scrawl
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aa855e9524
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Include some required Ogre headers explicitely
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2014-01-09 20:56:24 +01:00 |
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scrawl
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7dc30a01cd
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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scrawl
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ac4fa1941d
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Fix the frame update not getting called on the first frame
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2013-05-13 20:08:12 +02:00 |
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scrawl
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301efb411e
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Fix exit crash
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2013-05-07 19:15:28 +02:00 |
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scrawl
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8845c0cee1
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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2013-05-07 17:38:24 +02:00 |
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scrawl
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d7c4a622cf
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Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
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2013-03-08 23:46:25 +01:00 |
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scrawl
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608c112f34
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Supply the new render window to mygui
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2013-02-05 20:48:25 +01:00 |
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scrawl
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31f760ccce
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Fixing issues from last commit: restored input and occlusion queries
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2013-02-05 20:26:13 +01:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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scrawl
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fb0e649191
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minor fix
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2012-04-19 01:10:55 +02:00 |
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scrawl
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2a4fcf42a3
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basic shadows
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2012-04-11 18:53:13 +02:00 |
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scrawl
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88c50c5171
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Merge branch 'master' into water
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2012-04-05 15:38:46 +02:00 |
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Dmitry Marakasov
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84b475130a
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Add missing include
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2012-04-05 15:03:28 +02:00 |
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scrawl
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3f05aba76d
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
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scrawl
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6442d49e16
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
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Marc Zinnschlag
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cdd0182912
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Merge remote branch 'scrawl/occlusionquery'
Reduced cout spam
Conflicts:
apps/openmw/mwrender/occlusionquery.cpp
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2012-04-02 11:33:16 +02:00 |
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scrawl
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ee754eda6c
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don't create sky until entering an exterior cell
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2012-04-01 15:07:41 +02:00 |
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scrawl
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80456778be
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fix for pickup up transparent objects, workaround for doors
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2012-04-01 14:22:04 +02:00 |
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scrawl
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13efe68fc3
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disabled some debug output
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2012-03-31 20:28:07 +02:00 |
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scrawl
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cfb194f1d1
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fix 6
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2012-03-31 20:18:20 +02:00 |
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scrawl
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5f78f6c723
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change queue
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2012-03-31 20:10:34 +02:00 |
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scrawl
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b018d00fd3
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fix 5
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2012-03-31 20:05:23 +02:00 |
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scrawl
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c9067249dd
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fix 4
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2012-03-31 19:16:14 +02:00 |
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scrawl
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c08a2b2942
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fix 3
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2012-03-31 19:12:02 +02:00 |
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scrawl
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909abb480d
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fix 2
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2012-03-31 19:09:36 +02:00 |
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scrawl
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f8d45eae52
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fix #1
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2012-03-31 19:08:05 +02:00 |
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scrawl
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e5a19209a4
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remove the timeout stuff
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2012-03-29 00:05:48 +02:00 |
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scrawl
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8f6d10f229
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fix uninitalised stuff
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2012-03-27 20:59:58 +02:00 |
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scrawl
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e398c51f8a
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remove unneeded render queue workaround
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2012-03-27 13:13:28 +02:00 |
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scrawl
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bb3f3ce1db
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bugfix
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2012-03-26 21:52:38 +02:00 |
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scrawl
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4ee03cd61f
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handle timeout
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2012-03-26 00:31:03 +02:00 |
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scrawl
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98a33a7fc6
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fix
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2012-03-25 23:28:51 +02:00 |
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scrawl
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382fa6ac68
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fixes
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2012-03-25 22:53:00 +02:00 |
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scrawl
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53d4be5cf6
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object pickup should work everywhere
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2012-03-25 20:52:56 +02:00 |
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scrawl
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9d30a139cc
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added api
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2012-03-24 20:41:23 +01:00 |
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scrawl
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e212a32350
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bugfix
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2012-03-24 18:38:58 +01:00 |
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scrawl
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743ea0c9be
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use hardware occlusion query for sun glare effect
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2012-03-24 17:59:26 +01:00 |
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scrawl
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f4898539e9
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added some code that doesn't do anything yet, waiting for ogre 1.8
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2012-03-24 13:06:01 +01:00 |
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