1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-29 18:32:36 +00:00

26703 Commits

Author SHA1 Message Date
Evil Eye
3660d5cc4c Reduce code duplication in getting the shield model 2021-11-01 19:33:29 +01:00
psi29a
8c06558cf8 Merge branch '6375' into 'master'
Fix regression #6375

Closes #6375

See merge request OpenMW/openmw!1331
2021-10-31 12:07:44 +00:00
Bo Svensson
b9911da4c7
applies lightMask (#3201)
With this PR we apply `lightMask` to a `Transform` node we create specifically for a light. This mask will allow us to stop traversing such nodes sooner and avoid costly processing associated with `Transform` nodes in the cull visitor.
2021-10-31 13:03:42 +01:00
Bo Svensson
d88d006984
fixes getViewDistance (#3207)
I have been informed by @akortunov that my addition of `Groundcover::getViewDistance` is not working in some cases. Investigations revealed that some `ViewData` code interacting with my additions had been quite thoroughly optimised in a way that was not sufficiently documented and interfered with the new feature. With this PR we repair `getViewDistance` while preserving such optimisations and add a necessary comment to avoid issues in the future. In addition, we now rebuild views when the global `mViewDistance` changes.
2021-10-31 12:59:34 +01:00
Evil Eye
3c40935ec1 Fix regression #6375 2021-10-31 11:57:33 +01:00
Bo Svensson
356e9d7cf0
refactors osg::Callback virtual inheritance (#3200)
With this PR we refactor `SceneUtil::KeyframeController` not to require `virtual osg::Callback` inheritance. I suppose such `virtual` overhead is not justified here because it negatively impacts many other classes we derive from `osg::Callback`.
2021-10-30 22:43:18 +02:00
psi29a
4c81518abb Merge branch 'puddle' into 'master'
Give each reflect and spell absorption effect a chance to apply

Closes #6255 and #6253

See merge request OpenMW/openmw!1279
2021-10-30 19:26:32 +00:00
psi29a
3eb6b658c6 Merge branch 'setpos_strikes_back' into 'master'
#6292 unbreak scripted spells

See merge request OpenMW/openmw!1324
2021-10-30 18:50:02 +00:00
psi29a
740045f7d6 Merge branch 'test_compiler' into 'master'
Add unit tests for the mwscript compiler

See merge request OpenMW/openmw!1325
2021-10-30 18:41:15 +00:00
psi29a
15cb9f886c Merge branch 'launcher_omwscripts' into 'master'
Support *.omwscripts in openmw-launcher

See merge request OpenMW/openmw!1329
2021-10-30 18:10:09 +00:00
Bo Svensson
1329f22186
refactors MWWorld::Store maps (#3197)
With this PR we clean up `MWWorld::Store` maps according to the approach of PR #3184.
2021-10-30 19:27:57 +02:00
Bo Svensson
7d34149adc
consolidates createUnlitMaterial (#3203)
With this PR we remove a few duplicate lines of code by adding a parameter to `createUnlitMaterial`.
2021-10-30 19:19:58 +02:00
Bo Svensson
7e6533f0f3
refactors screenshot360 (#3202)
With this PR we refactor screenshot360 not to manually adjust node masks.
2021-10-30 19:10:16 +02:00
Evil Eye
ae08f942d5 Test binary operators 2021-10-30 12:23:14 +02:00
Evil Eye
3c5a50cf90 Add issues from Redmine 2021-10-30 12:09:02 +02:00
Evil Eye
319d30fb85 Add AddTopic testing 2021-10-30 10:42:11 +02:00
Evil Eye
b3208f4066 Add more issues and a forum thread 2021-10-30 10:42:10 +02:00
Evil Eye
8e0dfe3a8a Add tests for more issues 2021-10-30 10:42:10 +02:00
Evil Eye
b2cdbe2e61 Add tests for certain issues 2021-10-30 10:42:10 +02:00
Evil Eye
3dada0796a Validate integer math 2021-10-30 10:42:10 +02:00
Evil Eye
f027acf575 Move boilerplate to separate file 2021-10-30 10:42:09 +02:00
Evil Eye
be759e576a Be sure to verify the opcode got executed 2021-10-30 10:42:09 +02:00
Evil Eye
6ad8549163 Allow validation of constant arguments 2021-10-30 10:42:09 +02:00
Evil Eye
e1ac871672 Start adding compiler tests 2021-10-30 10:42:08 +02:00
elsid
a78dee740a Merge branch 'dead_code' into 'master'
remove dead code and fix changelog entry

