scrawl
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8f6d10f229
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fix uninitalised stuff
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2012-03-27 20:59:58 +02:00 |
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Marc Zinnschlag
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a996cfed71
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Merge remote branch 'ace/win-fixes' into next
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2012-03-27 20:11:46 +02:00 |
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Chris Robinson
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c6c06f1140
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Return SoundPtr objects from the playSound and streamSound methods
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2012-03-27 05:59:09 -07:00 |
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Jacob Essex
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ec21ff21cc
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Removed memory leak, allocated more on the stack
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2012-03-27 13:58:12 +01:00 |
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scrawl
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e398c51f8a
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remove unneeded render queue workaround
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2012-03-27 13:13:28 +02:00 |
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Chris Robinson
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f0db2ab82f
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Split stopSound3D into separate functions to deal with stopping all sounds on an object
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2012-03-27 03:20:50 -07:00 |
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Chris Robinson
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033faba9c4
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Make a function parameter const
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2012-03-27 03:00:04 -07:00 |
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Chris Robinson
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c2611d035c
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Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps
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2012-03-27 02:50:45 -07:00 |
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Marc Zinnschlag
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9863195f09
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Merge remote branch 'lgro/valgrind' into next
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2012-03-27 11:14:09 +02:00 |
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Marc Zinnschlag
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e56731d25e
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Merge remote branch 'scrawl/deletefix' into next
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2012-03-27 11:10:15 +02:00 |
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Jacob Essex
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b76b62e5e4
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Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
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2012-03-27 09:20:22 +01:00 |
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scrawl
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bb09c2189a
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lower rendering distance for small objects (reduce batch count)
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2012-03-27 00:45:25 +02:00 |
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Alexander "Ace" Olofsson
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55f1053b4f
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Windows fixes for compiling and linking
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2012-03-27 00:36:53 +02:00 |
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Lukasz Gromanowski
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be94da1527
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Issue #225: Initialize class members in constructor.
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2012-03-27 00:34:06 +02:00 |
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Lukasz Gromanowski
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6d6ed909bf
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
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scrawl
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bf421d2873
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use vector instead of array
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2012-03-27 00:18:09 +02:00 |
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scrawl
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18c2b5eb0a
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Merge branch 'next' into occlusionquery
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2012-03-26 22:09:41 +02:00 |
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scrawl
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bb3f3ce1db
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bugfix
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2012-03-26 21:52:38 +02:00 |
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scrawl
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28dfba55e0
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delete fix
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2012-03-26 20:29:07 +02:00 |
|
Lukasz Gromanowski
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5185a28b60
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Issue #225: Initialize all class members in constructor.
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2012-03-26 19:09:55 +02:00 |
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Chris Robinson
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0d552c10bc
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Use an empty MWWorld::Ptr object for non-3D sounds
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2012-03-26 04:10:47 -07:00 |
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Chris Robinson
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7b3ecc290e
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Fix compilation with older OpenAL headers
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2012-03-26 01:12:06 -07:00 |
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Chris Robinson
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f8f749dbec
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Merge remote branch 'zini/next' into sound-rewrite
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2012-03-26 00:02:21 -07:00 |
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scrawl
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4ee03cd61f
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handle timeout
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2012-03-26 00:31:03 +02:00 |
|
scrawl
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98a33a7fc6
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fix
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2012-03-25 23:28:51 +02:00 |
|
scrawl
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382fa6ac68
|
fixes
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2012-03-25 22:53:00 +02:00 |
|
scrawl
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53d4be5cf6
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object pickup should work everywhere
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2012-03-25 20:52:56 +02:00 |
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Chris Robinson
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3e98e28059
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Use a better method to get a more even randomization
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2012-03-24 21:05:03 -07:00 |
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Chris Robinson
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2bc81a778b
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Merge remote branch 'zini/next' into sound-rewrite
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2012-03-24 17:27:10 -07:00 |
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scrawl
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f959a5cbeb
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auto adjust size of map window title bar
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2012-03-24 23:24:19 +01:00 |
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scrawl
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9d30a139cc
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added api
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2012-03-24 20:41:23 +01:00 |
|
scrawl
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e212a32350
|
bugfix
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2012-03-24 18:38:58 +01:00 |
|
scrawl
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743ea0c9be
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use hardware occlusion query for sun glare effect
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2012-03-24 17:59:26 +01:00 |
|
Chris Robinson
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71d3f9bd51
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Get the object reference's position once when updating its sounds
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2012-03-24 08:12:04 -07:00 |
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scrawl
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5fba52c238
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Merge branch 'terrain18' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
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2012-03-24 15:14:33 +01:00 |
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scrawl
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99b2b6b648
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ogre 1.8 fixes
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2012-03-24 14:46:48 +01:00 |
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scrawl
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f2a7acb102
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Merge branch 'next' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
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2012-03-24 13:19:17 +01:00 |
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scrawl
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f4898539e9
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added some code that doesn't do anything yet, waiting for ogre 1.8
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2012-03-24 13:06:01 +01:00 |
|
Chris Robinson
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5cb90ab704
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Add some dummy copy constructors and assignment operators to prevent implicit versions from being used
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2012-03-24 03:49:03 -07:00 |
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Marc Zinnschlag
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9ec1e55aaf
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Merge remote branch 'scrawl/minimap' into next
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2012-03-24 10:31:42 +01:00 |
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Chris Robinson
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fa70a72b75
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Remove some unused sound manager fields and constructor parameters
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2012-03-24 00:22:54 -07:00 |
|
scrawl
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a6259a1b0d
|
bugfixes
|
2012-03-23 17:37:56 +01:00 |
|
scrawl
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7a3034701f
|
functional HUD map
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2012-03-23 16:51:56 +01:00 |
|
scrawl
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a1f80e029e
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abstracted some code to be reused for hud
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2012-03-23 16:16:31 +01:00 |
|
scrawl
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789fbb460f
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move implementation to .cpp
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2012-03-23 15:34:54 +01:00 |
|
scrawl
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ce63d29d4a
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rotate hud player arrow
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2012-03-23 15:26:24 +01:00 |
|
scrawl
|
06fa310e29
|
player arrow rotated correctly
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2012-03-23 15:00:48 +01:00 |
|
scrawl
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b8f962a68d
|
Merge branch 'next' into shaders
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2012-03-23 10:26:20 +01:00 |
|
scrawl
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770b0f2106
|
gui changes
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2012-03-23 10:25:55 +01:00 |
|
scrawl
|
9c3e1f48f0
|
player arrow
|
2012-03-23 09:00:00 +01:00 |
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