.. |
.gitignore
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actoranimation.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
actoranimation.hpp
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actorspaths.cpp
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actorspaths.hpp
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animation.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
animation.hpp
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bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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characterpreview.hpp
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creatureanimation.cpp
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creatureanimation.hpp
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effectmanager.cpp
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effectmanager.hpp
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fogmanager.cpp
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fogmanager.hpp
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globalmap.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
globalmap.hpp
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groundcover.cpp
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groundcover.hpp
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landmanager.cpp
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int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
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2023-05-12 22:05:53 +02:00 |
landmanager.hpp
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int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
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2023-05-12 22:05:53 +02:00 |
localmap.cpp
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Update cell local map on different neighbour cells
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2023-05-11 10:41:15 +02:00 |
localmap.hpp
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Update cell local map on different neighbour cells
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2023-05-11 10:41:15 +02:00 |
luminancecalculator.cpp
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luminancecalculator.hpp
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navmesh.cpp
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navmesh.hpp
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navmeshmode.cpp
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navmeshmode.hpp
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npcanimation.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
npcanimation.hpp
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Support not only StringRefId for checking first person body part
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2023-03-19 17:49:41 +01:00 |
objectpaging.cpp
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objectpaging.hpp
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objects.cpp
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objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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pingpongcanvas.cpp
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pingpongcanvas.hpp
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pingpongcull.cpp
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Cherry pick 'openmw-48-stereo-fixes' into 'master'
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2023-03-12 22:20:23 +01:00 |
pingpongcull.hpp
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postprocessor.cpp
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[Multiview] Fix transparent pass and vertex shader
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2023-04-01 20:27:07 +00:00 |
postprocessor.hpp
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precipitationocclusion.cpp
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precipitationocclusion.hpp
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recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |
renderingmanager.hpp
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Merge ESM::RefNum and ESM4::FormId
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2023-04-09 00:23:32 +02:00 |
rendermode.hpp
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ripples.cpp
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Use GL_HALF_FLOAT because we use GL_RGBA16F
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2023-04-02 14:19:44 +04:00 |
ripples.hpp
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |
ripplesimulation.cpp
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |
ripplesimulation.hpp
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |
rotatecontroller.cpp
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rotatecontroller.hpp
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screenshotmanager.cpp
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
screenshotmanager.hpp
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sky.cpp
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Rotate blizzard particles
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2023-03-30 19:20:00 +02:00 |
sky.hpp
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skyutil.cpp
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Cherry pick 'openmw-48-stereo-fixes' into 'master'
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2023-03-12 22:20:23 +01:00 |
skyutil.hpp
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terrainstorage.cpp
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int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
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2023-05-12 22:05:53 +02:00 |
terrainstorage.hpp
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transparentpass.cpp
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[Multiview] Fix transparent pass and vertex shader
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2023-04-01 20:27:07 +00:00 |
transparentpass.hpp
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[Multiview] Fix transparent pass and vertex shader
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2023-04-01 20:27:07 +00:00 |
util.cpp
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util.hpp
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vismask.hpp
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water.cpp
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |
water.hpp
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |
weaponanimation.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
weaponanimation.hpp
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