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82 Commits

Author SHA1 Message Date
florent.teppe
0a5c863f27 fewer header includes 2022-09-08 21:08:59 +02:00
Evil Eye
19bd2f3c3d Use more string_view and const string& 2022-08-27 13:07:59 +02:00
elsid
49f8445f87
Move AiSetting out of MWMechanics::CreatureStats
To replace creaturestats.hpp include in mwworld/class.hpp with forward
declaration reducing total size of preprocessed code.
2022-07-16 16:43:33 +02:00
elsid
fdf6e58ea3
Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
elsid
639bdd5801
Use free function instead of virtual MWBase::World::positionToIndex
The virtual function does the same thing.

* Change return type to osg::Vec2i to avoid dependency on ESM3.
* Rename to positionToCellIndex to make it clear what is the index.
2022-05-24 19:31:23 +02:00
Bret Curtis
74e7cfc023 remove unused includes: part1
remove unused imports: part2

revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Bo Svensson
ef906cbfa8
improves MWClass mapping (#3166)
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00
Evil Eye
dfc72e9b7e Make StayOutside only block teleportation from exteriors to interiors 2021-10-06 18:25:28 +02:00
jvoisin
7a015d24c6 Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
Charles Calhoun
14aacb81c5 Fix follower aggression when traveling. Summoning still has problems but less intrusive than current implementation. 2020-10-03 20:05:17 +00:00
Andrei Kortunov
753ca91556 Set a minimum 1gp cost for services (regression #5600) 2020-09-08 17:04:31 +04:00
Capostrophic
c7ac06b960 Always account for every follower travelling 2019-04-24 16:21:12 +03:00
Andrei Kortunov
fcdb0c16bf Update jail state once instead of for every single hour 2019-02-23 09:17:06 +04:00
Andrei Kortunov
0937f02598 Get rid of unnecessary string streams 2019-01-07 21:08:16 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Andrei Kortunov
9dfd775bf2 Implement GetPCTraveling console command 2018-08-13 08:30:50 +04:00
Capostrophic
e9e9c0dd6b Fix guild guide fast travelling to exteriors time 2018-08-08 12:46:36 +03:00
Capostrophic
bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic 2018-08-08 02:07:48 +03:00
Capostrophic
cddc0914c8 Option to charge for all companions travelling (fixes #4064) 2018-04-09 19:19:50 +03:00
scrawl
12510efab7 Fade screen out during loading screen (when travelling) 2017-10-04 16:00:38 +00:00
scrawl
8964fc93d6 Fix dialogue window not being exited properly 2017-09-27 12:56:02 +00:00
scrawl
2ce79e07a4 Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
scrawl
4fff2e2e34 Refactor exitCurrentGuiMode 2017-09-24 19:08:13 +02:00
scrawl
84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
Andrei Kortunov
54b4d93f79 Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
Andrei Kortunov
c2706ac3e7 Merchant repair and travel window scroll fix 2017-04-23 09:15:25 +04:00
Andrei Kortunov
aac78d29a4 Service menus layout fixes 2017-04-16 20:30:20 +04:00
NeveHanter
ff4aba2a6e Moved duplicated code to common ActionTeleport static method and reordered travel price calculations 2016-12-23 21:27:29 +01:00
NeveHanter
15cd3c178b Clamp price multiplication to 1, as it resulted in player alone traveling at no fee. 2016-12-20 21:23:55 +01:00
NeveHanter
8902bb5b13 Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
7bacb9418d Various math code ported to osg 2015-06-03 19:41:19 +02:00
scrawl
d1b6289cad Don't teleport followers when using teleportation spells 2015-05-22 19:57:02 +02:00
scrawl
e30f240ba2 Add travel service support for creatures (Fixes #2432) 2015-03-09 03:15:11 +01:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
728b842e72 Use MyGUI::utility in favor of boost lexical_cast 2015-01-10 03:01:01 +01:00
scrawl
eecea4131f Reduce MyGUI includes 2015-01-10 02:50:43 +01:00
scrawl
d6bc50c492 Remove an unused member variable 2014-09-07 18:55:59 +02:00
scrawl
0b1e997bdd Make sure dialogue is ended properly when closing it by using a service (Fixes #1755) 2014-08-06 20:13:57 +02:00
scrawl
a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
scrawl
315b022d2d Add transfer gold from all services to NPC trade gold pool 2014-07-28 00:55:57 +02:00
scrawl
31d058b98c Add workaround for ScrollView messing up canvas size (Fixes #1700)
TODO: Create fixed ScrollView widget?
2014-07-27 20:33:44 +02:00
scrawl
185ff279a3 Add missing sound effect for mages guild transport 2014-06-19 03:29:36 +02:00
scrawl
1b610cdbd0 Allow following NPCs to fast-travel (Fixes #1501) 2014-06-16 03:17:31 +02:00
Digmaster
e3e51324a4 Esc button exits all non-modal GUI windows 2014-05-26 23:13:37 -04:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
Marc Zinnschlag
367919200f moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
Marc Zinnschlag
7693f712bc started making CellStore into a proper class; encapsulated mCell member 2014-02-21 11:35:46 +01:00