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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-04 02:41:19 +00:00
OpenMW/apps/openmw/mwrender
florent.teppe 141878f30d int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
also removed the changeToExteriorCell that only took a position as input, didn't work with esm4.
2023-05-12 22:05:53 +02:00
..
.gitignore
actoranimation.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
actoranimation.hpp
actorspaths.cpp
actorspaths.hpp
animation.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
animation.hpp
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
globalmap.hpp
groundcover.cpp
groundcover.hpp
landmanager.cpp int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex 2023-05-12 22:05:53 +02:00
landmanager.hpp int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex 2023-05-12 22:05:53 +02:00
localmap.cpp Update cell local map on different neighbour cells 2023-05-11 10:41:15 +02:00
localmap.hpp Update cell local map on different neighbour cells 2023-05-11 10:41:15 +02:00
luminancecalculator.cpp
luminancecalculator.hpp
navmesh.cpp
navmesh.hpp
navmeshmode.cpp
navmeshmode.hpp
npcanimation.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
npcanimation.hpp Support not only StringRefId for checking first person body part 2023-03-19 17:49:41 +01:00
objectpaging.cpp
objectpaging.hpp
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
pingpongcanvas.cpp
pingpongcanvas.hpp
pingpongcull.cpp Cherry pick 'openmw-48-stereo-fixes' into 'master' 2023-03-12 22:20:23 +01:00
pingpongcull.hpp
postprocessor.cpp [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
postprocessor.hpp
precipitationocclusion.cpp
precipitationocclusion.hpp
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
renderingmanager.hpp Merge ESM::RefNum and ESM4::FormId 2023-04-09 00:23:32 +02:00
rendermode.hpp
ripples.cpp Use GL_HALF_FLOAT because we use GL_RGBA16F 2023-04-02 14:19:44 +04:00
ripples.hpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
ripplesimulation.cpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
ripplesimulation.hpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
screenshotmanager.hpp
sky.cpp Rotate blizzard particles 2023-03-30 19:20:00 +02:00
sky.hpp
skyutil.cpp Cherry pick 'openmw-48-stereo-fixes' into 'master' 2023-03-12 22:20:23 +01:00
skyutil.hpp
terrainstorage.cpp int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex 2023-05-12 22:05:53 +02:00
terrainstorage.hpp
transparentpass.cpp [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
transparentpass.hpp [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
util.cpp
util.hpp
vismask.hpp
water.cpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
water.hpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
weaponanimation.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
weaponanimation.hpp