See merge request OpenMW/openmw!1330
2021-10-30 03:05:54 +00:00
glassmancody.info
f0eb068e4b remove dead code and fix changelog entry 2021-10-29 18:50:04 -07:00
fredzio
68f4c336ce Rework again SetPos command to make more mods work.
Previous version skipped collision the frame immediately after a call to SetPos. It worked for one-off calls (teleports for instance) and continuous call along a pre-defined path (scenic travel). However, in the case of mod which uses SetPos to simulate a player-controlled movement, it is equivalent to using tcl.
Solution:
1/ skip update of mPosition and  mPreviousPosition to avoid janky interpolation
2/ use back plain moveObject() instead of moveObjectBy() since we don't want physics simulation
3/ rework a little bit waterwalking influence on coordinate because of 1/
2021-10-29 23:20:17 +02:00
Petr Mikheev
37386f417e Support *.omwscripts in openmw-launcher 2021-10-29 20:09:47 +02:00
psi29a
e3cfe5d35a Merge branch 'backproj' into 'master'
Move the projectile simulation to the background thread

See merge request OpenMW/openmw!1276
2021-10-29 12:52:41 +00:00
psi29a
b189282ba1 Merge branch 'compile_no_evil' into 'master'
Remove dead code

See merge request OpenMW/openmw!1327
2021-10-29 12:51:20 +00:00
psi29a
34b63bf142 Merge branch 'omwscripts' into 'master'
Change format of "*.omwscripts" files

See merge request OpenMW/openmw!1271
2021-10-29 12:49:49 +00:00
Evil Eye
9b565c4cf9 Remove dead code 2021-10-28 22:16:43 +02:00
Bret Curtis
00356e4683
Merge pull request #3187 from OpenMW/silence_deprecated_opengl_on_mac_we_know
Silence all opengl deprecation warnings for MacOS
2021-10-28 00:05:50 +02:00
Bret Curtis
fa5581942e
Update CMakeLists.txt 2021-10-27 23:54:04 +02:00
Bret Curtis
1a51c6eb5d
Update CMakeLists.txt 2021-10-27 23:40:54 +02:00
psi29a
b3f84df43c Merge branch 'sky_shaders' into 'master'
Sky shaders

See merge request OpenMW/openmw!1057
2021-10-27 20:25:40 +00:00
fredzio
3750eb9cd8 Move Projectile simulation to the background thread. 2021-10-27 22:17:06 +02:00
fredzio
a245981e4e Make interpolateMovement works with PtrHolder instead of Actor 2021-10-27 22:05:19 +02:00
fredzio
ad7a810a62 Unify interface for Actor and Projectile 2021-10-27 22:03:04 +02:00
Frederic Chardon
5009b66ef5 Use std::variant in the physics simulation for the different types of objects. For now only support only for actors. 2021-10-27 22:02:46 +02:00
psi29a
fb3675d523 Merge branch 'improved_toggleworld' into 'master'
Improved toggle world (#6364)

See merge request OpenMW/openmw!1320
2021-10-27 18:00:56 +00:00
glassmancody.info
e436147c10 improved toggle world 2021-10-27 09:16:01 -07:00
Bret Curtis
cd358ce1f9
Update CMakeLists.txt 2021-10-27 11:48:17 +02:00
Bret Curtis
299f8c3fe7
Merge pull request #3198 from akortunov/master
Early out from LOS check when source and target is the same
2021-10-27 11:28:03 +02:00
Andrei Kortunov
3ee6657768 Early out from LOS check when source and target is the same (bug 5913) 2021-10-27 10:01:06 +04:00
Petr Mikheev
dd96eba2b0 Update OpenMW Lua docs 2021-10-26 21:52:42 +02:00
Petr Mikheev
95faeaa9c1 Fix: after reloadlua call onActive for all active scripts 2021-10-26 21:52:42 +02:00
Petr Mikheev
19a0fde278 Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts) 2021-10-26 21:52:42 +02:00
Petr Mikheev
47c89567fb Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
Petr Mikheev
4ec7f0625e Store Lua timers in std::map rather than in sol::table. 2021-10-26 21:32:48 +02:00