scrawl
d3d5c1fd15
Disable debug drawing for raycasting shapes
...
This reduces performance too much, and seeing both shapes overlaid on top of each other is confusing anyway. This can be reintroduced via a setting if necessary.
2014-11-29 16:51:45 +01:00
cc9cii
f051fb65ff
Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document.
2014-11-06 08:35:24 +11:00
scrawl
064f1964ba
More efficient water walking
2014-10-05 22:27:20 +02:00
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
2014-10-05 17:41:56 +02:00
scrawl
4859c94c72
Ignore other actors in ActorTracer::findGround ( Fixes #1472 )
2014-10-03 15:37:32 +02:00
scrawl
db086a4d89
Remove unused PairCachingGhostObject
2014-10-02 17:23:43 +02:00
scrawl
d99e416208
Remove some unused methods from OEngine::Gui::Layout
2014-10-02 13:55:42 +02:00
scrawl
cd52002740
Remove some unneeded bits from collision mask
2014-10-02 00:27:04 +02:00
scrawl
bdab3fa321
Bullet optimization: Don't update AABBs of static objects every frame
2014-09-28 18:02:57 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
b1e74e2a85
Remove support for Ogre 1.8 versions
2014-09-21 10:41:13 +02:00
scrawl
bd96764229
Mark code that will be obsolete when upgrading to MyGUI 3.2.2
2014-09-14 03:54:50 +02:00
scrawl
2b5adb325b
Remove a useless method
2014-09-13 07:57:15 +02:00
scrawl
9d05718515
Move plugin to new plugins/ top level directory
2014-09-12 19:27:49 +02:00
scrawl
33636e218b
Remove unneeded dummies
2014-09-12 07:17:14 +02:00
scrawl
c6bcd75058
Add various custom widgets used in OpenMW to the MyGUI plugin
2014-09-12 05:14:21 +02:00
scrawl
ee3b1e800c
Add FontLoader and transparent BG texture to the MyGUI plugin
2014-09-12 04:27:23 +02:00
scrawl
ecfc2ff5d0
Add a MyGUI plugin to register OpenMW resources, to use with MyGUI's standalone tools
2014-09-11 23:33:54 +02:00
scrawl
36a90198e2
Add option to change screenshot image format
2014-09-11 04:32:31 +02:00
Corporama
ccca6db865
Compile fixes for Linux
2014-08-30 23:11:09 +02:00
scrawl
f4b5662562
Make sure not to add duplicate viewports ( Fixes #1832 )
...
Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem?
2014-08-19 19:47:46 +02:00
scrawl
f8040da694
Make doors move through dead actors ( Fixes #1608 )
2014-08-11 04:43:06 +02:00
scrawl
4a26dcb2ad
Avoid calling RenderTarget::update from within loadResource
2014-08-08 15:46:33 +02:00
scrawl
c6bf9dfbfb
Add ManualResourceLoader for character previews ( Fixes #1752 )
2014-08-06 20:13:57 +02:00
Marc Zinnschlag
f4ddf2a7b9
Merge remote-tracking branch 'sandstranger/android'
2014-08-06 08:04:11 +02:00
root
713787d92f
fix v7
2014-08-06 07:48:16 +04:00
root
3cd98e5259
fix code v5
2014-09-06 02:02:39 +04:00
root
8a8b91dfe1
fixed all code for building on all platforms inlcudng ANDROID
2014-09-04 22:47:03 +04:00
root
7cd2d4809c
android-build
2014-08-04 19:50:53 +04:00
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
2014-08-01 16:25:41 +02:00
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
2014-07-29 19:01:40 +02:00
scrawl
8c81e22f3e
Determine target for On Touch effects for non-player actors
2014-07-27 20:33:44 +02:00
scrawl
f31a5490f3
Create shaders on first render in shader based MyGUI manager
2014-07-13 19:35:26 +02:00
scrawl
4a6dbe6f89
Use the actor's collision group/mask for traces
...
Fixes dead bodies being lifted up when standing below them.
2014-06-25 18:15:56 +02:00
scrawl
1c157b86f6
Fix dead bodies blocking hits (again)
2014-06-24 18:14:27 +02:00
scrawl
1d46ac19ff
Fix being able to activate through terrain
2014-06-24 02:24:32 +02:00
scrawl
0b34d8d2fd
Add support for animated collision shapes ( Fixes #1549 )
2014-06-23 20:43:24 +02:00
scrawl
64a4c2785e
Fix water walking
2014-06-22 22:30:30 +02:00
scrawl
8df0effcf5
Remove unused string
2014-06-22 22:30:30 +02:00
scrawl
baf490a2b5
Change to btCylinderShape
2014-06-22 22:30:29 +02:00
scrawl
33ed11d8e6
Physics: Use capsule shapes for actors if possible ( Fixes #1437 )
2014-06-22 22:30:23 +02:00
scrawl
e002acdeae
Physics: Create actor shapes outside of BulletNifLoader
...
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
2014-06-21 23:37:16 +02:00
scrawl
16ceb382f4
Ignore raycasting shapes for weapon collision tests
...
Fixes dead bodies being in the way when they shouldn't.
2014-06-02 20:40:06 +02:00
scrawl
2fe86f2b85
Consider hit normal for item drop test ( Fixes #995 )
2014-05-27 17:39:04 +02:00
greye
663d5c314e
be more verbose on change reasons
2014-05-22 16:35:57 +04:00
greye
46c32f6c47
OpenEngine MyGUI logging facility
2014-05-20 10:37:04 +04:00
greye
130349e0cd
open files in binary mode when necessary
2014-05-20 08:14:29 +04:00
greye
86a8966306
manual screenshot creation and uploading (scrawl)
2014-05-19 22:56:40 +04:00
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
2014-05-14 07:13:12 +02:00
scrawl
386604bc9d
Fixes #869 : Added methods to control external and internal collision modes separately
...
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.
Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
2014-05-13 01:43:52 +02:00