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Fix shadows
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@ -32,8 +32,11 @@
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SH_BEGIN_PROGRAM
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shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
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#if (VIEWPROJ_FIX) || (SHADOWS)
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shUniform(float4x4, worldMatrix) @shAutoConstant(worldMatrix, world_matrix)
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#endif
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#if VIEWPROJ_FIX
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shUniform(float4x4, worldMatrix) @shAutoConstant(worldMatrix, world_matrix)
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shUniform(float4, vpRow2Fix) @shSharedParameter(vpRow2Fix, vpRow2Fix)
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shUniform(float4x4, vpMatrix) @shAutoConstant(vpMatrix, viewproj_matrix)
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#endif
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