Marek Kochanowicz
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3b5e202b13
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Update the status icons. X as removed.svg and backgrounds for status icons stolen from oxygen emblems :P It gives clear look for it.
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2013-03-23 19:53:10 +01:00 |
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Marek Kochanowicz
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e97319c0bb
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Drawer as container icon looks actually quite good IMHO.
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2013-03-23 19:32:37 +01:00 |
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Marek Kochanowicz
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cb58ee126e
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Drawer as container icon. Look a little better the old crappy chest but changes are needed.
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2013-03-23 19:29:52 +01:00 |
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Marek Kochanowicz
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59233e54b2
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changing potion.svg according to pvdk sugestions
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2013-03-23 18:18:19 +01:00 |
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Marek Kochanowicz
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43e863b020
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Forgot to place the icons in the middle of the page.
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2013-03-23 16:22:17 +01:00 |
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Marek Kochanowicz
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001b56714a
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Adding new status icons svg files. Qt svg does not allow blur to be used so I think that we should make png files of it but first information on the actual resolution needed is required...
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2013-03-23 16:16:23 +01:00 |
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Marek Kochanowicz
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df8600e636
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New anvil icon (repair.svg), edited weapon.svg (added new gradient on dagger blade) and light source.svg (clear to see what happend). container icon is still work in progress.
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2013-03-22 18:06:11 +01:00 |
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Marek Kochanowicz
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e46097cd2e
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Icons. Currently activator, apparatus, book, container (work in progress), light source, potion, static, weapon.
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2013-03-21 20:18:18 +01:00 |
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scrawl
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83932ebfe8
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HLSL shader fix
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2013-03-16 14:36:37 +01:00 |
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pvdk
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30f3fbac3c
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Fixed paths to OpenMW icons
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2013-03-12 21:21:08 +01:00 |
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pvdk
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31ba332647
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Moved Windows icon to files/launcher
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2013-03-12 04:05:14 +01:00 |
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pvdk
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75f86f3a85
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Some changes to the stylesheet and other small GUI improvements
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2013-03-12 01:03:15 +01:00 |
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Pieter van der Kloet
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64c5af314d
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Removed grayish pixel from the clear button, looks weird with dark colors
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2013-03-11 01:53:54 +01:00 |
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Pieter van der Kloet
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b4d408af5d
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Added actions to datafiles.ui and implemented them in the launcher
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2013-03-11 01:48:01 +01:00 |
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Pieter van der Kloet
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5e13614e08
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Improved appearance of combobox and when using dark color themes
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2013-03-11 01:34:12 +01:00 |
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Sandy Carter
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391bad2ccb
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put .desktop file in the right directory
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2013-03-09 14:43:44 -05:00 |
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Marc Zinnschlag
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2a9d15cd9f
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Merge remote-tracking branch 'scrawl/master'
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2013-03-07 16:42:07 +01:00 |
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scrawl
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0ee0dbdb97
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
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Pieter van der Kloet
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9145fb210b
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Merge remote-tracking branch 'upstream/master' into opencsui
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2013-03-07 03:02:03 +01:00 |
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Pieter van der Kloet
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7504ae675b
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Implemented a file dialog for the editor using launcher .ui
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2013-03-07 03:00:59 +01:00 |
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scrawl
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7f8d659f3c
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Fix transparency sorting
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2013-03-05 17:09:20 +01:00 |
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scrawl
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ff30bef3b2
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Mipmap fix
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2013-03-05 14:27:05 +01:00 |
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scrawl
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2486ec6cb9
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Material fixes (vertex colors, alpha)
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2013-03-05 13:51:48 +01:00 |
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Marc Zinnschlag
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8a887a0aef
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Merge remote-tracking branch 'potatoesmaster/tradewindow'
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2013-03-04 19:42:51 +01:00 |
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Marc Zinnschlag
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ac810faa7e
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Merge remote-tracking branch 'scrawl/master'
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2013-03-04 19:36:58 +01:00 |
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scrawl
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9f0bd95ef1
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Added BM trees to transparency overrides
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2013-03-04 17:57:35 +01:00 |
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scrawl
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cab5315a8e
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Disable mipmaps generation
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2013-03-04 16:28:20 +01:00 |
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Emanuel Guevel
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215d45aaf7
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Make trade window's "max sale" button clickable
The HBox widget above it was stealing the input events.
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2013-03-04 12:24:42 +01:00 |
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scrawl
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f1d35b73b8
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Cleanup
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2013-03-03 19:52:20 +01:00 |
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scrawl
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c9fefc7f5d
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
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scrawl
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5341bf9504
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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2013-03-03 15:51:58 +01:00 |
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scrawl
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ac0a23a68d
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Fix initialization problem
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2013-03-03 14:53:47 +01:00 |
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scrawl
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cf87708c1f
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Magic effect icons for spells
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2013-03-03 12:01:19 +01:00 |
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scrawl
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0f6fd80294
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
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2013-03-03 11:02:38 +01:00 |
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Pieter van der Kloet
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f2193bb1ba
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Made the mainwindow use a .ui file and removed the stylesheet
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2013-03-03 00:48:09 +01:00 |
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scrawl
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d8f2d0195a
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Got rid of the texture rotation hack by rendering the cursor manually.
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2013-03-01 18:45:52 +01:00 |
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Marc Zinnschlag
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0b629791a8
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reverting loading bar layout
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2013-02-28 20:40:32 +01:00 |
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Lars Söderberg
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f77ace0885
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Removed the "hack" mygui.png and misc fixes for this.
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2013-02-28 20:16:46 +01:00 |
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vorenon
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bd597f07ab
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Centered the loading text
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2013-02-28 19:22:10 +01:00 |
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scrawl
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8966e88050
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Fix shadows
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2013-02-27 16:07:15 +01:00 |
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scrawl
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d4264353a3
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Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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2013-02-26 14:54:53 +01:00 |
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scrawl
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284ba58e1e
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Z-up conversion: global map, shader fix
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2013-02-26 13:52:01 +01:00 |
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scrawl
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2e7bc1a368
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Z-up conversion: local map, fix tcg
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2013-02-26 13:39:10 +01:00 |
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scrawl
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3ef952172d
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Z-up conversion: water, sky
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2013-02-26 10:38:48 +01:00 |
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scrawl
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8aff033a0c
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Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
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2013-02-25 18:29:11 +01:00 |
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scrawl
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a3afb91485
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Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
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2013-02-24 18:04:51 +01:00 |
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Lars Söderberg
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e32646ee50
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Prettier repeated borders.
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2013-02-24 16:57:40 +01:00 |
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Lars Söderberg
|
62c5568ed9
|
Fix for the loadingbar to resemble vanilla Morrowind.
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2013-02-24 16:57:07 +01:00 |
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scrawl
|
0d6a3367d3
|
Water shader no longer depends on object shaders being enabled
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2013-02-24 10:28:50 +01:00 |
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scrawl
|
7046e7ae3d
|
Water fog fix
|
2013-02-23 09:02:05 +01:00 |
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