1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

17021 Commits

Author SHA1 Message Date
psi29a
f7d7186c39 Merge branch 'instanceselectiontools' into 'master'
[OpenMW-CS] Cube and sphere instance selection

See merge request OpenMW/openmw!485
2021-01-09 21:35:07 +00:00
Nelsson Huotari
313e895912 [OpenMW-CS] Cube and sphere instance selection 2021-01-09 21:35:07 +00:00
fredzio
60f66f5e29 Remove never used parameter from CharacterController:update() 2021-01-09 21:28:27 +01:00
fredzio
9bc687e209 Avoid a rare but possible deadlock around mCollisionWorldMutex.
What happened is that the last handle to an Actor shared_ptr was a
promoted weak_ptr. When the shared_ptr goes out of scope, the Actor dtor
is invoked. That involves removing the Actor collision object after
exclusively locking mCollisionWorldMutex. In this case, the lock was
already held in the outter scope of the promoted weak_ptr.

Reduce the scope of the mCollisionWorldMutex to never encompass the
lifetime of a promoted weak_ptr.
2021-01-09 21:10:29 +01:00
Andrei Kortunov
ad101de733 Merge declaration and initialization 2021-01-09 22:58:54 +04:00
unknown
564a0d7d55 Don't nuke fog when bounds have changed 2021-01-09 18:25:46 +01:00
Andrei Kortunov
1930f8f37d Fix copy-paste error 2021-01-09 20:03:12 +04:00
Andrei Kortunov
50e4600b16 Reduce code duplication 2021-01-09 20:00:51 +04:00
Andrei Kortunov
874348fb46 Remove redundant code 2021-01-09 19:19:38 +04:00
Mads Buvik Sandvei
a2d8a0b61a engine.cpp typos 2021-01-09 14:44:15 +00:00
Andrei Kortunov
80ee1b55ea Protect assignment operator from this == &src case 2021-01-09 18:28:26 +04:00
Andrei Kortunov
33da0af1d1 Use explicit calls for virtual methods in constructors 2021-01-09 18:25:48 +04:00
elsid
a6aba83741
Remove redundant SoundManager::lookupSound and loadSound 2021-01-09 14:11:49 +01:00
elsid
e4cce88142
Replace std::tie by structured binding 2021-01-09 14:09:27 +01:00
elsid
90c8e77e2c
Remove redundant default Sound_Buffer fields initialization 2021-01-09 14:08:54 +01:00
elsid
24f8a2db27
Use perfect forwarding in Sound_Buffer ctor 2021-01-09 14:07:30 +01:00
Andrei Kortunov
a80ee7a76a Avoid possible memory leak in the mInterMessageBoxe field 2021-01-09 14:43:00 +04:00
Andrei Kortunov
8e5f26c109 Code cleanup 2021-01-09 14:41:10 +04:00
Andrei Kortunov
c9b885ffd4 Avoid possible null dereferencing 2021-01-09 14:24:04 +04:00
Andrei Kortunov
33648313a6 Initialize variables 2021-01-09 14:21:57 +04:00
Andrei Kortunov
c1512b8b6c Convert loop to condition 2021-01-09 14:18:38 +04:00
Andrei Kortunov
56666c60d4 Remove dead code 2021-01-09 14:17:59 +04:00
Andrei Kortunov
8283ec6cad Do not use & for boolean arguments 2021-01-09 14:03:48 +04:00
Andrei Kortunov
7fc4c9f3f6 Avoid dead code 2021-01-09 13:52:01 +04:00
Andrei Kortunov
801e2d6ad0 Avoid to use uninitialized variables 2021-01-09 13:36:40 +04:00
Andrei Kortunov
c5a36ad440 Do not cast enums to booleans 2021-01-09 13:19:41 +04:00
Andrei Kortunov
799bd3379c Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
elsid
944033db4e
Separate sound buffer pool from sound manager 2021-01-09 02:45:21 +01:00
AnyOldName3
2d61db555b Merge branch 'osg_log' into 'master'
Split long osg log messages into lines.

