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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

17021 Commits

Author SHA1 Message Date
Alexei Dobrohotov
32601e0ae4 Properly reserve body parts for skirts (bug #5731) 2020-12-11 10:39:57 +03:00
Coleman Smith
3b9db41346 removing unneeded variable 2020-12-10 17:03:10 -08:00
psi29a
d77f122289 Merge branch 'gl-5199-improve-scene-colors' into 'master'
[OpenMW-CS] Issue #5199: Improve Scene Colors

See merge request OpenMW/openmw!442
2020-12-10 21:36:46 +00:00
Coleman Smith
842ea9d6ed simplifying a bit
- attaching gradient camera directly to the main camera
- using Vec4ub
2020-12-10 21:36:46 +00:00
psi29a
c8fa8cfe74 Merge branch 'herbalmenu' into 'master'
Add graphic herbalism to the launcher

Closes #5730

See merge request OpenMW/openmw!448
2020-12-10 21:31:53 +00:00
psi29a
7156b11dbc be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing] 2020-12-10 21:30:05 +00:00
Evil Eye
525292b184 Add graphic herbalism to the launcher 2020-12-10 19:02:38 +01:00
psi29a
686692519c Merge branch 'fix-tests' into 'master'
Use correct variable types when loading config for tests

See merge request OpenMW/openmw!446
2020-12-09 21:25:30 +00:00
AnyOldName3
15f03ae375 Merge branch 'logging2' into 'master'
Print '--version' and '--help' messages without timestamps

Closes #2686

See merge request OpenMW/openmw!444
2020-12-09 16:27:54 +00:00
psi29a
0e5af74a2f Merge branch 'masterindexloadfix' into 'master'
[OpenMW-CS] Load master index from refId to mContentFile

See merge request OpenMW/openmw!445
2020-12-09 10:12:10 +00:00
AnyOldName3
fd4a62ce35 Use correct variable types when loading config for tests 2020-12-09 00:32:01 +00:00
Petr Mikheev
49c6e50c31 Print '--version' and '--help' messages without timestamps 2020-12-08 23:14:49 +01:00
Nelsson Huotari
61a4a0807b Load master index in refId to mContentFile, keep master index also in mIndex 2020-12-09 00:10:58 +02:00
psi29a
afaacedf67 Merge branch 'placeatmecrash' into 'master'
Don't crash the game when placing a non-actor

See merge request OpenMW/openmw!443
2020-12-08 17:37:01 +00:00
Evil Eye
39ac0cbb4a Don't crash the game when placing a non-actor 2020-12-08 17:47:25 +01:00
Chris Djali
21de3fa7e8
Merge pull request #3033 from akortunov/main_messages
Use a logging system instead of cout for a couple of missing messages
2020-12-08 15:49:19 +00:00
psi29a
fd64aacf7d Merge branch 'cliherbalism' into 'master'
Add a setting to disable graphical herbalism

See merge request OpenMW/openmw!440
2020-12-08 10:02:15 +00:00
fredzio
4fbe1ed12c Ignore caster collision shape. Sometimes the magic bolt get launched
inside too near its caster.
2020-12-08 09:06:34 +01:00
fredzio
7e85235220 Projectile to projectile collision 2020-12-08 09:06:34 +01:00
fredzio
66fe3b0d38 Modify projectile collision to work with async physics 2020-12-08 09:06:33 +01:00
Andrei Kortunov
dc7b48e92e Generate physics collisions for projectiles (bug #3372)
Remove redundant now mHit field
2020-12-08 09:05:38 +01:00
Andrei Kortunov
242dd8d496 Use a logging system instead of cout for a couple of missing messages 2020-12-08 11:06:30 +04:00
Evil Eye
275b9aea4d rename setting 2020-12-07 21:56:41 +01:00
Evil Eye
e62fff5f2e Add a setting to disable graphical herbalism 2020-12-07 19:04:32 +01:00
Andrei Kortunov
807367ca3f Mark mock methods as overrides (requires GTest 1.10) 2020-12-07 19:09:58 +04:00
CedricMocquillon
6bfdf0e57f Add more information on mouse over level 2020-12-07 14:57:25 +01:00
psi29a
c2933721c6 Merge branch 'explodespell' into 'master'
Make AI cast self-targeted spells at the ground (bug #5695)

