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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

772 Commits

Author SHA1 Message Date
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
elsid
a710cf6d10
Remove Environment cleanup
Some managers may use the environment in the destructors. Setting them to
nullptr may lead to nullptr dereference when the object is still alive and can
be accessible. But after object is destructed it's UB anyway to dereference
nullptr or a dangling pointer.
2022-05-11 23:26:39 +02:00
ζeh Matt
926cdfbe19
Use random seed specified by settings for new games 2022-05-11 16:37:16 +03:00
cody glassman
ad139f2f9a rename to windowed fullscreen 2022-05-08 22:56:39 -07:00
cody glassman
05901a2480 add borderless windows, deprecate fullscreen mode 2022-05-08 22:56:39 -07:00
elsid
79676aee15
Make Environment a storage of referencing pointers instead of owned
Engine controls lifetime of managers therefore it should own them. Environment
is only access provider.

This allows to avoid redundant virtual calls and also some functions from
managers base classes can be removed if they are used only by Engine.
2022-05-06 23:44:01 +02:00
Evil Eye
a64979e25d Replace empty std::string assignments 2022-05-04 22:33:39 +02:00
madsbuvi
dd5901d351 Initial commit
Multiview shaders.

Refactor Frustum management

Rewrite shared shadow map

cull mask should respect stereo

Stereo savegame screencap

LocalMap refactoring

use the vertex buffer hint instead of the display list patch to enable/disable display lists

Character preview fixes
2022-04-28 21:05:34 +02:00
psi29a
7f4d4c0d70 Merge branch 'refactor/system-ownership' into 'master'
Make ownership explicit in Engine and Environment

See merge request OpenMW/openmw!1605
2022-02-06 10:44:15 +00:00
ζeh Matt
a383d9dfdf
Make ownership explicit in Environment 2022-02-05 11:46:23 +02:00
Petr Mikheev
a453e5c198 Reuse the same code to load settings in apps/openmw, apps/launcher, apps/opencs 2022-02-02 23:47:11 +01:00
Petr Mikheev
1bcc4a8bcc Read settings.cfg from all active config dirs 2022-02-02 23:47:11 +01:00
Bret Curtis
74e7cfc023 remove unused includes: part1
remove unused imports: part2

revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Petr Mikheev
a182fdeea1 Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
Petr Mikheev
0f246e7365 Use a separate instance of Lua i18n for every context 2022-01-02 09:58:51 +01:00
AnyOldName3
d66907ba67 Log OpenGL Vendor, Renderer and Version on startup 2021-12-15 22:17:38 +00:00
Petr Mikheev
db72380ba9 Allow Lua scripts to handle input actions when UI is opened. Also fixes #6456. 2021-12-15 02:38:54 +01:00
psi29a
a9008d224a Merge branch 'light_refactors' into 'master'
LightManager consolidation

Closes #6389

See merge request OpenMW/openmw!1400
2021-11-30 16:02:28 +00:00
AnyOldName3
3d381bf0d3 Merge branch 'depth_refactor' into 'master'
Depth refactor

See merge request OpenMW/openmw!1326
2021-11-21 02:25:06 +00:00
Cody Glassman
d85f772269 Depth refactor 2021-11-21 02:25:05 +00:00
Petr Mikheev
5f195b7576 Make arguments passed to LuaManager::synchronizedUpdate consistent with arguments passed to LuaManager::update. Fixes #6431. 2021-11-21 01:48:28 +01:00
Petr Mikheev
e56ee2c735 Apply lua handlers for user input in the main thread in order to reduce latency. 2021-11-19 20:37:21 +01:00
glassmancody.info
750514cda2 simply lightmanager and fix racey behavior 2021-11-18 19:40:13 -08:00
glassmancody.info
c489b77385 fix windows aero snap 2021-11-07 20:01:07 -08:00
Evil Eye
3f48d67d8e Merge branch 'blackscreen_fix' into 'master'
Blackscreen fix (#6229)

See merge request OpenMW/openmw!1359
2021-11-07 14:31:19 +00:00
cody glassman
04692e6012 blackscreen fix 2021-11-06 04:38:43 -07:00
elsid
6b30d375fa
Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
Petr Mikheev
19a0fde278 Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts) 2021-10-26 21:52:42 +02:00
Petr Mikheev
47c89567fb Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
Petr Mikheev
f1e3c55ea3 Fix deadlock in Lua worker thread (#6286) 2021-09-19 11:32:52 +02:00
jvoisin
d4e3575f1d Don't use const for objects returned by value.
This prevents the usage of std::move semantics,
and makes clang-tidy sad.
2021-09-01 22:23:50 +02:00
glassmancody.info
e8c6f31e0c add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
psi29a
223216733d Merge branch 'coverity_fix' into 'master'
Fix some coverity issues

