elsid
22817dd6a1
Use normalized path for correctMeshPath
2024-11-16 12:49:11 +01:00
psi29a
d356fea5b6
Merge branch 'whycantitalkthedoorintoopening' into 'master'
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Let AI open moved doors (#7548 )
Closes #7548
See merge request OpenMW/openmw!4435
2024-11-07 17:55:40 +00:00
psi29a
6c52d92832
Merge branch 'ducksinarow' into 'master'
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Improve memory alignment of CreatureStats to reduce memory usage
See merge request OpenMW/openmw!4433
2024-11-01 10:23:25 +00:00
Alexei Kotov
4fdfd6ae91
Let AI open moved doors ( #7548 )
2024-10-30 12:41:36 +03:00
Evil Eye
ee16dbd2e2
Improve memory alignment of CreatureStats to reduce memory usage
2024-10-29 19:52:12 +01:00
Alexei Kotov
84aebccbb0
Don't assign vertical movement for inert characters out of water ( #7968 )
2024-10-29 14:33:05 +03:00
Evil Eye
a8710b7b42
Don't modify base records from Lua
2024-10-25 16:35:23 +02:00
Evil Eye
772a0b3711
Merge branch 'vfs_normalized_path_14' into 'master'
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Use normalized path in multiple places (#8138 )
See merge request OpenMW/openmw!4383
2024-09-22 16:38:55 +00:00
elsid
cd6e49796e
Properly initialize local static pointers and collections
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Static variables should be initalized once instead of initializing them with
nullptr and then doing actual initialization behind if condition. Otherwise a
race condition may happen leading to undefined behaviour.
2024-09-21 13:52:43 +02:00
elsid
3475a166e5
Use normalized path for World::spawnEffect
2024-09-19 00:31:16 +02:00
elsid
262b31cf08
Fix clang warning: -Wunused-but-set-variable
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apps/openmw/mwmechanics/spellcasting.cpp:45:13: warning: variable 'index' set but not used [-Wunused-but-set-variable]
45 | int index = -1;
| ^
2024-09-01 15:04:18 +02:00
Evil Eye
1f5c314022
Don't turn to face the player to say hello if there is no hello response
2024-08-25 11:48:14 +02:00
Evil Eye
45c7e45905
Prevent spell priority skyrocketing in useless cases
2024-08-07 22:49:23 +02:00
Evil Eye
134c099df9
Attempt to select an AI action directly instead of waiting for the next frame
2024-07-08 19:59:50 +02:00
psi29a
ef0bb02def
Merge branch 'master' into 'master'
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An ability to specify attack type in controls.use value
See merge request OpenMW/openmw!4187
2024-07-05 08:12:17 +00:00
Dave Corley
cac5ae34a5
CLEANUP(character.cpp): Replace usages of biped function with isBiped var
2024-06-29 22:53:38 -05:00
Dave Corley
33cd654bf5
FIX(character.cpp): Don't allow turn to movement direction to apply to non-bipeds
2024-06-29 22:53:15 -05:00
Max Yari
1497dae4fa
Better mUse out-of-range handling
2024-06-28 10:00:04 +02:00
Max Yari
3eadb84142
Fixed wrong mUse wrapping
2024-06-26 01:25:25 +02:00
Max Yari
b01b76b81e
Introduced attacktype enum, fixed lua docs
2024-06-21 23:18:48 +02:00
Max Yari
7d659ae64c
Added lua enum for attacktypes
2024-06-21 23:18:48 +02:00
Max Yari
22d9906978
An ability to specify attack type in controls.use value
2024-06-21 23:18:48 +02:00
Evil Eye
a934902f12
Don't apply area of effect for potions and improve range handling
2024-06-13 18:00:44 +02:00
Andrei Kortunov
e762ae9703
Move current music from MechanicsManager to SoundManager
2024-06-02 09:29:28 +04:00
Alexei Kotov
ae7861abe4
Move paralysis god mode checks to CreatureStats
2024-05-23 11:48:59 +03:00
psi29a
fd3ae0d42a
Merge branch 'dehardcode_music' into 'master'
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Dehardcode music
See merge request OpenMW/openmw!3438
2024-05-20 12:49:33 +00:00
Alexei Kotov
e96ebec2cf
Merge branch 'fix_lua_attack' into 'master'
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Allow Actors to pick an attack type/animation when no AI applies (fix #7583 )
Closes #7583
See merge request OpenMW/openmw!4102
2024-05-19 20:40:09 +00:00
Andrei Kortunov
5a1ec8ce87
Implement Lua-based music
2024-05-19 22:10:54 +04:00
Zackhasacat
20d26a9cda
Use random attack type
2024-05-15 14:09:33 -05:00
Zackhasacat
0ad64cffdb
Add empty line back
2024-05-15 12:41:45 -05:00
Zackhasacat
b62b0a2f00
Check for world AI disable
2024-05-15 11:56:58 -05:00
Zackhasacat
1e05bb20bf
Allow Actors to pick an attack type/animation when no AI applies
2024-05-15 11:39:02 -05:00
trav5
238d68b691
Magic effects are updated once before applying when resting
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Fixing #7970 .
