Miloslav Číž
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4fc532d873
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reference screenshot settings only from one place
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2017-11-11 14:32:28 +01:00 |
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Miloslav Číž
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525f8b4d8e
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get rid of special key for 360 screenshot
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2017-11-11 13:51:42 +01:00 |
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Miloslav Číž
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1f49612ca3
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enable water effects for 360 screenshots
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2017-11-10 19:18:16 +01:00 |
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Miloslav Číž
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319ed2f9b8
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disable 360 screenshots in vanity/preview mode
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2017-11-10 15:23:44 +01:00 |
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Miloslav Číž
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497b33e403
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small corrections
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2017-11-10 14:28:09 +01:00 |
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Miloslav Číž
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9ab3a0c44b
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set cubemap width differently
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2017-11-10 11:16:25 +01:00 |
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Miloslav Číž
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5baff05bac
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add cubemap mapping
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2017-11-10 10:50:28 +01:00 |
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Miloslav Číž
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5a07d135ae
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add settings for cubemap size
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2017-11-10 10:34:46 +01:00 |
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Miloslav Číž
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1b184d8716
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correct player mask
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2017-11-09 23:09:13 +01:00 |
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Miloslav Číž
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e54c0a90fa
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fix mirrored spherical screenshots
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2017-11-09 21:14:02 +01:00 |
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Miloslav Číž
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d763e9fe46
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add settings for spherical screenshots
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2017-11-09 20:25:29 +01:00 |
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Miloslav Číž
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8f32114025
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segfault fix
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2017-11-09 18:26:27 +01:00 |
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Miloslav Číž
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d4fd08a63f
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save 360 screenshots in the configured directory
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2017-11-09 16:49:46 +01:00 |
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Miloslav Číž
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f60840754f
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disable water effects for spherical screenshots
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2017-11-09 14:44:42 +01:00 |
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Miloslav Číž
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5698d70806
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small planet mapping
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2017-11-08 12:58:27 +01:00 |
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Miloslav Číž
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5f36518181
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spherical mapping
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2017-11-08 09:15:45 +01:00 |
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Miloslav Číž
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4761a3d98b
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dirty cylindrical projection
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2017-11-07 22:13:05 +01:00 |
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Miloslav Číž
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3be9e2ee95
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make spherical screenshot class
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2017-11-07 19:47:36 +01:00 |
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Miloslav Číž
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5afe02505b
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hide player in first person 360 screenshot
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2017-11-07 16:12:31 +01:00 |
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Miloslav Číž
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ce55d7c2f5
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basic cubemap rendering
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2017-11-07 15:02:01 +01:00 |
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Miloslav Číž
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7feba7e498
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basic setup for 360 screenshots
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2017-11-07 13:07:11 +01:00 |
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Miloslav Číž
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3731e20228
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fix rain ripple regression
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2017-10-24 14:12:41 +02:00 |
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Miloslav Číž
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8a1e0e74fd
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update uniform from one place
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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da47653625
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move rain intensity uniform to water node
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2017-10-17 09:59:45 +02:00 |
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Miloslav Číž
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af6eeddbe5
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use operator instead of drawcallback
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2017-10-15 00:04:14 +02:00 |
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Miloslav Číž
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8114126a62
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make use of renderinfo
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2017-10-14 21:41:59 +02:00 |
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Miloslav Číž
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b95c9ba483
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rain independent from camera plus wrap-around
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2017-10-14 21:40:28 +02:00 |
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Miloslav Číž
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4999c667b6
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fix rain ripple bug
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2017-09-29 19:56:16 +02:00 |
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Miloslav Číž
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8416feaf5b
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link rain water ripple effect to actual rain
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2017-09-28 19:04:31 +02:00 |
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Miloslav Číž
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cde2c13900
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make water depth independent of view frustum
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2017-09-26 14:14:28 +02:00 |
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scrawl
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00034192dc
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Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
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2017-09-17 23:07:17 +00:00 |
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scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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2017-07-19 13:11:44 +02:00 |
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scrawl
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9371100fde
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Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
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2017-03-14 19:27:56 +01:00 |
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scrawl
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e7a0878c10
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Add CompositeMapRenderer info to the stats panel
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2017-03-14 19:27:56 +01:00 |
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scrawl
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1c15686353
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Remove non required use of WorkQueue
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2017-03-14 19:27:56 +01:00 |
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scrawl
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19d516cbda
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Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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4dbd224249
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Hide the terrain in non-exterior cells
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2017-03-14 19:27:56 +01:00 |
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scrawl
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14225a42c6
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Remove unused pointer to IncrementalCompileOperation
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2017-03-14 19:27:55 +01:00 |
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scrawl
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5eff286c71
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Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
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2017-03-14 19:27:55 +01:00 |
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scrawl
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e323b2fa7b
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Use the SceneManager's ShaderManager
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2017-03-14 19:27:55 +01:00 |
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scrawl
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051c17a184
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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scrawl
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2c68ed4fb4
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Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
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2017-03-14 19:27:55 +01:00 |
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scrawl
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35d53acc65
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Factor out terrain chunk loading/caching into a new resource manager
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2017-03-14 19:27:55 +01:00 |
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scrawl
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9a3a64f0c4
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Add resource manager for ESM::Land to allow data to be unloaded when no longer required
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2017-03-14 19:27:55 +01:00 |
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scrawl
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ccfebdd2c3
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Set the underwater fog relative to default view distance
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2017-03-14 19:27:44 +01:00 |
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scrawl
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00d4fea91c
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Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
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2017-02-22 15:27:20 +01:00 |
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scrawl
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a5247394dc
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(Re)set the inventory listener outside of the Animation class
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2017-02-22 15:08:22 +01:00 |
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scrawl
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8f79fa3d72
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Add resource statistics panel opened with F4
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2017-02-22 14:28:45 +01:00 |
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scrawl
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f10edb71cc
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Add environment variable for disabling IncrementalCompileOperation
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2017-02-15 21:01:25 +01:00 |
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scrawl
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026a05718f
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Construct the WorkQueue in Engine
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2017-02-14 07:58:16 +01:00 |
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