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Disable mipmaps generation
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@ -100,7 +100,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
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mFactory->loadAllFiles();
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// Set default mipmap level (NB some APIs ignore this)
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TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General"));
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// Mipmap generation is currently disabled because it causes issues on Intel/AMD
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//TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General"));
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// Set default texture filtering options
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TextureFilterOptions tfo;
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@ -52,7 +52,8 @@ texture filtering = anisotropic
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anisotropy = 4
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# Number of texture mipmaps to generate
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num mipmaps = 5
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# This setting is currently ignored due to mipmap generation problems on Intel/AMD
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#num mipmaps = 5
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shader mode =
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