When the player was resting, all their magic effects were applied throughout
the rest duration, including the effects for already removed spells, which
were applied once more before removal.
This commit calls an update before that applying, so that these removed
spells are executed and removed and only then the real duration-long
execution of remaining magic effects takes place.
2024-05-13 21:41:41 +02:00
elsid
35f5c8cd15
Add missing includes
2024-05-10 23:27:21 +02:00
Alexei Kotov
c95bb4ce59
Merge branch 'split_esm_headers' into 'master'
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Split ESM headers
See merge request OpenMW/openmw!4071
2024-05-07 11:57:32 +00:00
Hristos N. Triantafillou
63a27bbf99
Expose Wander option values to the Lua API ( #7916 )
2024-05-03 09:40:30 +00:00
elsid
01166b1f26
Split ESM headers
2024-05-03 01:55:20 +02:00
elsid
a863899eb1
Use normalized path for SoundManager::streamMusic
2024-04-20 21:14:09 +02:00
elsid
e11a5a4352
Use normalized path for SoundManager::playPlaylist
2024-04-19 22:43:20 +02:00
Evil Eye
0fa4b0137a
Merge branch 'mattengarde' into 'master'
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Improve hit detection emulation (#7900 )
Closes #7900
See merge request OpenMW/openmw!3984
2024-04-14 07:50:34 +00:00
Alexei Kotov
86b6eee62b
Improve hit detection emulation ( #7900 )
2024-04-13 01:34:00 +03:00
psi29a
bdbbe34afc
Merge branch 'pushthefatman' into 'master'
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Animation regression fixes
See merge request OpenMW/openmw!4001
2024-04-12 15:02:39 +00:00
Alexei Kotov
8751203849
Don't run target-specific spell infliction code when there's no target ( #7926 )
2024-04-10 22:24:22 +03:00
Alexei Kotov
3380b806de
Merge branch 'haggleraven' into 'master'
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Remove superfluous Trading class
See merge request OpenMW/openmw!3996
2024-04-03 18:21:02 +00:00
Alexei Kotov
dfdd7aa684
Always queue movement even when there's none
2024-04-03 21:16:47 +03:00
Alexei Kotov
5e99545b9c
Don't discard stagger/KO animation movement
2024-04-03 21:11:49 +03:00
psi29a
46bf6c12b6
Merge branch 'equipunequipwhatsthedifference' into 'master'
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Allow weapon equip/unequip animations to intersect (#7886 )
Closes #7886
See merge request OpenMW/openmw!3951
2024-04-02 07:34:31 +00:00
Evil Eye
f70bf42a9e
Remove superfluous Trading class
2024-03-29 21:50:45 +01:00
Mads Buvik Sandvei
320d8ef014
Spellcast related Lua API + spellcasting/activespell refactor
2024-03-25 13:50:23 +00:00
Alexei Kotov
974415addf
Allow weapon equip/unequip animations to intersect ( #7886 )
2024-03-19 13:55:23 +03:00