psi29a
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9275b3c08f
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Merge branch 'make_shared' into 'master'
Use std::make_shared instead of new
See merge request OpenMW/openmw!1753
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2022-04-08 21:35:55 +00:00 |
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elsid
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4509b05bc8
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Use std::make_shared instead of new
make_shared allocates single storage for ref counter and the object.
std::shared_ptr<T>(new T) allocates 2 storages.
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2022-04-08 22:50:09 +02:00 |
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elsid
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df092b558b
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Replace shared_ptr by unique_ptr
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2022-04-08 22:42:22 +02:00 |
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elsid
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bbfdb347bd
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Skip load cell ref when there is no need
Primarily to avoid temporary allocations by ESMReader::getHString.
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2022-04-08 19:16:38 +02:00 |
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elsid
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5156ee94be
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Store static id key in lower case
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2022-04-08 01:22:48 +02:00 |
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Bret Curtis
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c376f3793e
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check that the index is now -1; otherwise bad things happen
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2022-04-07 00:09:11 +02:00 |
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Bret Curtis
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0db5415976
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refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md
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2022-04-07 00:09:11 +02:00 |
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Wolfgang Lieff
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ead73fce31
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initial NiFltAnimationNode support
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2022-04-07 00:09:11 +02:00 |
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Petr Mikheev
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3af8ea5dfc
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Update Lua bindings for the camera
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2022-04-06 21:55:05 +02:00 |
|
Nelsson Huotari
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6869fa18e4
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Fix unsafe memory access at object.cpp
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2022-03-26 15:16:22 +00:00 |
|
ζeh Matt
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129d68e299
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Fix #6660: Crash during intro video when closing the game
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2022-03-03 20:25:35 +02:00 |
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Bret Curtis
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ad11cc8d8a
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reinstall fontconfig as needed; const an imbigious == operator
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2022-03-01 10:53:01 +01:00 |
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elsid
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6fd251e8f7
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Avoid starting async png writing when overlay image is null
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2022-02-19 21:41:40 +01:00 |
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Alexei Kotov
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4fdf55601c
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Merge branch 'bigboi' into 'master'
Force a scale update when changing view modes
Closes #6623
See merge request OpenMW/openmw!1662
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2022-02-16 22:29:13 +00:00 |
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Evil Eye
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f9da792386
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Force a scale update when changing view modes
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2022-02-15 17:25:07 +01:00 |
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elsid
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a4d7b72511
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Write png image of the global map for save asynchronously
Write global map to the save file last to give more time for async job to
finish.
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2022-02-13 21:42:36 +01:00 |
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glassmancody.info
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8c2c322d92
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add stencil to water RTTs, reword some comments
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2022-02-07 14:35:15 -08:00 |
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glassmancody.info
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bbc9c53423
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support morrowind stenciling
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2022-02-07 11:51:59 -08:00 |
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elsid
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16cfdfec19
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Avoid unnecessary computation
And fix UBSAN error:
/home/elsid/dev/openmw/apps/openmw/mwrender/renderingmanager.cpp:659:81: runtime error: division by zero
#0 0x556eac16f4dc in MWRender::RenderingManager::configureAmbient(ESM::Cell const*) /home/elsid/dev/openmw/apps/openmw/mwrender/renderingmanager.cpp:659
#1 0x556eadfd3d60 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:467
#2 0x556eadfe3047 in MWWorld::Scene::changeToInteriorCell(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:830
#3 0x556eadeb8fb3 in MWWorld::World::changeToInteriorCell(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:978
#4 0x556eadeba5f1 in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1008
#5 0x556eaeb852dd in MWState::StateManager::loadGame(MWState::Character const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:533
#6 0x556eaeb81674 in MWState::StateManager::loadGame(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:366
