.. |
atmosphere.shader
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some fixes
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2012-07-20 17:08:15 +02:00 |
atmosphere.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
clouds.shader
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
clouds.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
core.h
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
moon.shader
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use alpha map for moons
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2012-07-23 13:04:48 +02:00 |
moon.shaderset
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
objects.mat
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water
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2012-07-19 22:23:07 +02:00 |
objects.shader
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Removing gamma correction due to caused inconsistencies.
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2013-01-09 21:41:40 +01:00 |
objects.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
openmw.configuration
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
quad2.shader
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add file
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2012-07-20 16:44:40 +02:00 |
quad.mat
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
quad.shader
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
quad.shaderset
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
selection.mat
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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2013-01-10 01:46:00 +01:00 |
selection.shader
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
selection.shaderset
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
shadowcaster.mat
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
shadowcaster.shader
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
shadowcaster.shaderset
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converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
shadows.h
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tweaked depth bias
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2012-08-07 22:43:11 +02:00 |
sky.mat
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use alpha map for moons
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2012-07-23 13:04:48 +02:00 |
stars.shader
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
stars.shaderset
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forgot to add files
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2012-07-11 09:09:38 +02:00 |
sun.shader
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
sun.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
terrain.shader
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Removing gamma correction due to caused inconsistencies.
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2013-01-09 21:41:40 +01:00 |
terrain.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
underwater.h
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
water.mat
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
water.shader
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
water.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
watersim_addimpulse.shader
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim_common.h
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim_heightmap.shader
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim_heighttonormal.shader
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim.mat
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim.shaderset
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |