mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 18:35:20 +00:00
Merge branch 'osgAnimation_basics' into 'master'
Collada animation support See merge request OpenMW/openmw!421
This commit is contained in:
commit
dc1bd8ec29
@ -259,7 +259,7 @@ if(NOT HAVE_STDINT_H)
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endif()
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find_package(OpenSceneGraph 3.3.4 REQUIRED osgDB osgViewer osgText osgGA osgParticle osgUtil osgFX osgShadow)
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find_package(OpenSceneGraph 3.3.4 REQUIRED osgDB osgViewer osgText osgGA osgParticle osgUtil osgFX osgShadow osgAnimation)
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include_directories(SYSTEM ${OPENSCENEGRAPH_INCLUDE_DIRS})
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set(USED_OSG_PLUGINS
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|
@ -936,7 +936,7 @@ void split(const std::string &s, char delim, std::vector<std::string> &elems) {
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}
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}
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void CharacterController::handleTextKey(const std::string &groupname, NifOsg::TextKeyMap::ConstIterator key, const NifOsg::TextKeyMap& map)
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void CharacterController::handleTextKey(const std::string &groupname, SceneUtil::TextKeyMap::ConstIterator key, const SceneUtil::TextKeyMap& map)
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{
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const std::string &evt = key->second;
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|
@ -241,7 +241,7 @@ public:
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CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim);
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virtual ~CharacterController();
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void handleTextKey(const std::string &groupname, NifOsg::TextKeyMap::ConstIterator key, const NifOsg::TextKeyMap& map) override;
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void handleTextKey(const std::string &groupname, SceneUtil::TextKeyMap::ConstIterator key, const SceneUtil::TextKeyMap& map) override;
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// Be careful when to call this, see comment in Actors
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void updateContinuousVfx();
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|
@ -20,8 +20,7 @@
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#include <components/misc/constants.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/nifosg/nifloader.hpp> // KeyframeHolder
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#include <components/nifosg/controller.hpp>
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#include <components/sceneutil/keyframe.hpp>
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#include <components/vfs/manager.hpp>
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@ -148,7 +147,7 @@ namespace
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}
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};
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float calcAnimVelocity(const NifOsg::TextKeyMap& keys, NifOsg::KeyframeController *nonaccumctrl,
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float calcAnimVelocity(const SceneUtil::TextKeyMap& keys, SceneUtil::KeyframeController *nonaccumctrl,
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const osg::Vec3f& accum, const std::string &groupname)
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{
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const std::string start = groupname+": start";
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@ -530,13 +529,13 @@ namespace MWRender
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struct Animation::AnimSource
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{
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osg::ref_ptr<const NifOsg::KeyframeHolder> mKeyframes;
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osg::ref_ptr<const SceneUtil::KeyframeHolder> mKeyframes;
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typedef std::map<std::string, osg::ref_ptr<NifOsg::KeyframeController> > ControllerMap;
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typedef std::map<std::string, osg::ref_ptr<SceneUtil::KeyframeController> > ControllerMap;
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ControllerMap mControllerMap[Animation::sNumBlendMasks];
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const NifOsg::TextKeyMap& getTextKeys() const;
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const SceneUtil::TextKeyMap& getTextKeys() const;
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};
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void UpdateVfxCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
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@ -688,7 +687,7 @@ namespace MWRender
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return 0;
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}
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const NifOsg::TextKeyMap &Animation::AnimSource::getTextKeys() const
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const SceneUtil::TextKeyMap &Animation::AnimSource::getTextKeys() const
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{
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return mKeyframes->mTextKeys;
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}
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@ -729,8 +728,6 @@ namespace MWRender
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if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
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kfname.replace(kfname.size()-4, 4, ".kf");
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else
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return;
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addSingleAnimSource(kfname, baseModel);
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@ -753,7 +750,7 @@ namespace MWRender
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const NodeMap& nodeMap = getNodeMap();
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for (NifOsg::KeyframeHolder::KeyframeControllerMap::const_iterator it = animsrc->mKeyframes->mKeyframeControllers.begin();
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for (SceneUtil::KeyframeHolder::KeyframeControllerMap::const_iterator it = animsrc->mKeyframes->mKeyframeControllers.begin();
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it != animsrc->mKeyframes->mKeyframeControllers.end(); ++it)
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{
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std::string bonename = Misc::StringUtils::lowerCase(it->first);
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@ -769,7 +766,7 @@ namespace MWRender
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size_t blendMask = detectBlendMask(node);
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// clone the controller, because each Animation needs its own ControllerSource
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osg::ref_ptr<NifOsg::KeyframeController> cloned = new NifOsg::KeyframeController(*it->second, osg::CopyOp::SHALLOW_COPY);
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osg::ref_ptr<SceneUtil::KeyframeController> cloned = osg::clone(it->second.get(), osg::CopyOp::SHALLOW_COPY);
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cloned->setSource(mAnimationTimePtr[blendMask]);
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animsrc->mControllerMap[blendMask].insert(std::make_pair(bonename, cloned));
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@ -785,6 +782,8 @@ namespace MWRender
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NodeMap::const_iterator found = nodeMap.find("bip01");
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if (found == nodeMap.end())
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found = nodeMap.find("root bone");
|
||||
if (found == nodeMap.end())
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found = nodeMap.find("root");
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|
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if (found != nodeMap.end())
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mAccumRoot = found->second;
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@ -810,7 +809,7 @@ namespace MWRender
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AnimSourceList::const_iterator iter(mAnimSources.begin());
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for(;iter != mAnimSources.end();++iter)
|
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{
|
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const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
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const SceneUtil::TextKeyMap &keys = (*iter)->getTextKeys();
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if (keys.hasGroupStart(anim))
|
||||
return true;
|
||||
}
|
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@ -822,7 +821,7 @@ namespace MWRender
|
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{
|
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for(AnimSourceList::const_reverse_iterator iter(mAnimSources.rbegin()); iter != mAnimSources.rend(); ++iter)
|
||||
{
|
||||
const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
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const SceneUtil::TextKeyMap &keys = (*iter)->getTextKeys();
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const auto found = keys.findGroupStart(groupname);
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if(found != keys.end())
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@ -835,7 +834,7 @@ namespace MWRender
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{
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for(AnimSourceList::const_reverse_iterator iter(mAnimSources.rbegin()); iter != mAnimSources.rend(); ++iter)
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{
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const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
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const SceneUtil::TextKeyMap &keys = (*iter)->getTextKeys();
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|
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for(auto iterKey = keys.begin(); iterKey != keys.end(); ++iterKey)
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{
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@ -847,8 +846,8 @@ namespace MWRender
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return -1.f;
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}
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void Animation::handleTextKey(AnimState &state, const std::string &groupname, NifOsg::TextKeyMap::ConstIterator key,
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const NifOsg::TextKeyMap& map)
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void Animation::handleTextKey(AnimState &state, const std::string &groupname, SceneUtil::TextKeyMap::ConstIterator key,
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const SceneUtil::TextKeyMap& map)
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{
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const std::string &evt = key->second;
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|
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@ -911,7 +910,7 @@ namespace MWRender
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AnimSourceList::reverse_iterator iter(mAnimSources.rbegin());
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for(;iter != mAnimSources.rend();++iter)
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{
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const NifOsg::TextKeyMap &textkeys = (*iter)->getTextKeys();
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const SceneUtil::TextKeyMap &textkeys = (*iter)->getTextKeys();
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if(reset(state, textkeys, groupname, start, stop, startpoint, loopfallback))
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{
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state.mSource = *iter;
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@ -956,7 +955,7 @@ namespace MWRender
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resetActiveGroups();
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}
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bool Animation::reset(AnimState &state, const NifOsg::TextKeyMap &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint, bool loopfallback)
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bool Animation::reset(AnimState &state, const SceneUtil::TextKeyMap &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint, bool loopfallback)
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{
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// Look for text keys in reverse. This normally wouldn't matter, but for some reason undeadwolf_2.nif has two
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// separate walkforward keys, and the last one is supposed to be used.
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@ -1186,7 +1185,7 @@ namespace MWRender
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AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin());
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for(;animsrc != mAnimSources.rend();++animsrc)
|
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{
|
||||
const NifOsg::TextKeyMap &keys = (*animsrc)->getTextKeys();
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const SceneUtil::TextKeyMap &keys = (*animsrc)->getTextKeys();
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if (keys.hasGroupStart(groupname))
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break;
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}
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@ -1194,7 +1193,7 @@ namespace MWRender
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return 0.0f;
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float velocity = 0.0f;
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const NifOsg::TextKeyMap &keys = (*animsrc)->getTextKeys();
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const SceneUtil::TextKeyMap &keys = (*animsrc)->getTextKeys();
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const AnimSource::ControllerMap& ctrls = (*animsrc)->mControllerMap[0];
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for (AnimSource::ControllerMap::const_iterator it = ctrls.begin(); it != ctrls.end(); ++it)
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@ -1215,7 +1214,7 @@ namespace MWRender
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while(!(velocity > 1.0f) && ++animiter != mAnimSources.rend())
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{
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const NifOsg::TextKeyMap &keys2 = (*animiter)->getTextKeys();
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const SceneUtil::TextKeyMap &keys2 = (*animiter)->getTextKeys();
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const AnimSource::ControllerMap& ctrls2 = (*animiter)->mControllerMap[0];
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for (AnimSource::ControllerMap::const_iterator it = ctrls2.begin(); it != ctrls2.end(); ++it)
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@ -1265,7 +1264,7 @@ namespace MWRender
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continue;
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}
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const NifOsg::TextKeyMap &textkeys = state.mSource->getTextKeys();
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const SceneUtil::TextKeyMap &textkeys = state.mSource->getTextKeys();
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auto textkey = textkeys.upperBound(state.getTime());
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float timepassed = duration * state.mSpeedMult;
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@ -1839,7 +1838,7 @@ namespace MWRender
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osg::Callback* cb = node->getUpdateCallback();
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while (cb)
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{
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if (dynamic_cast<NifOsg::KeyframeController*>(cb))
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if (dynamic_cast<SceneUtil::KeyframeController*>(cb))
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{
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foundKeyframeCtrl = true;
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break;
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|
@ -4,8 +4,8 @@
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#include "../mwworld/ptr.hpp"
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/textkeymap.hpp>
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#include <components/sceneutil/util.hpp>
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#include <components/nifosg/textkeymap.hpp>
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#include <vector>
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@ -20,14 +20,10 @@ namespace Resource
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class ResourceSystem;
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}
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namespace NifOsg
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namespace SceneUtil
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{
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class KeyframeHolder;
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class KeyframeController;
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}
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|
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namespace SceneUtil
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{
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class LightSource;
|
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class LightListCallback;
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class Skeleton;
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@ -150,8 +146,8 @@ public:
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class TextKeyListener
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{
|
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public:
|
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virtual void handleTextKey(const std::string &groupname, NifOsg::TextKeyMap::ConstIterator key,
|
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const NifOsg::TextKeyMap& map) = 0;
|
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virtual void handleTextKey(const std::string &groupname, SceneUtil::TextKeyMap::ConstIterator key,
|
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const SceneUtil::TextKeyMap& map) = 0;
|
||||
|
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virtual ~TextKeyListener() = default;
|
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};
|
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@ -242,7 +238,7 @@ protected:
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osg::ref_ptr<osg::Node> mAccumRoot;
|
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|
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// The controller animating that node.
|
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osg::ref_ptr<NifOsg::KeyframeController> mAccumCtrl;
|
||||
osg::ref_ptr<SceneUtil::KeyframeController> mAccumCtrl;
|
||||
|
||||
// Used to reset the position of the accumulation root every frame - the movement should be applied to the physics system
|
||||
osg::ref_ptr<ResetAccumRootCallback> mResetAccumRootCallback;
|
||||
@ -306,12 +302,12 @@ protected:
|
||||
* the marker is not found, or if the markers are the same, it returns
|
||||
* false.
|
||||
*/
|
||||
bool reset(AnimState &state, const NifOsg::TextKeyMap &keys,
|
||||
bool reset(AnimState &state, const SceneUtil::TextKeyMap &keys,
|
||||
const std::string &groupname, const std::string &start, const std::string &stop,
|
||||
float startpoint, bool loopfallback);
|
||||
|
||||
void handleTextKey(AnimState &state, const std::string &groupname, NifOsg::TextKeyMap::ConstIterator key,
|
||||
const NifOsg::TextKeyMap& map);
|
||||
void handleTextKey(AnimState &state, const std::string &groupname, SceneUtil::TextKeyMap::ConstIterator key,
|
||||
const SceneUtil::TextKeyMap& map);
|
||||
|
||||
/** Sets the root model of the object.
|
||||
*
|
||||
|
@ -19,11 +19,10 @@
|
||||
#include <components/sceneutil/attach.hpp>
|
||||
#include <components/sceneutil/visitor.hpp>
|
||||
#include <components/sceneutil/skeleton.hpp>
|
||||
#include <components/sceneutil/keyframe.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include <components/nifosg/nifloader.hpp> // TextKeyMapHolder
|
||||
|
||||
#include <components/vfs/manager.hpp>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
@ -864,7 +863,7 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
|
||||
for (unsigned int i=0; i<node->getUserDataContainer()->getNumUserObjects(); ++i)
|
||||
{
|
||||
osg::Object* obj = node->getUserDataContainer()->getUserObject(i);
|
||||
if (NifOsg::TextKeyMapHolder* keys = dynamic_cast<NifOsg::TextKeyMapHolder*>(obj))
|
||||
if (SceneUtil::TextKeyMapHolder* keys = dynamic_cast<SceneUtil::TextKeyMapHolder*>(obj))
|
||||
{
|
||||
for (const auto &key : keys->mTextKeys)
|
||||
{
|
||||
|
@ -41,7 +41,8 @@ add_component_dir (vfs
|
||||
)
|
||||
|
||||
add_component_dir (resource
|
||||
scenemanager keyframemanager imagemanager bulletshapemanager bulletshape niffilemanager objectcache multiobjectcache resourcesystem resourcemanager stats
|
||||
scenemanager keyframemanager imagemanager bulletshapemanager bulletshape niffilemanager objectcache multiobjectcache resourcesystem
|
||||
resourcemanager stats animation
|
||||
)
|
||||
|
||||
add_component_dir (shader
|
||||
@ -51,7 +52,7 @@ add_component_dir (shader
|
||||
add_component_dir (sceneutil
|
||||
clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
|
||||
lightmanager lightutil positionattitudetransform workqueue unrefqueue pathgridutil waterutil writescene serialize optimizer
|
||||
actorutil detourdebugdraw navmesh agentpath shadow mwshadowtechnique recastmesh shadowsbin
|
||||
actorutil detourdebugdraw navmesh agentpath shadow mwshadowtechnique recastmesh shadowsbin osgacontroller
|
||||
)
|
||||
|
||||
add_component_dir (nif
|
||||
|
@ -71,8 +71,7 @@ KeyframeController::KeyframeController()
|
||||
}
|
||||
|
||||
KeyframeController::KeyframeController(const KeyframeController ©, const osg::CopyOp ©op)
|
||||
: osg::NodeCallback(copy, copyop)
|
||||
, Controller(copy)
|
||||
: SceneUtil::KeyframeController(copy, copyop)
|
||||
, mRotations(copy.mRotations)
|
||||
, mXRotations(copy.mXRotations)
|
||||
, mYRotations(copy.mYRotations)
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include <components/nif/controller.hpp>
|
||||
#include <components/nif/data.hpp>
|
||||
|
||||
#include <components/sceneutil/controller.hpp>
|
||||
#include <components/sceneutil/keyframe.hpp>
|
||||
#include <components/sceneutil/statesetupdater.hpp>
|
||||
|
||||
#include <set>
|
||||
@ -226,7 +226,7 @@ namespace NifOsg
|
||||
std::vector<FloatInterpolator> mKeyFrames;
|
||||
};
|
||||
|
||||
class KeyframeController : public osg::NodeCallback, public SceneUtil::Controller
|
||||
class KeyframeController : public SceneUtil::KeyframeController
|
||||
{
|
||||
public:
|
||||
// This is used if there's no interpolator but there is data (Morrowind meshes).
|
||||
@ -242,7 +242,7 @@ namespace NifOsg
|
||||
|
||||
META_Object(NifOsg, KeyframeController)
|
||||
|
||||
virtual osg::Vec3f getTranslation(float time) const;
|
||||
osg::Vec3f getTranslation(float time) const override;
|
||||
|
||||
void operator() (osg::Node*, osg::NodeVisitor*) override;
|
||||
|
||||
|
@ -139,7 +139,7 @@ namespace
|
||||
}
|
||||
};
|
||||
|
||||
void extractTextKeys(const Nif::NiTextKeyExtraData *tk, NifOsg::TextKeyMap &textkeys)
|
||||
void extractTextKeys(const Nif::NiTextKeyExtraData *tk, SceneUtil::TextKeyMap &textkeys)
|
||||
{
|
||||
for(size_t i = 0;i < tk->list.size();i++)
|
||||
{
|
||||
@ -234,7 +234,7 @@ namespace NifOsg
|
||||
// This is used to queue emitters that weren't attached to their node yet.
|
||||
std::vector<std::pair<size_t, osg::ref_ptr<Emitter>>> mEmitterQueue;
|
||||
|
||||
static void loadKf(Nif::NIFFilePtr nif, KeyframeHolder& target)
|
||||
static void loadKf(Nif::NIFFilePtr nif, SceneUtil::KeyframeHolder& target)
|
||||
{
|
||||
const Nif::NiSequenceStreamHelper *seq = nullptr;
|
||||
const size_t numRoots = nif->numRoots();
|
||||
@ -284,7 +284,7 @@ namespace NifOsg
|
||||
if (key->data.empty() && key->interpolator.empty())
|
||||
continue;
|
||||
|
||||
osg::ref_ptr<NifOsg::KeyframeController> callback(handleKeyframeController(key));
|
||||
osg::ref_ptr<SceneUtil::KeyframeController> callback(handleKeyframeController(key));
|
||||
callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
|
||||
|
||||
if (!target.mKeyframeControllers.emplace(strdata->string, callback).second)
|
||||
@ -305,7 +305,7 @@ namespace NifOsg
|
||||
if (!nifNode)
|
||||
nif->fail("Found no root nodes");
|
||||
|
||||
osg::ref_ptr<TextKeyMapHolder> textkeys (new TextKeyMapHolder);
|
||||
osg::ref_ptr<SceneUtil::TextKeyMapHolder> textkeys (new SceneUtil::TextKeyMapHolder);
|
||||
|
||||
osg::ref_ptr<osg::Node> created = handleNode(nifNode, nullptr, imageManager, std::vector<unsigned int>(), 0, false, false, false, &textkeys->mTextKeys);
|
||||
|
||||
@ -353,10 +353,10 @@ namespace NifOsg
|
||||
else if (props[i].getPtr()->recType == Nif::RC_NiTexturingProperty)
|
||||
{
|
||||
if (props[i].getPtr()->recIndex == mFirstRootTextureIndex)
|
||||
applyTo->setUserValue("overrideFx", 1);
|
||||
applyTo->setUserValue("overrideFx", 1);
|
||||
}
|
||||
handleProperty(props[i].getPtr(), applyTo, composite, imageManager, boundTextures, animflags);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -514,7 +514,7 @@ namespace NifOsg
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::ImageManager* imageManager,
|
||||
std::vector<unsigned int> boundTextures, int animflags, bool skipMeshes, bool hasMarkers, bool hasAnimatedParents, TextKeyMap* textKeys, osg::Node* rootNode=nullptr)
|
||||
std::vector<unsigned int> boundTextures, int animflags, bool skipMeshes, bool hasMarkers, bool hasAnimatedParents, SceneUtil::TextKeyMap* textKeys, osg::Node* rootNode=nullptr)
|
||||
{
|
||||
if (rootNode != nullptr && Misc::StringUtils::ciEqual(nifNode->name, "Bounding Box"))
|
||||
return nullptr;
|
||||
@ -1197,7 +1197,7 @@ namespace NifOsg
|
||||
for (const auto& strip : data->strips)
|
||||
{
|
||||
if (strip.size() >= 3)
|
||||
geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_STRIP, strip.size(),
|
||||
geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_STRIP, strip.size(),
|
||||
(unsigned short*)strip.data()));
|
||||
}
|
||||
}
|
||||
@ -1929,7 +1929,7 @@ namespace NifOsg
|
||||
return impl.load(file, imageManager);
|
||||
}
|
||||
|
||||
void Loader::loadKf(Nif::NIFFilePtr kf, KeyframeHolder& target)
|
||||
void Loader::loadKf(Nif::NIFFilePtr kf, SceneUtil::KeyframeHolder& target)
|
||||
{
|
||||
LoaderImpl impl(kf->getFilename(), kf->getVersion(), kf->getUserVersion(), kf->getBethVersion());
|
||||
impl.loadKf(kf, target);
|
||||
|
@ -2,12 +2,13 @@
|
||||
#define OPENMW_COMPONENTS_NIFOSG_LOADER
|
||||
|
||||
#include <components/nif/niffile.hpp>
|
||||
#include <components/sceneutil/keyframe.hpp>
|
||||
#include <components/sceneutil/textkeymap.hpp>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Referenced>
|
||||
|
||||
#include "controller.hpp"
|
||||
#include "textkeymap.hpp"
|
||||
|
||||
namespace osg
|
||||
{
|
||||
@ -21,39 +22,6 @@ namespace Resource
|
||||
|
||||
namespace NifOsg
|
||||
{
|
||||
struct TextKeyMapHolder : public osg::Object
|
||||
{
|
||||
public:
|
||||
TextKeyMapHolder() {}
|
||||
TextKeyMapHolder(const TextKeyMapHolder& copy, const osg::CopyOp& copyop)
|
||||
: osg::Object(copy, copyop)
|
||||
, mTextKeys(copy.mTextKeys)
|
||||
{}
|
||||
|
||||
TextKeyMap mTextKeys;
|
||||
|
||||
META_Object(NifOsg, TextKeyMapHolder)
|
||||
|
||||
};
|
||||
|
||||
class KeyframeHolder : public osg::Object
|
||||
{
|
||||
public:
|
||||
KeyframeHolder() {}
|
||||
KeyframeHolder(const KeyframeHolder& copy, const osg::CopyOp& copyop)
|
||||
: mTextKeys(copy.mTextKeys)
|
||||
, mKeyframeControllers(copy.mKeyframeControllers)
|
||||
{
|
||||
}
|
||||
|
||||
TextKeyMap mTextKeys;
|
||||
|
||||
META_Object(OpenMW, KeyframeHolder)
|
||||
|
||||
typedef std::map<std::string, osg::ref_ptr<const KeyframeController> > KeyframeControllerMap;
|
||||
KeyframeControllerMap mKeyframeControllers;
|
||||
};
|
||||
|
||||
/// The main class responsible for loading NIF files into an OSG-Scenegraph.
|
||||
/// @par This scene graph is self-contained and can be cloned using osg::clone if desired. Particle emitters
|
||||
/// and programs hold a pointer to their ParticleSystem, which would need to be manually updated when cloning.
|
||||
@ -64,7 +32,7 @@ namespace NifOsg
|
||||
static osg::ref_ptr<osg::Node> load(Nif::NIFFilePtr file, Resource::ImageManager* imageManager);
|
||||
|
||||
/// Load keyframe controllers from the given kf file.
|
||||
static void loadKf(Nif::NIFFilePtr kf, KeyframeHolder& target);
|
||||
static void loadKf(Nif::NIFFilePtr kf, SceneUtil::KeyframeHolder& target);
|
||||
|
||||
/// Set whether or not nodes marked as "MRK" should be shown.
|
||||
/// These should be hidden ingame, but visible in the editor.
|
||||
|
40
components/resource/animation.cpp
Normal file
40
components/resource/animation.cpp
Normal file
@ -0,0 +1,40 @@
|
||||
#include <components/resource/animation.hpp>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osgAnimation/Channel>
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
Animation::Animation(const Animation& anim, const osg::CopyOp& copyop): osg::Object(anim, copyop),
|
||||
mDuration(0.0f),
|
||||
mStartTime(0.0f)
|
||||
{
|
||||
const osgAnimation::ChannelList& channels = anim.getChannels();
|
||||
for (const osg::ref_ptr<osgAnimation::Channel> channel: channels)
|
||||
addChannel(channel.get()->clone());
|
||||
}
|
||||
|
||||
void Animation::addChannel(osg::ref_ptr<osgAnimation::Channel> pChannel)
|
||||
{
|
||||
mChannels.push_back(pChannel);
|
||||
}
|
||||
|
||||
std::vector<osg::ref_ptr<osgAnimation::Channel>>& Animation::getChannels()
|
||||
{
|
||||
return mChannels;
|
||||
}
|
||||
|
||||
const std::vector<osg::ref_ptr<osgAnimation::Channel>>& Animation::getChannels() const
|
||||
{
|
||||
return mChannels;
|
||||
}
|
||||
|
||||
bool Animation::update (double time)
|
||||
{
|
||||
for (const osg::ref_ptr<osgAnimation::Channel> channel: mChannels)
|
||||
{
|
||||
channel->update(time, 1.0f, 0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
39
components/resource/animation.hpp
Normal file
39
components/resource/animation.hpp
Normal file
@ -0,0 +1,39 @@
|
||||
#ifndef OPENMW_COMPONENTS_RESOURCE_ANIMATION_HPP
|
||||
#define OPENMW_COMPONENTS_RESOURCE_ANIMATION_HPP
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <osg/Node>
|
||||
#include <osg/Object>
|
||||
#include <osgAnimation/Channel>
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
/// Stripped down class of osgAnimation::Animation, only needed for OSG's plugin formats like dae
|
||||
class Animation : public osg::Object
|
||||
{
|
||||
public:
|
||||
META_Object(Resource, Animation)
|
||||
|
||||
Animation() :
|
||||
mDuration(0.0), mStartTime(0) {}
|
||||
|
||||
Animation(const Animation&, const osg::CopyOp&);
|
||||
~Animation() {}
|
||||
|
||||
void addChannel (osg::ref_ptr<osgAnimation::Channel> pChannel);
|
||||
|
||||
std::vector<osg::ref_ptr<osgAnimation::Channel>>& getChannels();
|
||||
|
||||
const std::vector<osg::ref_ptr<osgAnimation::Channel>>& getChannels() const;
|
||||
|
||||
bool update (double time);
|
||||
|
||||
protected:
|
||||
double mDuration;
|
||||
double mStartTime;
|
||||
std::vector<osg::ref_ptr<osgAnimation::Channel>> mChannels;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -2,13 +2,88 @@
|
||||
|
||||
#include <components/vfs/manager.hpp>
|
||||
|
||||
#include <osgAnimation/Animation>
|
||||
#include <osgAnimation/BasicAnimationManager>
|
||||
#include <osgAnimation/Channel>
|
||||
|
||||
#include <components/nifosg/nifloader.hpp>
|
||||
#include <components/sceneutil/keyframe.hpp>
|
||||
#include <components/sceneutil/osgacontroller.hpp>
|
||||
|
||||
#include "animation.hpp"
|
||||
#include "objectcache.hpp"
|
||||
#include "scenemanager.hpp"
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
|
||||
KeyframeManager::KeyframeManager(const VFS::Manager* vfs)
|
||||
RetrieveAnimationsVisitor::RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager) : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN), mTarget(target), mAnimationManager(animationManager) {}
|
||||
|
||||
void RetrieveAnimationsVisitor::apply(osg::Node& node)
|
||||
{
|
||||
if (node.libraryName() == std::string("osgAnimation") && node.className() == std::string("Bone") && node.getName() == std::string("root"))
|
||||
{
|
||||
osg::ref_ptr<SceneUtil::OsgAnimationController> callback = new SceneUtil::OsgAnimationController();
|
||||
|
||||
std::vector<SceneUtil::EmulatedAnimation> emulatedAnimations;
|
||||
|
||||
for (auto animation : mAnimationManager->getAnimationList())
|
||||
{
|
||||
if (animation)
|
||||
{
|
||||
if (animation->getName() == "Default") //"Default" is osg dae plugin's default naming scheme for unnamed animations
|
||||
{
|
||||
animation->setName(std::string("idle")); // animation naming scheme "idle: start" and "idle: stop" is the default idle animation that OpenMW seems to want to play
|
||||
}
|
||||
|
||||
osg::ref_ptr<Resource::Animation> mergedAnimationTrack = new Resource::Animation;
|
||||
std::string animationName = animation->getName();
|
||||
std::string start = animationName + std::string(": start");
|
||||
std::string stop = animationName + std::string(": stop");
|
||||
std::string loopstart = animationName + std::string(": loop start");
|
||||
std::string loopstop = animationName + std::string(": loop stop");
|
||||
|
||||
const osgAnimation::ChannelList& channels = animation->getChannels();
|
||||
for (const osg::ref_ptr<osgAnimation::Channel> channel: channels)
|
||||
{
|
||||
mergedAnimationTrack->addChannel(channel.get()->clone()); // is ->clone needed?
|
||||
}
|
||||
mergedAnimationTrack->setName(animation->getName());
|
||||
callback->addMergedAnimationTrack(mergedAnimationTrack);
|
||||
|
||||
float startTime = animation->getStartTime();
|
||||
float stopTime = startTime + animation->getDuration();
|
||||
|
||||
// mTextKeys is a nif-thing, used by OpenMW's animation system
|
||||
// Format is likely "AnimationName: [Keyword_optional] [Start OR Stop]"
|
||||
// AnimationNames are keywords like idle2, idle3... AiPackages and various mechanics control which animations are played
|
||||
// Keywords can be stuff like Loop, Equip, Unequip, Block, InventoryHandtoHand, InventoryWeaponOneHand, PickProbe, Slash, Thrust, Chop... even "Slash Small Follow"
|
||||
mTarget.mTextKeys.emplace(startTime, std::move(start));
|
||||
mTarget.mTextKeys.emplace(stopTime, std::move(stop));
|
||||
mTarget.mTextKeys.emplace(startTime, std::move(loopstart));
|
||||
mTarget.mTextKeys.emplace(stopTime, std::move(loopstop));
|
||||
|
||||
SceneUtil::EmulatedAnimation emulatedAnimation;
|
||||
emulatedAnimation.mStartTime = startTime;
|
||||
emulatedAnimation.mStopTime = stopTime;
|
||||
emulatedAnimation.mName = animationName;
|
||||
emulatedAnimations.emplace_back(emulatedAnimation);
|
||||
}
|
||||
}
|
||||
callback->setEmulatedAnimations(emulatedAnimations);
|
||||
mTarget.mKeyframeControllers.emplace(node.getName(), callback);
|
||||
}
|
||||
|
||||
traverse(node);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
|
||||
KeyframeManager::KeyframeManager(const VFS::Manager* vfs, SceneManager* sceneManager)
|
||||
: ResourceManager(vfs)
|
||||
, mSceneManager(sceneManager)
|
||||
{
|
||||
}
|
||||
|
||||
@ -16,19 +91,32 @@ namespace Resource
|
||||
{
|
||||
}
|
||||
|
||||
osg::ref_ptr<const NifOsg::KeyframeHolder> KeyframeManager::get(const std::string &name)
|
||||
osg::ref_ptr<const SceneUtil::KeyframeHolder> KeyframeManager::get(const std::string &name)
|
||||
{
|
||||
std::string normalized = name;
|
||||
mVFS->normalizeFilename(normalized);
|
||||
|
||||
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(normalized);
|
||||
if (obj)
|
||||
return osg::ref_ptr<const NifOsg::KeyframeHolder>(static_cast<NifOsg::KeyframeHolder*>(obj.get()));
|
||||
return osg::ref_ptr<const SceneUtil::KeyframeHolder>(static_cast<SceneUtil::KeyframeHolder*>(obj.get()));
|
||||
else
|
||||
{
|
||||
osg::ref_ptr<NifOsg::KeyframeHolder> loaded (new NifOsg::KeyframeHolder);
|
||||
NifOsg::Loader::loadKf(Nif::NIFFilePtr(new Nif::NIFFile(mVFS->getNormalized(normalized), normalized)), *loaded.get());
|
||||
|
||||
osg::ref_ptr<SceneUtil::KeyframeHolder> loaded (new SceneUtil::KeyframeHolder);
|
||||
std::string ext = Resource::getFileExtension(normalized);
|
||||
if (ext == "kf")
|
||||
{
|
||||
NifOsg::Loader::loadKf(Nif::NIFFilePtr(new Nif::NIFFile(mVFS->getNormalized(normalized), normalized)), *loaded.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::ref_ptr<osg::Node> scene = const_cast<osg::Node*> ( mSceneManager->getTemplate(normalized).get() );
|
||||
osg::ref_ptr<osgAnimation::BasicAnimationManager> bam = dynamic_cast<osgAnimation::BasicAnimationManager*> (scene->getUpdateCallback());
|
||||
if (bam)
|
||||
{
|
||||
Resource::RetrieveAnimationsVisitor rav(*loaded.get(), bam);
|
||||
scene->accept(rav);
|
||||
}
|
||||
}
|
||||
mCache->addEntryToObjectCache(normalized, loaded);
|
||||
return loaded;
|
||||
}
|
||||
|
@ -2,28 +2,50 @@
|
||||
#define OPENMW_COMPONENTS_KEYFRAMEMANAGER_H
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osgAnimation/BasicAnimationManager>
|
||||
#include <string>
|
||||
|
||||
#include <components/nifosg/nifloader.hpp>
|
||||
#include <components/sceneutil/keyframe.hpp>
|
||||
|
||||
#include "resourcemanager.hpp"
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
/// @brief extract animations to OpenMW's animation system
|
||||
class RetrieveAnimationsVisitor : public osg::NodeVisitor
|
||||
{
|
||||
public:
|
||||
RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager);
|
||||
|
||||
virtual void apply(osg::Node& node) override;
|
||||
|
||||
private:
|
||||
SceneUtil::KeyframeHolder& mTarget;
|
||||
osg::ref_ptr<osgAnimation::BasicAnimationManager> mAnimationManager;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
|
||||
class SceneManager;
|
||||
|
||||
/// @brief Managing of keyframe resources
|
||||
/// @note May be used from any thread.
|
||||
class KeyframeManager : public ResourceManager
|
||||
{
|
||||
public:
|
||||
KeyframeManager(const VFS::Manager* vfs);
|
||||
KeyframeManager(const VFS::Manager* vfs, SceneManager* sceneManager);
|
||||
~KeyframeManager();
|
||||
|
||||
/// Retrieve a read-only keyframe resource by name (case-insensitive).
|
||||
/// @note Throws an exception if the resource is not found.
|
||||
osg::ref_ptr<const NifOsg::KeyframeHolder> get(const std::string& name);
|
||||
osg::ref_ptr<const SceneUtil::KeyframeHolder> get(const std::string& name);
|
||||
|
||||
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
|
||||
private:
|
||||
SceneManager* mSceneManager;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -14,9 +14,9 @@ namespace Resource
|
||||
: mVFS(vfs)
|
||||
{
|
||||
mNifFileManager.reset(new NifFileManager(vfs));
|
||||
mKeyframeManager.reset(new KeyframeManager(vfs));
|
||||
mImageManager.reset(new ImageManager(vfs));
|
||||
mSceneManager.reset(new SceneManager(vfs, mImageManager.get(), mNifFileManager.get()));
|
||||
mKeyframeManager.reset(new KeyframeManager(vfs, mSceneManager.get()));
|
||||
|
||||
addResourceManager(mNifFileManager.get());
|
||||
addResourceManager(mKeyframeManager.get());
|
||||
|
@ -338,17 +338,9 @@ namespace Resource
|
||||
Resource::ImageManager* mImageManager;
|
||||
};
|
||||
|
||||
std::string getFileExtension(const std::string& file)
|
||||
{
|
||||
size_t extPos = file.find_last_of('.');
|
||||
if (extPos != std::string::npos && extPos+1 < file.size())
|
||||
return file.substr(extPos+1);
|
||||
return std::string();
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Node> load (Files::IStreamPtr file, const std::string& normalizedFilename, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager)
|
||||
{
|
||||
std::string ext = getFileExtension(normalizedFilename);
|
||||
std::string ext = Resource::getFileExtension(normalizedFilename);
|
||||
if (ext == "nif")
|
||||
return NifOsg::Loader::load(nifFileManager->get(normalizedFilename), imageManager);
|
||||
else
|
||||
@ -492,7 +484,7 @@ namespace Resource
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
static const char * const sMeshTypes[] = { "nif", "osg", "osgt", "osgb", "osgx", "osg2" };
|
||||
static const char * const sMeshTypes[] = { "nif", "osg", "osgt", "osgb", "osgx", "osg2", "dae" };
|
||||
|
||||
for (unsigned int i=0; i<sizeof(sMeshTypes)/sizeof(sMeshTypes[0]); ++i)
|
||||
{
|
||||
@ -780,4 +772,11 @@ namespace Resource
|
||||
return shaderVisitor;
|
||||
}
|
||||
|
||||
std::string getFileExtension(const std::string& file)
|
||||
{
|
||||
size_t extPos = file.find_last_of('.');
|
||||
if (extPos != std::string::npos && extPos+1 < file.size())
|
||||
return file.substr(extPos+1);
|
||||
return std::string();
|
||||
}
|
||||
}
|
||||
|
@ -181,6 +181,7 @@ namespace Resource
|
||||
void operator = (const SceneManager&);
|
||||
};
|
||||
|
||||
std::string getFileExtension(const std::string& file);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -2,6 +2,11 @@
|
||||
|
||||
#include <osg/StateSet>
|
||||
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osgAnimation/Skeleton>
|
||||
#include <osgAnimation/MorphGeometry>
|
||||
#include <osgAnimation/RigGeometry>
|
||||
|
||||
#include <osgParticle/ParticleProcessor>
|
||||
#include <osgParticle/ParticleSystemUpdater>
|
||||
#include <osgParticle/Emitter>
|
||||
@ -30,6 +35,11 @@ namespace SceneUtil
|
||||
mUpdaterToOldPs[cloned] = updater->getParticleSystem(0);
|
||||
return cloned;
|
||||
}
|
||||
|
||||
if (dynamic_cast<const osgAnimation::Bone*>(node) || dynamic_cast<const osgAnimation::Skeleton*>(node))
|
||||
{
|
||||
return osg::clone(node, *this);
|
||||
}
|
||||
return osg::CopyOp::operator()(node);
|
||||
}
|
||||
|
||||
@ -38,7 +48,7 @@ namespace SceneUtil
|
||||
if (const osgParticle::ParticleSystem* partsys = dynamic_cast<const osgParticle::ParticleSystem*>(drawable))
|
||||
return operator()(partsys);
|
||||
|
||||
if (dynamic_cast<const SceneUtil::RigGeometry*>(drawable) || dynamic_cast<const SceneUtil::MorphGeometry*>(drawable))
|
||||
if (dynamic_cast<const SceneUtil::RigGeometry*>(drawable) || dynamic_cast<const SceneUtil::MorphGeometry*>(drawable) || dynamic_cast<const osgAnimation::RigGeometry*>(drawable) || dynamic_cast<const osgAnimation::MorphGeometry*>(drawable))
|
||||
{
|
||||
return static_cast<osg::Drawable*>(drawable->clone(*this));
|
||||
}
|
||||
|
68
components/sceneutil/keyframe.hpp
Normal file
68
components/sceneutil/keyframe.hpp
Normal file
@ -0,0 +1,68 @@
|
||||
#ifndef OPENMW_COMPONENTS_SCENEUTIL_KEYFRAME_HPP
|
||||
#define OPENMW_COMPONENTS_SCENEUTIL_KEYFRAME_HPP
|
||||
|
||||
#include <map>
|
||||
|
||||
#include <osg/Node>
|
||||
|
||||
#include <components/sceneutil/controller.hpp>
|
||||
#include <components/sceneutil/textkeymap.hpp>
|
||||
#include <components/resource/animation.hpp>
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
class KeyframeController : public osg::NodeCallback, public SceneUtil::Controller
|
||||
{
|
||||
public:
|
||||
KeyframeController() {}
|
||||
|
||||
KeyframeController(const KeyframeController& copy, const osg::CopyOp& copyop)
|
||||
: osg::NodeCallback(copy, copyop)
|
||||
, SceneUtil::Controller(copy)
|
||||
{}
|
||||
META_Object(SceneUtil, KeyframeController)
|
||||
|
||||
virtual osg::Vec3f getTranslation(float time) const { return osg::Vec3f(); }
|
||||
|
||||
virtual void operator() (osg::Node* node, osg::NodeVisitor* nodeVisitor) override { traverse(node, nodeVisitor); }
|
||||
};
|
||||
|
||||
/// Wrapper object containing an animation track as a ref-countable osg::Object.
|
||||
struct TextKeyMapHolder : public osg::Object
|
||||
{
|
||||
public:
|
||||
TextKeyMapHolder() {}
|
||||
TextKeyMapHolder(const TextKeyMapHolder& copy, const osg::CopyOp& copyop)
|
||||
: osg::Object(copy, copyop)
|
||||
, mTextKeys(copy.mTextKeys)
|
||||
{}
|
||||
|
||||
TextKeyMap mTextKeys;
|
||||
|
||||
META_Object(SceneUtil, TextKeyMapHolder)
|
||||
|
||||
};
|
||||
|
||||
/// Wrapper object containing the animation track and its KeyframeControllers.
|
||||
class KeyframeHolder : public osg::Object
|
||||
{
|
||||
public:
|
||||
KeyframeHolder() {}
|
||||
KeyframeHolder(const KeyframeHolder& copy, const osg::CopyOp& copyop)
|
||||
: mTextKeys(copy.mTextKeys)
|
||||
, mKeyframeControllers(copy.mKeyframeControllers)
|
||||
{
|
||||
}
|
||||
|
||||
TextKeyMap mTextKeys;
|
||||
|
||||
META_Object(SceneUtil, KeyframeHolder)
|
||||
|
||||
/// Controllers mapped to node name.
|
||||
typedef std::map<std::string, osg::ref_ptr<const KeyframeController> > KeyframeControllerMap;
|
||||
KeyframeControllerMap mKeyframeControllers;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
197
components/sceneutil/osgacontroller.cpp
Normal file
197
components/sceneutil/osgacontroller.cpp
Normal file
@ -0,0 +1,197 @@
|
||||
#include <components/sceneutil/osgacontroller.hpp>
|
||||
|
||||
#include <osg/Geode>
|
||||
#include <osg/Node>
|
||||
#include <osg/NodeVisitor>
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/StateSet>
|
||||
|
||||
#include <osgAnimation/Animation>
|
||||
#include <osgAnimation/AnimationUpdateCallback>
|
||||
#include <osgAnimation/Channel>
|
||||
#include <osgAnimation/BasicAnimationManager>
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osgAnimation/Sampler>
|
||||
#include <osgAnimation/Skeleton>
|
||||
#include <osgAnimation/RigGeometry>
|
||||
#include <osgAnimation/UpdateMatrixTransform>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/resource/animation.hpp>
|
||||
#include <components/sceneutil/controller.hpp>
|
||||
#include <components/sceneutil/keyframe.hpp>
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
LinkVisitor::LinkVisitor() : osg::NodeVisitor( TRAVERSE_ALL_CHILDREN )
|
||||
{
|
||||
mAnimation = nullptr;
|
||||
}
|
||||
|
||||
void LinkVisitor::link(osgAnimation::UpdateMatrixTransform* umt)
|
||||
{
|
||||
const osgAnimation::ChannelList& channels = mAnimation->getChannels();
|
||||
for (const osg::ref_ptr<osgAnimation::Channel> channel: channels)
|
||||
{
|
||||
const std::string& channelName = channel->getName();
|
||||
const std::string& channelTargetName = channel->getTargetName();
|
||||
|
||||
if (channelTargetName != umt->getName()) continue;
|
||||
|
||||
// check if we can link a StackedTransformElement to the current Channel
|
||||
for (auto stackedTransform : umt->getStackedTransforms())
|
||||
{
|
||||
osgAnimation::StackedTransformElement* element = stackedTransform.get();
|
||||
if (element && !element->getName().empty() && channelName == element->getName())
|
||||
{
|
||||
osgAnimation::Target* target = element->getOrCreateTarget();
|
||||
if (target)
|
||||
{
|
||||
channel->setTarget(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LinkVisitor::handle_stateset(osg::StateSet* stateset)
|
||||
{
|
||||
if (!stateset)
|
||||
return;
|
||||
const osg::StateSet::AttributeList& attributeList = stateset->getAttributeList();
|
||||
for (auto attribute : attributeList)
|
||||
{
|
||||
osg::StateAttribute* sattr = attribute.second.first.get();
|
||||
osgAnimation::UpdateMatrixTransform* umt = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(sattr->getUpdateCallback()); //Can this even be in sa?
|
||||
if (umt) link(umt);
|
||||
}
|
||||
}
|
||||
|
||||
void LinkVisitor::setAnimation(Resource::Animation* animation)
|
||||
{
|
||||
mAnimation = animation;
|
||||
}
|
||||
|
||||
void LinkVisitor::apply(osg::Node& node)
|
||||
{
|
||||
osg::StateSet* st = node.getStateSet();
|
||||
if (st)
|
||||
handle_stateset(st);
|
||||
|
||||
osg::Callback* cb = node.getUpdateCallback();
|
||||
while (cb)
|
||||
{
|
||||
osgAnimation::UpdateMatrixTransform* umt = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(cb);
|
||||
if (umt)
|
||||
if (node.getName() != "root") link(umt);
|
||||
cb = cb->getNestedCallback();
|
||||
}
|
||||
|
||||
traverse( node );
|
||||
}
|
||||
|
||||
void LinkVisitor::apply(osg::Geode& node)
|
||||
{
|
||||
for (unsigned int i = 0; i < node.getNumDrawables(); i++)
|
||||
{
|
||||
osg::Drawable* drawable = node.getDrawable(i);
|
||||
if (drawable && drawable->getStateSet())
|
||||
handle_stateset(drawable->getStateSet());
|
||||
}
|
||||
apply(static_cast<osg::Node&>(node));
|
||||
}
|
||||
|
||||
OsgAnimationController::OsgAnimationController(const OsgAnimationController ©, const osg::CopyOp ©op) : SceneUtil::KeyframeController(copy, copyop)
|
||||
, mMergedAnimationTracks(copy.mMergedAnimationTracks)
|
||||
, mEmulatedAnimations(copy.mEmulatedAnimations)
|
||||
{
|
||||
mLinker = nullptr;
|
||||
}
|
||||
|
||||
osg::Vec3f OsgAnimationController::getTranslation(float time) const
|
||||
{
|
||||
osg::Vec3f translationValue;
|
||||
std::string animationName;
|
||||
float newTime = time;
|
||||
|
||||
//Find the correct animation based on time
|
||||
for (const EmulatedAnimation& emulatedAnimation : mEmulatedAnimations)
|
||||
{
|
||||
if (time > emulatedAnimation.mStartTime && time < emulatedAnimation.mStopTime)
|
||||
{
|
||||
newTime = time - emulatedAnimation.mStartTime;
|
||||
animationName = emulatedAnimation.mName;
|
||||
}
|
||||
}
|
||||
|
||||
//Find the root transform track in animation
|
||||
for (const osg::ref_ptr<Resource::Animation> mergedAnimationTrack : mMergedAnimationTracks)
|
||||
{
|
||||
if (mergedAnimationTrack->getName() != animationName) continue;
|
||||
|
||||
const osgAnimation::ChannelList& channels = mergedAnimationTrack->getChannels();
|
||||
|
||||
for (const osg::ref_ptr<osgAnimation::Channel> channel: channels)
|
||||
{
|
||||
if (channel->getTargetName() != "root" || channel->getName() != "transform") continue;
|
||||
|
||||
if ( osgAnimation::MatrixLinearSampler* templateSampler = dynamic_cast<osgAnimation::MatrixLinearSampler*> (channel->getSampler()) )
|
||||
{
|
||||
osg::Matrixf matrix;
|
||||
templateSampler->getValueAt(newTime, matrix);
|
||||
translationValue = matrix.getTrans();
|
||||
return osg::Vec3f(translationValue[0], translationValue[1], translationValue[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return osg::Vec3f();
|
||||
}
|
||||
|
||||
void OsgAnimationController::update(float time, std::string animationName)
|
||||
{
|
||||
for (const osg::ref_ptr<Resource::Animation> mergedAnimationTrack : mMergedAnimationTracks)
|
||||
{
|
||||
if (mergedAnimationTrack->getName() == animationName) mergedAnimationTrack->update(time);
|
||||
}
|
||||
}
|
||||
|
||||
void OsgAnimationController::operator() (osg::Node* node, osg::NodeVisitor* nv)
|
||||
{
|
||||
if (hasInput())
|
||||
{
|
||||
if (mNeedToLink)
|
||||
{
|
||||
for (const osg::ref_ptr<Resource::Animation> mergedAnimationTrack : mMergedAnimationTracks)
|
||||
{
|
||||
if (!mLinker.valid()) mLinker = new LinkVisitor();
|
||||
mLinker->setAnimation(mergedAnimationTrack);
|
||||
node->accept(*mLinker);
|
||||
}
|
||||
mNeedToLink = false;
|
||||
}
|
||||
|
||||
float time = getInputValue(nv);
|
||||
|
||||
for (const EmulatedAnimation& emulatedAnimation : mEmulatedAnimations)
|
||||
{
|
||||
if (time > emulatedAnimation.mStartTime && time < emulatedAnimation.mStopTime)
|
||||
{
|
||||
update(time - emulatedAnimation.mStartTime, emulatedAnimation.mName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
traverse(node, nv);
|
||||
}
|
||||
|
||||
void OsgAnimationController::setEmulatedAnimations(std::vector<EmulatedAnimation> emulatedAnimations)
|
||||
{
|
||||
mEmulatedAnimations = emulatedAnimations;
|
||||
}
|
||||
|
||||
void OsgAnimationController::addMergedAnimationTrack(osg::ref_ptr<Resource::Animation> animationTrack)
|
||||
{
|
||||
mMergedAnimationTracks.emplace_back(animationTrack);
|
||||
}
|
||||
}
|
80
components/sceneutil/osgacontroller.hpp
Normal file
80
components/sceneutil/osgacontroller.hpp
Normal file
@ -0,0 +1,80 @@
|
||||
#ifndef OPENMW_COMPONENTS_SCENEUTIL_OSGACONTROLLER_HPP
|
||||
#define OPENMW_COMPONENTS_SCENEUTIL_OSGACONTROLLER_HPP
|
||||
|
||||
#include <osg/Node>
|
||||
#include <osg/NodeVisitor>
|
||||
#include <osg/StateSet>
|
||||
#include <osg/ref_ptr>
|
||||
#include <osgAnimation/Animation>
|
||||
#include <osgAnimation/AnimationUpdateCallback>
|
||||
#include <osgAnimation/Channel>
|
||||
#include <osgAnimation/BasicAnimationManager>
|
||||
#include <osgAnimation/StackedTransform>
|
||||
#include <osgAnimation/UpdateMatrixTransform>
|
||||
|
||||
#include <components/sceneutil/controller.hpp>
|
||||
#include <components/sceneutil/keyframe.hpp>
|
||||
#include <components/resource/animation.hpp>
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
struct EmulatedAnimation
|
||||
{
|
||||
float mStartTime;
|
||||
float mStopTime;
|
||||
std::string mName;
|
||||
};
|
||||
|
||||
class LinkVisitor : public osg::NodeVisitor
|
||||
{
|
||||
public:
|
||||
LinkVisitor();
|
||||
|
||||
virtual void link(osgAnimation::UpdateMatrixTransform* umt);
|
||||
|
||||
virtual void handle_stateset(osg::StateSet* stateset);
|
||||
|
||||
virtual void setAnimation(Resource::Animation* animation);
|
||||
|
||||
virtual void apply(osg::Node& node) override;
|
||||
|
||||
virtual void apply(osg::Geode& node) override;
|
||||
|
||||
protected:
|
||||
Resource::Animation* mAnimation;
|
||||
};
|
||||
|
||||
class OsgAnimationController : public SceneUtil::KeyframeController
|
||||
{
|
||||
public:
|
||||
/// @brief Handles the animation for osgAnimation formats
|
||||
OsgAnimationController() {};
|
||||
|
||||
OsgAnimationController(const OsgAnimationController& copy, const osg::CopyOp& copyop);
|
||||
|
||||
META_Object(SceneUtil, OsgAnimationController)
|
||||
|
||||
/// @brief Handles the location of the instance
|
||||
osg::Vec3f getTranslation(float time) const override;
|
||||
|
||||
/// @brief Calls animation track update()
|
||||
void update(float time, std::string animationName);
|
||||
|
||||
/// @brief Called every frame for osgAnimation
|
||||
void operator() (osg::Node*, osg::NodeVisitor*) override;
|
||||
|
||||
/// @brief Sets details of the animations
|
||||
void setEmulatedAnimations(std::vector<EmulatedAnimation> emulatedAnimations);
|
||||
|
||||
/// @brief Adds an animation track to a model
|
||||
void addMergedAnimationTrack(osg::ref_ptr<Resource::Animation> animationTrack);
|
||||
|
||||
private:
|
||||
bool mNeedToLink = true;
|
||||
osg::ref_ptr<LinkVisitor> mLinker;
|
||||
std::vector<osg::ref_ptr<Resource::Animation>> mMergedAnimationTracks; // Used only by osgAnimation-based formats (e.g. dae)
|
||||
std::vector<EmulatedAnimation> mEmulatedAnimations;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -1,12 +1,12 @@
|
||||
#ifndef OPENMW_COMPONENTS_NIFOSG_TEXTKEYMAP
|
||||
#define OPENMW_COMPONENTS_NIFOSG_TEXTKEYMAP
|
||||
#ifndef OPENMW_COMPONENTS_SCENEUTIL_TEXTKEYMAP
|
||||
#define OPENMW_COMPONENTS_SCENEUTIL_TEXTKEYMAP
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
|
||||
namespace NifOsg
|
||||
namespace SceneUtil
|
||||
{
|
||||
class TextKeyMap
|
||||
{
|
Loading…
x
Reference in New Issue
Block a user