See merge request OpenMW/openmw!519
2021-01-09 01:05:53 +00:00
Petr Mikheev
7d551b0cfd Split long osg log messages into lines. 2021-01-08 23:21:39 +01:00
psi29a
cbce3ebb79 Merge branch 'stanky_fetcher' into 'master'
Consider a path completed if it was non-empty

Closes #5773

See merge request OpenMW/openmw!508
2021-01-08 21:47:38 +00:00
Evil Eye
2a583e2337 consider empty paths as not constructed 2021-01-08 17:24:13 +01:00
psi29a
dc82cb61f4 Merge branch 'nativeshapesdebug' into 'master'
Unbreak physics debugger with projectiles' spherical shapes.

See merge request OpenMW/openmw!489
2021-01-04 09:07:28 +00:00
Alexei Dobrohotov
c17e498465 Merge branch 'launchercleanup' into 'master'
Remove deadcode from the launcher.

See merge request OpenMW/openmw!511
2021-01-03 08:48:52 +00:00
fredzio
5215ffd964 The debug drawer rely on Bullet to determines the vertices of collision
shapes. It doesn't work in the case of spheres (used by projectiles):
resulting shape is malformed. It can also leads to this error which
makes the debug drawer non-working till game restart:
CullVisitor::apply(Geode&) detected NaN,
    depth=nan, center=(nan nan nan),
    matrix={
       -0.265814 -0.0639702 0.9619 0
       0.964024 -0.0176387 0.265228 0
       -4.29769e-09 0.997796 0.0663574 0
       18178.6 -3550.91 42154.4 1
}

Avoid this issue by using osg::Sphere

While here, remove an unused function. We don't use Bullet's solver so
we never have any contact points (in Bullet parlance).
2021-01-01 17:47:12 +01:00
fredzio
dbdd397716 Remove deadcode. 2021-01-01 16:54:45 +01:00
Evil Eye
57c92673bc Consider a path completed if it was non-empty 2020-12-30 16:09:12 +01:00
unknown
3bf641d3ce Show mesh origin 2020-12-29 21:45:59 +01:00
Evil Eye
e46472442a Switch torches to shields for hostile NPCs 2020-12-29 01:40:30 +00:00
Andrei Kortunov
e80d34268c Fix defines names 2020-12-28 21:11:58 +04:00
Alexei Dobrohotov
a7cbe0b497
Merge pull request #3036 from akortunov/tooltip
Enhance level-up tooltip
2020-12-28 18:21:32 +03:00
Andrei Kortunov
66fee6dccb Enhance level-up tooltip 2020-12-28 12:13:09 +04:00
Andrei Kortunov
6a12c2b58b Fix GCC build warnings 2020-12-28 12:06:41 +04:00
Alexei Dobrohotov
45f4e69a19 Merge branch 'skipanim' into 'master'
Don't move characters if their animation can't move them

Closes #5593

See merge request OpenMW/openmw!490
2020-12-28 01:25:22 +00:00
wareya
18ef32ca82 values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
Alexei Dobrohotov
ddbfa5410d Merge branch 'fixboats' into 'master'
Apply waterwalking even when bypassing physics simulation

See merge request OpenMW/openmw!500
2020-12-27 22:06:07 +00:00
fredzio
ebb564ad22 call moveObject() after applying waterwalking
This unbreak abot's boat mods: they're continually teleporting
the boats (who is an actor with waterwalking effect). As such, the
physics simulation was never run and the boat never went to sea level.
2020-12-27 17:31:55 +01:00
Evil Eye
7d8727b98e Merge branch 'books' into 'master'
Only ignore plain text after the last EOL tag (#5627)

Closes #5627

See merge request OpenMW/openmw!492
2020-12-27 14:25:57 +00:00
psi29a
a094269c46 Merge branch 'guardsguards' into 'master'
Don't consider a path completed unless we're close

Closes #5736

See merge request OpenMW/openmw!498
2020-12-26 23:10:53 +00:00
psi29a
3afa4e5869 Merge branch 'feels_good_guar' into 'master'
Make followers keep a distance dependant on the fattest party member

Closes #5423

See merge request OpenMW/openmw!499
2020-12-26 23:09:41 +00:00