Chris Robinson
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8255a64bfe
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Handle levitate and swift swim effects
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2013-02-19 02:10:36 -08:00 |
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Chris Robinson
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c694161272
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Don't try to step if not on the ground
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2013-02-19 01:28:02 -08:00 |
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Chris Robinson
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5a1a0b7338
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Add and use an MWWorld::isFlying method
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2013-02-18 22:39:43 -08:00 |
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Chris Robinson
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17200cb226
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Don't try to move when there's no speed
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2013-02-18 20:43:55 -08:00 |
|
ChrisKCat
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5eca26903a
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Merge pull request #3 from scrawl/animation2
Fix collision debug drawer (tcg)
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2013-02-18 19:07:39 -08:00 |
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scrawl
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5d403ebdd3
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Fix collision debug drawer (tcg)
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2013-02-19 04:03:24 +01:00 |
|
scrawl
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427152c518
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Disabled ripples until we can properly trigger them from the new character controller.
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2013-02-19 03:15:31 +01:00 |
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scrawl
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6cceb04adf
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When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
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2013-02-19 03:08:00 +01:00 |
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Pieter van der Kloet
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37fe31e858
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Merge remote-tracking branch 'upstream/next' into settings_selwidget
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2013-02-19 01:12:47 +01:00 |
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scrawl
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32b837ebd4
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Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
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2013-02-19 00:15:54 +01:00 |
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Pieter van der Kloet
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bcf4f96209
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Added writing masters/plugins to openmw.cfg
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2013-02-18 23:10:50 +01:00 |
|
Pieter van der Kloet
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178cf2154e
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Made checking/unchecking work with the new datafiles model
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2013-02-18 17:59:08 +01:00 |
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Chris Robinson
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627b866744
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Don't try to set a new state when dead
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2013-02-18 06:29:16 -08:00 |
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Chris Robinson
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f2948ced23
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Allow diagonal movement
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2013-02-18 03:07:31 -08:00 |
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Marc Zinnschlag
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0713afb97d
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Merge branch 'gmstfixing' into next
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2013-02-18 09:24:22 +01:00 |
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Marc Zinnschlag
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a50ff34774
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better default value for string GMSTs
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2013-02-18 09:23:14 +01:00 |
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scrawl
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42883ec64b
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cleanup
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2013-02-18 02:33:53 +01:00 |
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Chris Robinson
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bea460955d
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Merge remote-tracking branch 'zini/next' into animation2
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2013-02-17 16:03:39 -08:00 |
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Marc Zinnschlag
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1343c2c22b
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Merge remote-tracking branch 'scrawl/next' into next
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2013-02-17 20:29:45 +01:00 |
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scrawl
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b52df83d84
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Pressing Enter should skip _one_ message box, not skip all message boxes until the key is released again
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2013-02-17 20:23:22 +01:00 |
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Marc Zinnschlag
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e5149e57ac
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Merge remote-tracking branch 'scrawl/next' into next
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2013-02-17 20:04:18 +01:00 |
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Marc Zinnschlag
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475f4f9311
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implicitly add Tribunal/Bloodmoon GMSTs to base, if present neither in base nor in modified
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2013-02-17 20:03:39 +01:00 |
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scrawl
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52d0f0b750
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Fixed OpAddItem, OpRemoveItem
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2013-02-17 19:44:00 +01:00 |
|
Marc Zinnschlag
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abd307d70e
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Issue #567: workaround for crash with non-English ESX files
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2013-02-17 19:26:01 +01:00 |
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scrawl
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e1ca0a15ae
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Add message box when item is added to player's inventory
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2013-02-17 18:58:54 +01:00 |
|
scrawl
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170a9762ac
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Fix travel services not actually costing gold.
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2013-02-17 18:30:21 +01:00 |
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scrawl
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791d16bbdb
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Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes
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2013-02-17 18:12:38 +01:00 |
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Marc Zinnschlag
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31bfe62bbc
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Merge remote-tracking branch 'scrawl/bug_562' into next
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2013-02-17 17:41:19 +01:00 |
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Marc Zinnschlag
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9221c861c5
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Merge remote-tracking branch 'graffy76/next' into next
Conflicts:
apps/opencs/CMakeLists.txt
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2013-02-17 17:38:33 +01:00 |
|
Marc Zinnschlag
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bb990b96bf
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Merge branch 'globaltype' into next
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2013-02-17 17:27:41 +01:00 |
|
Marc Zinnschlag
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50d61a5b6e
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proper implementation of gmst type column
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2013-02-17 17:27:25 +01:00 |
|
scrawl
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7ffcfa3622
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Water and clouds no longer depend on timescale.
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2013-02-17 16:23:55 +01:00 |
|
scrawl
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5a11ddc485
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Pressing F1 again hides the quick keys menu.
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2013-02-17 16:01:36 +01:00 |
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scrawl
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d899f33444
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Race/Class/Birth dialogs: immediately enable OK buttons since they have a preselected entry now.
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2013-02-17 16:00:31 +01:00 |
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scrawl
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00db13be32
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
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Chris Robinson
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6356d3a385
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Start actors with collision enabled
NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker.
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2013-02-17 06:02:57 -08:00 |
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graffy76
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ceefae81e8
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fix for the opencs icon
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2013-02-17 07:46:50 -06:00 |
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Chris Robinson
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e2d7cc49e3
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Merge remote-tracking branch 'zini/next' into animation2
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2013-02-17 03:42:37 -08:00 |
|
Marc Zinnschlag
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44d66cbf5a
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Merge remote-tracking branch 'scrawl/bug_562' into next
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2013-02-17 09:09:31 +01:00 |
|
Marc Zinnschlag
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448293f270
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Merge remote-tracking branch 'scrawl/bug_559' into next
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2013-02-17 09:09:06 +01:00 |
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Marc Zinnschlag
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b8c0c94d5f
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Merge remote-tracking branch 'wareya/master' into next
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2013-02-17 08:58:41 +01:00 |
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scrawl
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c4f17f5596
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playercontrols switch now disables activation in general (Chris' suggestion)
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2013-02-17 03:03:41 +01:00 |
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scrawl
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373de19aee
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Removed dialogue fix again, now on separate branch
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2013-02-17 03:02:47 +01:00 |
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scrawl
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df8e502f8c
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Ouch, I used && instead of &, this broke actions without a sound
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2013-02-17 02:52:49 +01:00 |
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Wareya
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c98a815581
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Remove debug printing from previous commit
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2013-02-16 13:37:25 -05:00 |
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Wareya
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f0220fb06b
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Implement "Rest Until Healed"
Fixes: https://bugs.openmw.org/issues/563
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2013-02-16 13:35:03 -05:00 |
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scrawl
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a5c8d5748f
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fix FailedAction.
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2013-02-16 18:05:25 +01:00 |
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scrawl
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0bc34c1c0d
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Action::executeImp returns a bool value to indicate if the sound should be played.
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2013-02-16 16:40:44 +01:00 |
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scrawl
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7d918caa93
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Don't allow dialogue if player controls are disabled.
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2013-02-16 16:26:40 +01:00 |
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Marc Zinnschlag
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910858c300
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Merge remote-tracking branch 'sergeyshambir/guiconvience' into next
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2013-02-16 14:50:42 +01:00 |
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