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Commit Graph

38 Commits

Author SHA1 Message Date
scrawl
aa855e9524 Include some required Ogre headers explicitely 2014-01-09 20:56:24 +01:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
scrawl
ac4fa1941d Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
scrawl
301efb411e Fix exit crash 2013-05-07 19:15:28 +02:00
scrawl
8845c0cee1 Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
scrawl
d7c4a622cf Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
scrawl
608c112f34 Supply the new render window to mygui 2013-02-05 20:48:25 +01:00
scrawl
31f760ccce Fixing issues from last commit: restored input and occlusion queries 2013-02-05 20:26:13 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
scrawl
fb0e649191 minor fix 2012-04-19 01:10:55 +02:00
scrawl
2a4fcf42a3 basic shadows 2012-04-11 18:53:13 +02:00
scrawl
88c50c5171 Merge branch 'master' into water 2012-04-05 15:38:46 +02:00
Dmitry Marakasov
84b475130a Add missing include 2012-04-05 15:03:28 +02:00
scrawl
3f05aba76d got MRT working, some minor quirks to solve (black viewport background) 2012-04-05 01:21:36 +02:00
scrawl
6442d49e16 render queue groups, sky fix 2012-04-04 18:53:40 +02:00
Marc Zinnschlag
cdd0182912 Merge remote branch 'scrawl/occlusionquery'
Reduced cout spam

Conflicts:
	apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
scrawl
ee754eda6c don't create sky until entering an exterior cell 2012-04-01 15:07:41 +02:00
scrawl
80456778be fix for pickup up transparent objects, workaround for doors 2012-04-01 14:22:04 +02:00
scrawl
13efe68fc3 disabled some debug output 2012-03-31 20:28:07 +02:00
scrawl
cfb194f1d1 fix 6 2012-03-31 20:18:20 +02:00
scrawl
5f78f6c723 change queue 2012-03-31 20:10:34 +02:00
scrawl
b018d00fd3 fix 5 2012-03-31 20:05:23 +02:00
scrawl
c9067249dd fix 4 2012-03-31 19:16:14 +02:00
scrawl
c08a2b2942 fix 3 2012-03-31 19:12:02 +02:00
scrawl
909abb480d fix 2 2012-03-31 19:09:36 +02:00
scrawl
f8d45eae52 fix #1 2012-03-31 19:08:05 +02:00
scrawl
e5a19209a4 remove the timeout stuff 2012-03-29 00:05:48 +02:00
scrawl
8f6d10f229 fix uninitalised stuff 2012-03-27 20:59:58 +02:00
scrawl
e398c51f8a remove unneeded render queue workaround 2012-03-27 13:13:28 +02:00
scrawl
bb3f3ce1db bugfix 2012-03-26 21:52:38 +02:00
scrawl
4ee03cd61f handle timeout 2012-03-26 00:31:03 +02:00
scrawl
98a33a7fc6 fix 2012-03-25 23:28:51 +02:00
scrawl
382fa6ac68 fixes 2012-03-25 22:53:00 +02:00
scrawl
53d4be5cf6 object pickup should work everywhere 2012-03-25 20:52:56 +02:00
scrawl
9d30a139cc added api 2012-03-24 20:41:23 +01:00
scrawl
e212a32350 bugfix 2012-03-24 18:38:58 +01:00
scrawl
743ea0c9be use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00
scrawl
f4898539e9 added some code that doesn't do anything yet, waiting for ogre 1.8 2012-03-24 13:06:01 +01:00