#7 0x556eaebd2aae in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1025
#8 0x556eaeba810a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:221
#9 0x556eaf865e9a in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205
#10 0x556eaeba8368 in main /home/elsid/dev/openmw/apps/openmw/main.cpp:233
#11 0x7f89773b3b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#12 0x556eac13c09d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x669c09d)
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2022-02-03 00:08:45 +01:00 |
|
Alexei Dobrohotov
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142b6fdf2f
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Fix double precision bound issues in std::max/std::clamp
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2022-02-02 16:57:59 +03:00 |
|
uramer
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c31dedb89c
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Implement Yaw, Pitch and Use (attack / cast spell) in Lua self.controls
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2022-02-01 18:47:20 +00:00 |
|
Bret Curtis
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74e7cfc023
|
remove unused includes: part1
remove unused imports: part2
revert one tidy we will keep for c++20
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2022-01-23 17:30:25 +01:00 |
|
Bret Curtis
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cdbab2325f
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rename esmterrain to esm3terrain
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2022-01-23 17:19:30 +01:00 |
|
Bret Curtis
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d1fb854521
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo
esm typo
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2022-01-23 17:04:48 +01:00 |
|
Cody Glassman
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9cafc31c0d
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Restore ripples with soft particles
|
2022-01-19 11:32:38 +00:00 |
|
Cody Glassman
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8ec0a52605
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Toggable day night switch (#5928)
|
2022-01-11 09:34:19 +00:00 |
|
psi29a
|
a1f8db7600
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Merge branch 'bright_spells' into 'master'
Replicate Morrowind spell lighting (#4949)
Closes #4949
See merge request OpenMW/openmw!1544
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2022-01-09 11:07:14 +00:00 |
|
cody glassman
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8216410e7d
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add white ambient to spell VFX as in Morrowind
|
2022-01-08 16:19:42 -08:00 |
|
cody glassman
|
e32d3d11ce
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ensure readbuffer is bound before using glReadPixels
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2022-01-08 16:12:24 -08:00 |
|
psi29a
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d8d7a3b372
|
Merge branch 'softparticles_patch' into 'master'
Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
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2022-01-06 13:13:52 +00:00 |
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psi29a
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e0612db01c
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Merge branch 'viewport_update' into 'master'
Use updated resolutions when setting projection matrix
See merge request OpenMW/openmw!1533
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2022-01-05 10:43:30 +00:00 |
|
Cody Glassman
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a7166aa05c
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Use updated resolutions when setting projection matrix
|
2022-01-05 10:43:30 +00:00 |
|
psi29a
|
5eba352c98
|
Merge branch 'correct_depth_function' into 'master'
Use correct depth functions (#6537)
Closes #6537
See merge request OpenMW/openmw!1534
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2022-01-05 08:38:05 +00:00 |
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glassmancody.info
|
909aa43ba1
|
update sky particle node correctly
|
2022-01-04 14:10:39 -08:00 |
|
glassmancody.info
|
2c52695361
|
fix regression where LEQUAL was used instead of LESS for depth function
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2022-01-04 12:23:37 -08:00 |
|
elsid
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01c712d5f1
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Split navigator settings into subtypes
Mostly to distinguish settings that affect properties of the generated navmesh.
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2021-12-10 23:55:03 +01:00 |
|
psi29a
|
7256654f29
|
Merge branch 'navmesh_render' into 'master'
Rework navmesh render (#6187)
See merge request OpenMW/openmw!1338
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2021-12-02 10:34:41 +00:00 |
|
psi29a
|
e221013692
|
Merge branch 'recalculate-projection-matrix-on-window-resize' into 'master'
Recalculate the Projection Matrix every time the window is resized.
See merge request OpenMW/openmw!1382
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2021-11-30 16:00:31 +00:00 |
|
OnlyForF1
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c5b33185b5
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Recalculate the Projection Matrix every time the window is resized.
|
2021-11-30 16:00:30 +00:00 |
|
Bret Curtis
|
246912f73a
|
Merge pull request #3206 from akortunov/groundcover_loading
Use a separate storage for groundcover data
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2021-11-29 20:09:21 +01:00 |
|
Evil Eye
|
a231037449
|
Merge branch 'accumroot' into 'master'
Use the anim source to find mAccumRoot (bug #6417)
Closes #6417
See merge request OpenMW/openmw!1431
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2021-11-25 19:13:21 +00:00 |
|
Alexei Dobrohotov
|
fd58e5ba77
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Use the anim source to find mAccumRoot (bug #6417)
|
2021-11-23 04:53:03 +03:00 |
|
glassmancody.info
|
44d5c96183
|
sunglare fix
|
2021-11-22 17:35:00 -08:00 |
|
elsid
|
cffcb6a897
|
Share state set between all navmesh tiles
Do not change GL_DEPTH because it's always disabled anyway.
|
2021-11-21 18:01:26 +01:00 |
|
elsid
|
3c41d0efc3
|
Render each navmesh tile independently
|
2021-11-21 17:42:27 +01:00 |
|
elsid
|
6b7363bd59
|
Replace generation and revision by version
|
2021-11-21 17:40:54 +01:00 |
|
glassmancody.info
|
9389cfaa42
|
mac os driver workaround and shadervisitor fixes
|
2021-11-20 18:39:20 -08:00 |
|
Cody Glassman
|
d85f772269
|
Depth refactor
|
2021-11-21 02:25:05 +00:00 |
|
Petr Mikheev
|
f42badd7be
|
Dehardcode camera
|
2021-11-19 20:37:21 +01:00 |
|
Petr Mikheev
|
47cbdcba15
|
Camera refactoring
|
2021-11-19 20:37:21 +01:00 |
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