Sandy Carter
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391bad2ccb
|
put .desktop file in the right directory
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2013-03-09 14:43:44 -05:00 |
|
Marc Zinnschlag
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2a9d15cd9f
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Merge remote-tracking branch 'scrawl/master'
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2013-03-07 16:42:07 +01:00 |
|
scrawl
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0ee0dbdb97
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
|
2013-03-07 14:00:13 +01:00 |
|
Pieter van der Kloet
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9145fb210b
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Merge remote-tracking branch 'upstream/master' into opencsui
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2013-03-07 03:02:03 +01:00 |
|
Pieter van der Kloet
|
7504ae675b
|
Implemented a file dialog for the editor using launcher .ui
|
2013-03-07 03:00:59 +01:00 |
|
scrawl
|
7f8d659f3c
|
Fix transparency sorting
|
2013-03-05 17:09:20 +01:00 |
|
scrawl
|
ff30bef3b2
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Mipmap fix
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2013-03-05 14:27:05 +01:00 |
|
scrawl
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2486ec6cb9
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Material fixes (vertex colors, alpha)
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2013-03-05 13:51:48 +01:00 |
|
Marc Zinnschlag
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8a887a0aef
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Merge remote-tracking branch 'potatoesmaster/tradewindow'
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2013-03-04 19:42:51 +01:00 |
|
Marc Zinnschlag
|
ac810faa7e
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Merge remote-tracking branch 'scrawl/master'
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2013-03-04 19:36:58 +01:00 |
|
scrawl
|
9f0bd95ef1
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Added BM trees to transparency overrides
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2013-03-04 17:57:35 +01:00 |
|
scrawl
|
cab5315a8e
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Disable mipmaps generation
|
2013-03-04 16:28:20 +01:00 |
|
Emanuel Guevel
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215d45aaf7
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Make trade window's "max sale" button clickable
The HBox widget above it was stealing the input events.
|
2013-03-04 12:24:42 +01:00 |
|
scrawl
|
f1d35b73b8
|
Cleanup
|
2013-03-03 19:52:20 +01:00 |
|
scrawl
|
c9fefc7f5d
|
Simpler, more lightweight underwater effect, changed colors to match vanilla better
|
2013-03-03 19:28:11 +01:00 |
|
scrawl
|
5341bf9504
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
|
2013-03-03 15:51:58 +01:00 |
|
scrawl
|
ac0a23a68d
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Fix initialization problem
|
2013-03-03 14:53:47 +01:00 |
|
scrawl
|
cf87708c1f
|
Magic effect icons for spells
|
2013-03-03 12:01:19 +01:00 |
|
scrawl
|
0f6fd80294
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
|
2013-03-03 11:02:38 +01:00 |
|
Pieter van der Kloet
|
f2193bb1ba
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Made the mainwindow use a .ui file and removed the stylesheet
|
2013-03-03 00:48:09 +01:00 |
|
scrawl
|
d8f2d0195a
|
Got rid of the texture rotation hack by rendering the cursor manually.
|
2013-03-01 18:45:52 +01:00 |
|
Marc Zinnschlag
|
0b629791a8
|
reverting loading bar layout
|
2013-02-28 20:40:32 +01:00 |
|
Lars Söderberg
|
f77ace0885
|
Removed the "hack" mygui.png and misc fixes for this.
|
2013-02-28 20:16:46 +01:00 |
|
vorenon
|
bd597f07ab
|
Centered the loading text
|
2013-02-28 19:22:10 +01:00 |
|
scrawl
|
8966e88050
|
Fix shadows
|
2013-02-27 16:07:15 +01:00 |
|
scrawl
|
d4264353a3
|
Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
|
2013-02-26 14:54:53 +01:00 |
|
scrawl
|
284ba58e1e
|
Z-up conversion: global map, shader fix
|
2013-02-26 13:52:01 +01:00 |
|
scrawl
|
2e7bc1a368
|
Z-up conversion: local map, fix tcg
|
2013-02-26 13:39:10 +01:00 |
|
scrawl
|
3ef952172d
|
Z-up conversion: water, sky
|
2013-02-26 10:38:48 +01:00 |
|
scrawl
|
8aff033a0c
|
Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
|
2013-02-25 18:29:11 +01:00 |
|
scrawl
|
a3afb91485
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
|
2013-02-24 18:04:51 +01:00 |
|
Lars Söderberg
|
e32646ee50
|
Prettier repeated borders.
|
2013-02-24 16:57:40 +01:00 |
|
Lars Söderberg
|
62c5568ed9
|
Fix for the loadingbar to resemble vanilla Morrowind.
|
2013-02-24 16:57:07 +01:00 |
|
scrawl
|
0d6a3367d3
|
Water shader no longer depends on object shaders being enabled
|
2013-02-24 10:28:50 +01:00 |
|
scrawl
|
7046e7ae3d
|
Water fog fix
|
2013-02-23 09:02:05 +01:00 |
|
scrawl
|
01102f9c73
|
Don't emit if there wasn't enough movement
|
2013-02-23 05:53:20 +01:00 |
|
scrawl
|
db9e49968e
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
|
2013-02-23 04:13:51 +01:00 |
|
Nathan Jeffords
|
5e1ec9e128
|
improved book window layout
|
2013-02-22 08:32:54 -08:00 |
|
Emanuel Guevel
|
3dc28baa28
|
Remove "PinToggle" event from layout file
|
2013-02-20 01:31:10 +01:00 |
|
Emanuel Guevel
|
2dea86bbc7
|
Make the "lock window" button appealing
|
2013-02-20 01:30:42 +01:00 |
|
Emanuel Guevel
|
3ba3c71556
|
Make the "lock window" button to change state visually
|
2013-02-20 01:30:39 +01:00 |
|
scrawl
|
6cceb04adf
|
When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
|
2013-02-19 03:08:00 +01:00 |
|
scrawl
|
32b837ebd4
|
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
|
2013-02-19 00:15:54 +01:00 |
|
scrawl
|
42883ec64b
|
cleanup
|
2013-02-18 02:33:53 +01:00 |
|
graffy76
|
ceefae81e8
|
fix for the opencs icon
|
2013-02-17 07:46:50 -06:00 |
|
scrawl
|
492e0f2ccf
|
Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
|
2013-02-14 19:45:07 +01:00 |
|
scrawl
|
499f3ac0d1
|
Slightly better ripple normal blending. Not physically accurate at all, but looks good.
|
2013-02-05 16:40:41 +01:00 |
|
scrawl
|
3772cd9257
|
Refraction can be disabled separately now
|
2013-02-05 14:29:46 +01:00 |
|
scrawl
|
0f37c24d5f
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
|
2013-02-04 21:55:41 +01:00 |
|
scrawl
|
e949765922
|
cloud blending now as before (0 -> 0.25 -> 1)
|
2013-02-04 19:21:47 +01:00 |
|