +00:00
Andrei Kortunov
646148dfc8 Use GL_HALF_FLOAT because we use GL_RGBA16F 2023-04-02 14:19:44 +04:00
Mads Buvik Sandvei
e666f36b60 [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
Andrei Kortunov
e17281ac67 Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
Evil Eye
99ab08eaef Rotate blizzard particles 2023-03-30 19:20:00 +02:00
elsid
04d7781424
Support not only StringRefId for checking first person body part 2023-03-19 17:49:41 +01:00
Shi Han
a90e3b8c3b Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
psi29a
e37860c1dc Cherry pick 'openmw-48-stereo-fixes' into 'master'
Openmw 48 stereo fixes

See merge request OpenMW/openmw!2815
2023-03-12 22:20:23 +01:00
Petr Mikheev
e007dc9d6b Log reserving texture units 2023-03-04 00:55:34 +01:00
elsid
dfcea389be
Add helper functions for string comparison to RefId 2023-03-03 00:39:55 +01:00
Alexei Dobrohotov
6aef366fd3 Attach shaders to geometry that lacks a stateset if necessary 2023-02-28 20:13:16 +03:00
Cody Glassman
924ba11826 Default shader at root
Assign a default shader to the scene root, otherwise objects without an assigned shader will use the FFP. An example of this is a trishape with no material, resulting in an empty stateset on the drawable level.
2023-02-26 09:32:25 -08:00
psi29a
2aac6abb85 Merge branch 'sun_writes' into 'master'
Sun flickering on Mac (part of #7052)

See merge request OpenMW/openmw!2768
2023-02-26 15:32:07 +00:00
Cody Glassman
fb5979312f fix sunglare flash, make sure all bound render targets have color masks set 2023-02-25 15:14:01 -08:00
Cody Glassman
ac4787aeec shade refactor 2023-02-25 11:03:39 -08:00
Petr Mikheev
0c3237ad78 Fix #7223 2023-02-18 16:24:10 +01:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
florent.teppe
486d15b19e moved light common to its own file
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
dc961e3189 Adds the light into the scene.
Common struct for ESM3 and ESM4 light
2023-02-07 10:07:59 +01:00
psi29a
4032c447e9 Merge branch 'load-ESM4-Cell' into 'master'
Can load and coc into an interrior oblivion cell

See merge request OpenMW/openmw!2647
2023-02-06 08:56:23 +00:00
glassmancody.info
e778ffee9b po2 scaling for average luminance 2023-02-05 12:30:38 -08:00
florent.teppe
084207af64 Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
florent.teppe
1caed2de2a Applies some review comments.
Proper visit for ESM::CellVariant

Fixed MWWorldCell constructor
2023-02-04 17:09:54 +01:00
psi29a
68ad3f8f10 Fix building water.cpp on macos 2023-01-30 17:04:41 +00:00
psi29a
6559860310 Merge branch 'water_nm_to_vfs' into 'master'
Move water normal to vfs (#7180)

Closes #7180

See merge request OpenMW/openmw!2657
2023-01-30 13:18:27 +00:00
glassmancody.info
897ee702d1 move water normal to vfs 2023-01-29 11:14:08 -08:00
florent.teppe
ebfee18e35 implements std::visit for CellVariant, fixes struct vs class forward decl 2023-01-29 11:28:39 +01:00
glassmancody.info
165013ddd6 remove redunant conditional checks when getting uniforms 2023-01-28 10:40:24 -08:00
florent.teppe
23614ae2ae Renamed esm3esm4bridge => esmbridge 2023-01-27 18:40:15 +01:00
florent.teppe
531e55e04c Better handling of the esm3 vs esm4 cell problem
Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
florent.teppe
c896a2ca48 Crashfix on launch 2023-01-26 22:37:32 +01:00
florent.teppe
0018bcf7de Should make cellvariant safer to use.
Hopefully clang tidy agrees.
2023-01-26 22:37:32 +01:00
florent.teppe
562e129bd0 encapsulations of esm3 cell and esm4 cells. 2023-01-26 22:37:31 +01:00
Petr Mikheev
5983f22290 Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
psi29a
1422053fa9 Merge branch 'more_uniforms' into 'master'
[Postprocessing] Add sky and ambient colors

See merge request OpenMW/openmw!2638
2023-01-21 22:42:21 +00:00