scrawl
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83932ebfe8
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HLSL shader fix
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2013-03-16 14:36:37 +01:00 |
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scrawl
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7f8d659f3c
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Fix transparency sorting
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2013-03-05 17:09:20 +01:00 |
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scrawl
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ff30bef3b2
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Mipmap fix
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2013-03-05 14:27:05 +01:00 |
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scrawl
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2486ec6cb9
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Material fixes (vertex colors, alpha)
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2013-03-05 13:51:48 +01:00 |
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scrawl
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f1d35b73b8
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Cleanup
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2013-03-03 19:52:20 +01:00 |
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scrawl
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c9fefc7f5d
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
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scrawl
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ac0a23a68d
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Fix initialization problem
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2013-03-03 14:53:47 +01:00 |
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scrawl
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8966e88050
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Fix shadows
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2013-02-27 16:07:15 +01:00 |
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scrawl
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d4264353a3
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Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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2013-02-26 14:54:53 +01:00 |
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scrawl
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284ba58e1e
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Z-up conversion: global map, shader fix
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2013-02-26 13:52:01 +01:00 |
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scrawl
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2e7bc1a368
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Z-up conversion: local map, fix tcg
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2013-02-26 13:39:10 +01:00 |
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scrawl
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3ef952172d
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Z-up conversion: water, sky
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2013-02-26 10:38:48 +01:00 |
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scrawl
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8aff033a0c
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Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
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2013-02-25 18:29:11 +01:00 |
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scrawl
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0d6a3367d3
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Water shader no longer depends on object shaders being enabled
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2013-02-24 10:28:50 +01:00 |
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scrawl
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7046e7ae3d
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Water fog fix
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2013-02-23 09:02:05 +01:00 |
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scrawl
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01102f9c73
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Don't emit if there wasn't enough movement
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2013-02-23 05:53:20 +01:00 |
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scrawl
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6cceb04adf
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When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
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2013-02-19 03:08:00 +01:00 |
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scrawl
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42883ec64b
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cleanup
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2013-02-18 02:33:53 +01:00 |
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scrawl
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492e0f2ccf
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Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
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2013-02-14 19:45:07 +01:00 |
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scrawl
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499f3ac0d1
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Slightly better ripple normal blending. Not physically accurate at all, but looks good.
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2013-02-05 16:40:41 +01:00 |
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scrawl
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3772cd9257
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Refraction can be disabled separately now
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2013-02-05 14:29:46 +01:00 |
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scrawl
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0f37c24d5f
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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2013-02-04 21:55:41 +01:00 |
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scrawl
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e949765922
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cloud blending now as before (0 -> 0.25 -> 1)
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2013-02-04 19:21:47 +01:00 |
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scrawl
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bf037b7d29
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Removed problematic ModVertexAlpha method, now done in shader
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2013-02-04 18:03:03 +01:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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scrawl
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a461b282c1
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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scrawl
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55769aaf91
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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2013-01-10 01:46:00 +01:00 |
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scrawl
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bd8d793fec
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Removing gamma correction due to caused inconsistencies.
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2013-01-09 21:41:40 +01:00 |
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scrawl
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111e38ef25
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Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7 .
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2013-01-09 20:18:26 +01:00 |
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scrawl
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a6c3e06e54
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fixed fog in some cells
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2012-12-15 20:36:17 +01:00 |
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scrawl
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44010974fc
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workaround for HLSL error X4579
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2012-12-10 12:34:28 +01:00 |
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scrawl
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9f821e5df2
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fix shaders
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2012-10-22 16:56:43 +02:00 |
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scrawl
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f154031e54
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last bits of the gui
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2012-10-11 18:26:29 +02:00 |
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scrawl
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7ee038fdd7
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fog now distance based instead of depth
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2012-10-03 12:03:07 +02:00 |
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scrawl
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dbf59d14dc
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water gamma correction
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2012-09-22 16:52:53 +02:00 |
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scrawl
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d9f6072f02
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gamma correct rendering & adjustment setting
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2012-09-19 23:25:07 +02:00 |
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scrawl
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6ac2a12296
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
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scrawl
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4ae0a5c02e
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fix silhouettes around objects above the water
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2012-08-15 19:29:00 +02:00 |
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scrawl
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8ac2d11f56
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changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins
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2012-08-11 14:42:14 +02:00 |
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scrawl
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993c7150dc
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tweaked depth bias
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2012-08-07 22:43:11 +02:00 |
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scrawl
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15a16aeba1
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
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scrawl
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37c7becb07
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some potential compability fixes
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2012-07-25 23:53:06 +02:00 |
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scrawl
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3feb4ce61b
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terrain lod morph fix
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2012-07-25 19:33:21 +02:00 |
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scrawl
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8c8228a15c
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fix terrain num lights setting
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2012-07-24 00:08:53 +02:00 |
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scrawl
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a70f93b024
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fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
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2012-07-23 20:12:42 +02:00 |
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scrawl
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9f9183ff73
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depth bias
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2012-07-23 18:25:20 +02:00 |
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scrawl
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bc7876e980
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use alpha map for moons
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2012-07-23 13:04:48 +02:00 |
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scrawl
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f0b3142966
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
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scrawl
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6bfcf2bc1b
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- exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
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2012-07-22 02:45:39 +02:00 |
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scrawl
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acc5c3bbbf
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some fixes
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2012-07-20 17:08:15 +02:00 |
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