Closes #5695

See merge request OpenMW/openmw!426
2020-12-07 12:35:58 +00:00
psi29a
a3dfdde9ef Merge branch 'move_actors_into_scene' into 'master'
Move actors into the scene after a teleport

See merge request OpenMW/openmw!438
2020-12-07 10:19:32 +00:00
psi29a
c742c15f6d Merge branch 'autogoesbrr' into 'master'
Use range based for loops and auto

See merge request OpenMW/openmw!400
2020-12-07 09:12:50 +00:00
psi29a
b22418d053 Merge branch 'fix_spawn' into 'master'
Fix spawn #5724

See merge request OpenMW/openmw!439
2020-12-07 08:20:35 +00:00
fredzio
c6c02a6f16 Remove useless code. ipos is already initialized with the correct
values.
2020-12-06 13:26:43 +01:00
fredzio
08e73a09ec Make the code more compact by mean of std::min / max and ternary
operator.
2020-12-06 13:24:42 +01:00
fredzio
b79f6ac808 Force reset position of actor after snapping to the ground. Otherwise
the interpolation calculation would kick in and make the actor goes upward if the
spawn point is higher than summoner or downward if lower. The actor
would then either jump or fall through terrain.
2020-12-06 13:20:37 +01:00
Petr Mikheev
5734551ff3 Add time to logs. Redirect OSG log to OpenMW log. 2020-12-05 13:46:02 +01:00
fredzio
7843dad35d Don't let the actor "nowhere" after a teleport but move them in their
place.
This solve the problem where after loading, an empty frame was rendered
because the player is "nowhere".
2020-12-05 01:09:43 +01:00
Evil Eye
078de86e60 Use range based for loops and auto 2020-12-04 18:34:51 +01:00
Alexei Dobrohotov
84e1a29700 Make AI cast self-targeted spells at the ground (bug #5695) 2020-12-04 00:41:21 +03:00
fredzio
5a4872393a Rework actor position reset. While solving the issue with invalid
position being used under heavy load, I introduced a regression that
prevented the position to be updated in case of teleport.
Move the logic in its own function and decide in PhysicsSystem whether a
reset is needed.
2020-12-03 12:57:57 +01:00
psi29a
6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
Nelsson Huotari
b0e3bd6ff9 Fix crash caused by QStatusBar 2020-11-29 23:25:34 +02:00
Bret Curtis
16b34c2863
Merge pull request #3029 from akortunov/replace_zeroes
Replace zeroes and nulls by nullptrs
2020-11-29 14:50:01 +01:00
psi29a
73ca333c4b Merge branch 'actorpositionagain' into 'master'
Make the physics simulation more robust when overloaded

See merge request OpenMW/openmw!429
2020-11-29 13:48:35 +00:00
Andrei Kortunov
8084a336b5 Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
fredzio
ea2ba27084 Move the moment when the actor origin is saved before simulation so to
be sure the simulation is over. Otherwise, if the simulation is too slow
the position is wrong, and the actors would jump back and forth between
old and new position instead of actually moving.
2020-11-28 21:36:45 +01:00
psi29a
dc1bd8ec29 Merge branch 'osgAnimation_basics' into 'master'
Collada animation support

See merge request OpenMW/openmw!421
2020-11-28 16:55:26 +00:00
psi29a
96e22bd44e Merge branch 'fastforwardpos' into 'master'
Discard physics simulation results after fast forward

See merge request OpenMW/openmw!423

(cherry picked from commit ff2d7695698341ef059c75707aa092cef48deea4)

03a37433 In case of time fast forward (resting, jail), force reset of positions
2020-11-23 20:15:44 +00:00
AnyOldName3
f8c791fde3 Merge branch 'physics_worker_profile' into 'master'
Add the async physics worker to the profiler overlay.

See merge request OpenMW/openmw!422
2020-11-21 00:18:44 +00:00
Frederic Chardon
9aba55a21a Add the async physics worker to the profiler overlay. 2020-11-20 21:17:47 +01:00
jefetienne
bc6f46465f Add to changelog, authors. Move variable declaration inside block 2020-11-19 10:34:15 -05:00
jefetienne
2413de38b5 Extend spell/item search to search by magic effect name 2020-11-19 10:34:15 -05:00