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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-25 06:35:30 +00:00

Allow diagonal movement

This commit is contained in:
Chris Robinson 2013-02-18 03:07:31 -08:00
parent bea460955d
commit f2948ced23

View File

@ -172,6 +172,8 @@ void CharacterController::markerEvent(float time, const std::string &evt)
Ogre::Vector3 CharacterController::update(float duration)
{
Ogre::Vector3 movement(0.0f);
const MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::Class &cls = MWWorld::Class::get(mPtr);
const Ogre::Vector3 &vec = cls.getMovementVector(mPtr);
@ -190,22 +192,28 @@ Ogre::Vector3 CharacterController::update(float duration)
setState(isrunning ?
(inwater ? CharState_SwimRunLeft: CharState_RunLeft) :
(inwater ? CharState_SwimWalkLeft : CharState_WalkLeft), true);
// Apply any forward/backward movement manually
movement.y += vec.y * (speed*duration);
}
else if(vec.y != 0.0f)
{
if(vec.y > 0.0f)
setState(isrunning ?
(inwater ? CharState_SwimRunForward : CharState_RunForward) :
(inwater ? CharState_SwimWalkForward : CharState_WalkForward), true);
else if(vec.y < 0.0f)
setState(isrunning ?
(inwater ? CharState_SwimRunBack : CharState_RunBack) :
(inwater ? CharState_SwimWalkBack : CharState_WalkBack), true);
// Apply any sideways movement manually
movement.x += vec.x * (speed*duration);
}
else if(vec.y > 0.0f)
setState(isrunning ?
(inwater ? CharState_SwimRunForward : CharState_RunForward) :
(inwater ? CharState_SwimWalkForward : CharState_WalkForward), true);
else if(vec.y < 0.0f)
setState(isrunning ?
(inwater ? CharState_SwimRunBack : CharState_RunBack) :
(inwater ? CharState_SwimWalkBack : CharState_WalkBack), true);
else
{
if(!(getState() >= CharState_Death1))
setState((inwater ? CharState_IdleSwim : CharState_Idle), true);
}
Ogre::Vector3 movement = Ogre::Vector3::ZERO;
if(mAnimation && !mSkipAnim)
{
mAnimation->setSpeed(speed);