See merge request OpenMW/openmw!1013
2021-07-12 14:06:44 +00:00
Petr Mikheev
8ff8ec4abd Fix coverity issues 2021-07-12 12:51:25 +02:00
elsid
b8fcd6d3ba
Manage work item lifetime on the client side
Instead of explicit work queue stop before any possibly used engine manager
is destructed. Based on an assumption that any engine manager can be destructed
independently from the work queue destruction. This model is already used in
CellPreloader that conflicts with explicit work queue stop.

After the work queue is requested to be stopped, any client waiting for a not
started work item to be done will wait forever because the work item is dropped
from the queue. Therefore either clients should not wait for own work items to
be completed in destructor or the work queue should not drop items before
clients are destructed. Other approaches are possible but are not considered
due to increasing complexity.

CellPreloader already tries to wait for all created work items to be done so
keep it that way and extend the model to AsyncScreenCaptureOperation and Scene.
Additionally abort all scheduled work items when owner is destructed. This
prevents a long exit when multiple screenshots are scheduled right before
exiting the game.
2021-07-12 11:41:14 +02:00
elsid
73639a93b6
Avoid CTAD to fix macOS build
../../../apps/openmw/engine.cpp:706:23: error: no viable constructor or deduction guide for deduction of template arguments of 'function'
                    ? std::function(ScheduleNonDialogMessageBox {})
                      ^
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/functional:1430:48: note: candidate template ignored: could not match 'function<_Fp>' against '(anonymous namespace)::ScheduleNonDialogMessageBox'
template<class _Fp> class _LIBCPP_TEMPLATE_VIS function; // undefined
                                               ^
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/functional:1430:48: note: candidate function template not viable: requires 0 arguments, but 1 was provided
../../../apps/openmw/engine.cpp:707:23: error: no viable constructor or deduction guide for deduction of template arguments of 'function'
                    : std::function(IgnoreString {})
                      ^
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/functional:1430:48: note: candidate template ignored: could not match 'function<_Fp>' against '(anonymous namespace)::IgnoreString'
template<class _Fp> class _LIBCPP_TEMPLATE_VIS function; // undefined
                                               ^
2021-07-11 13:26:21 +02:00
Petr Mikheev
702eb19271 Fixes and refactoring 2021-07-09 20:48:54 +02:00
Petr Mikheev
403d31313c New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
Petr Mikheev
87b5afb9bf Control active Lua scripts from openmw.cfg 2021-07-09 20:24:56 +02:00
Petr Mikheev
3d7e306064 Add apps/openmw/mwlua 2021-07-09 20:03:27 +02:00
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots 2021-07-08 21:14:01 +02:00
elsid
5103120eef
Notify about saved screenshot
Show message about saved screenshot via schedule message box. Since screenshot
saving happens not in the main thread calling messageBox directly is unsafe.
WindowManager::scheduleMessageBox delays message box showing until next update
in the main thread.
2021-07-08 21:14:01 +02:00
elsid
f7a6be053d
Stop engine work queue before destructing environment
To avoid access to null and dangling pointers from active work items on
quitting.
2021-07-08 21:14:01 +02:00
elsid
f8e02000ec
Write screenshots to file asynchronously 2021-07-08 21:13:57 +02:00
elsid
33aa4d0822
Move WriteScreenshotToFileOperation to components 2021-07-08 20:27:19 +02:00
elsid
375372981c
Stop osg viewer threading before destructing engine
To avoid rendering while engine parts are destructing.
2021-05-21 23:16:15 +02:00
AnyOldName3
09f39b29f0 Load defaults.bin instead of settings-default.cfg. Do not decode yet. 2021-05-09 21:14:06 +01:00
AnyOldName3
92325976e9 Update documentation to refer to defaults.bin 2021-05-09 21:13:34 +01:00
elsid
8ab5fd9b40
Fix frame rate limit
Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.

Remove old frame limiting mechanism.
2021-02-12 00:03:11 +01:00
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
Grass instancing
2021-01-27 12:21:24 +01:00