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140 lines
4.4 KiB
C++
140 lines
4.4 KiB
C++
#include "occlusionquery.hpp"
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#include <OgreRenderSystem.h>
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#include <OgreRoot.h>
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#include <OgreBillboardSet.h>
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using namespace MWRender;
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using namespace Ogre;
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OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
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mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mActiveQuery(0), mDoQuery(0), mSunVisibility(0)
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{
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mRendering = renderer;
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mSunNode = sunNode;
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try {
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RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
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mSunTotalAreaQuery = renderSystem->createHardwareOcclusionQuery();
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mSunVisibleAreaQuery = renderSystem->createHardwareOcclusionQuery();
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mSupported = (mSunTotalAreaQuery != 0) && (mSunVisibleAreaQuery != 0);
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}
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catch (Ogre::Exception e)
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{
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mSupported = false;
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}
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if (!mSupported)
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{
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std::cout << "Hardware occlusion queries not supported." << std::endl;
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return;
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}
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// This means that everything up to RENDER_QUEUE_MAIN can occlude the objects that are tested
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const int queue = RENDER_QUEUE_MAIN+1;
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MaterialPtr matBase = MaterialManager::getSingleton().getByName("BaseWhiteNoLighting");
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MaterialPtr matQueryArea = matBase->clone("QueryTotalPixels");
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matQueryArea->setDepthWriteEnabled(false);
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matQueryArea->setColourWriteEnabled(false);
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matQueryArea->setDepthCheckEnabled(false); // Not occluded by objects
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MaterialPtr matQueryVisible = matBase->clone("QueryVisiblePixels");
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matQueryVisible->setDepthWriteEnabled(false);
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matQueryVisible->setColourWriteEnabled(false);
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matQueryVisible->setDepthCheckEnabled(true); // Occluded by objects
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mBBQueryTotal = mRendering->getScene()->createBillboardSet(1);
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mBBQueryTotal->setDefaultDimensions(150, 150);
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mBBQueryTotal->createBillboard(Vector3::ZERO);
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mBBQueryTotal->setMaterialName("QueryTotalPixels");
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mBBQueryTotal->setRenderQueueGroup(queue);
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mSunNode->attachObject(mBBQueryTotal);
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mBBQueryVisible = mRendering->getScene()->createBillboardSet(1);
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mBBQueryVisible->setDefaultDimensions(150, 150);
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mBBQueryVisible->createBillboard(Vector3::ZERO);
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mBBQueryVisible->setMaterialName("QueryVisiblePixels");
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mBBQueryVisible->setRenderQueueGroup(queue);
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mSunNode->attachObject(mBBQueryVisible);
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mRendering->getScene()->addRenderObjectListener(this);
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mDoQuery = true;
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}
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OcclusionQuery::~OcclusionQuery()
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{
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RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
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if (mSunTotalAreaQuery) renderSystem->destroyHardwareOcclusionQuery(mSunTotalAreaQuery);
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if (mSunVisibleAreaQuery) renderSystem->destroyHardwareOcclusionQuery(mSunVisibleAreaQuery);
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}
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bool OcclusionQuery::supported()
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{
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return mSupported;
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}
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void OcclusionQuery::notifyRenderSingleObject(Renderable* rend, const Pass* pass, const AutoParamDataSource* source,
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const LightList* pLightList, bool suppressRenderStateChanges)
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{
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if (!mSupported) return;
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// The following code activates and deactivates the occlusion queries
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// so that the queries only include the rendering of their intended targets
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// Close the last occlusion query
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// Each occlusion query should only last a single rendering
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if (mActiveQuery != NULL)
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{
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mActiveQuery->endOcclusionQuery();
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mActiveQuery = NULL;
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}
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// Open a new occlusion query
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if (mDoQuery == true)
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{
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if (rend == mBBQueryTotal)
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mActiveQuery = mSunTotalAreaQuery;
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else if (rend == mBBQueryVisible)
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mActiveQuery = mSunVisibleAreaQuery;
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if (mActiveQuery != NULL)
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{
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mActiveQuery->beginOcclusionQuery();
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}
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}
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}
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void OcclusionQuery::update()
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{
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if (!mSupported) return;
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// Stop occlusion queries until we get their information
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// (may not happen on the same frame they are requested in)
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mDoQuery = false;
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if (!mSunTotalAreaQuery->isStillOutstanding() && !mSunVisibleAreaQuery->isStillOutstanding())
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{
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unsigned int totalPixels;
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unsigned int visiblePixels;
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mSunTotalAreaQuery->pullOcclusionQuery(&totalPixels);
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mSunVisibleAreaQuery->pullOcclusionQuery(&visiblePixels);
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if (totalPixels == 0)
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{
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// probably outside of the view frustum
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mSunVisibility = 0;
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}
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else
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{
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mSunVisibility = float(visiblePixels) / float(totalPixels);
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if (mSunVisibility > 1) mSunVisibility = 1;
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}
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mDoQuery = true;
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}
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}
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