scrawl
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6e7c6fdd7e
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Implement NiTexturingProperty::DecalTexture
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2016-03-01 18:41:36 +01:00 |
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scrawl
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062410bd8c
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Don't incorrectly remove TexEnv state
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2016-02-23 10:56:18 +01:00 |
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scrawl
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90a99991d1
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
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scrawl
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e25e0a0600
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ShaderVisitor: assume the first texture unit is the diffuseMap
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2016-02-20 23:47:32 +01:00 |
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scrawl
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e7682e04ae
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Cleanup
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2016-02-20 22:09:41 +01:00 |
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scrawl
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4ca6e91292
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Fix in-code default settings so that we don't attempt to use shaders in OpenCS
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2016-02-20 20:36:29 +01:00 |
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scrawl
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8f81df2bd3
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Cleanup
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2016-02-20 20:34:56 +01:00 |
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scrawl
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171e293641
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ShaderManager: insert #line directives when including files
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2016-02-20 19:55:08 +01:00 |
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scrawl
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f01e8a6950
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Add specular mapping for objects
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2016-02-20 19:55:08 +01:00 |
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scrawl
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5cf2441b10
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ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
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2016-02-20 18:00:43 +01:00 |
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scrawl
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5e12a1b4ef
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Add enchanted item glow to the shader
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2016-02-18 23:05:44 +01:00 |
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scrawl
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268594dcf1
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Recreate shader in NpcAnimation::setAlpha
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2016-02-18 22:48:53 +01:00 |
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scrawl
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a73512afb7
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Add shader settings to settings.cfg
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2016-02-18 19:38:34 +01:00 |
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scrawl
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21c4dffed2
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Add #include support in shaders
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2016-02-18 19:37:58 +01:00 |
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scrawl
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22cc5c0965
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Cache the Program
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2016-02-18 19:37:58 +01:00 |
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scrawl
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456816f707
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Use diffuse.a / vertex.a, use material emission
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2016-02-18 19:37:58 +01:00 |
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scrawl
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9376811213
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Vertex lighting shader
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2016-02-18 19:37:57 +01:00 |
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scrawl
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a9ad1b09e2
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Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
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2016-02-18 19:37:56 +01:00 |
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