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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-18 13:12:50 +00:00

33492 Commits

Author SHA1 Message Date
AnyOldName3
322a378907 Load correct config files in the wizard 2024-02-28 00:49:15 +00:00
AnyOldName3
f476301670 There's no such thing as the global data directory
That's what resources/vfs is for.
2024-02-27 14:11:48 +00:00
AnyOldName3
7d28788aee data-local is already unquoted when it's read 2024-02-27 02:14:31 +00:00
AnyOldName3
dbdecfe94b Use approved safety comment for path escaping explanation
I thought I'd got this one already
2024-02-27 01:41:12 +00:00
AnyOldName3
90966ecc47 Handle replace= lines properly in the launcher 2024-02-27 01:39:49 +00:00
AnyOldName3
626f438dcc Make builtin.omwscripts actually mandatory
Previously it was quasi-mandatory - lots of things would add it, e.g. when running openmw through the CS, but it could technically be disabled.

Now it's treated like the resources/vfs directory and implicitly added by the engine etc.
2024-02-27 01:09:46 +00:00
AnyOldName3
357bf3db61 Load all config files 2024-02-25 14:01:20 +00:00
Evil Eye
595e42ae43 Merge branch 'lua_death_finished' into 'master'
Add a Lua function to check if actor's death is finished

See merge request OpenMW/openmw!3901
2024-02-24 10:31:15 +00:00
Evil Eye
82c92a9a6c Merge branch 'bookart-is-textures-too' into 'master'
Consider bookart a valid prefix for regular textures and vice versa

Closes #7535

See merge request OpenMW/openmw!3342
2024-02-24 10:31:13 +00:00
AnyOldName3
3fbd97ffc8 Remove unused <vector> header 2024-02-23 12:48:39 +00:00
Alexei Kotov
6d35b626cf Merge branch 'fix_components_property' into 'master'
Set components property after it is defined

See merge request OpenMW/openmw!3899
2024-02-23 12:41:36 +00:00
Alexei Kotov
cd4845ff08 Merge branch 'ingame_text' into 'master'
Improve in-game text

See merge request OpenMW/openmw!3894
2024-02-23 12:37:21 +00:00
Abdu Sharif
83ab028bef Improve in-game text 2024-02-23 12:37:20 +00:00
Alexei Kotov
89d856d03e Merge branch 'use_is_directory_member' into 'master'
Use is_directory member function

See merge request OpenMW/openmw!3897
2024-02-23 12:36:40 +00:00
psi29a
f307e7acc7 Merge branch 'well-that-was-really-dumb' into 'master'
Actually use the plane distances we just computed

Closes #7844

See merge request OpenMW/openmw!3898
2024-02-23 08:14:55 +00:00
psi29a
717f1c9870 Merge branch 'floatingpoint' into 'master'
CharacterController: rework movement queueing logic (#7835)

Closes #7835

See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
AnyOldName3
6406095bfb s p a n 2024-02-23 01:34:01 +00:00
AnyOldName3
1717e696b1 Format before clang notices and sends me an angry email 2024-02-23 00:06:51 +00:00
AnyOldName3
db5a43db30 Allow top-level prefix to be found in the middle of a path 2024-02-23 00:04:48 +00:00
psi29a
e4a9e83609 Merge branch 'disable-shadows-properly-properly' into 'master'
Affect correct texture units when disabling shadows for stateset

Closes #7838

See merge request OpenMW/openmw!3891
2024-02-22 18:05:48 +00:00
psi29a
a6c9e63520 Merge branch 'nojumpallowed' into 'master'
Reduce false-positive jumping events (#7833)

Closes #7833

See merge request OpenMW/openmw!3869
2024-02-22 18:05:07 +00:00
Andrei Kortunov
7c4b42ab2a Add a Lua function to check if actor's death is finished 2024-02-22 19:06:15 +04:00
elsid
38990b1fd2
Set components property after it is defined 2024-02-22 11:15:39 +01:00
psi29a
35f547ad7c Merge branch 'fatstacks' into 'master'
Allow the NAM9 field to be used if COUN is omitted

Closes #7836

See merge request OpenMW/openmw!3889
2024-02-22 08:10:59 +00:00
psi29a
99d0fc6f75 Merge branch 'fix_controller_controls_cam' into 'master'
Fix player looking/controls via controller

See merge request OpenMW/openmw!3890
2024-02-22 08:10:01 +00:00
psi29a
518f34c869 Merge branch 'bsa_archive' into 'master'
Cleanup and optimize BSA archives code

See merge request OpenMW/openmw!3876
2024-02-22 08:02:12 +00:00
AnyOldName3
f27564ec78 Actually use the plane distances we just computed
We don't get any of the speedup if we don't do this.

We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.

Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
2024-02-22 00:16:41 +00:00
elsid
c2ac1ce046
Use is_directory member function
To reduce the number of syscalls.
2024-02-21 22:03:15 +01:00
psi29a
56596e7589 Merge branch 'fix_menu_docs' into 'master'
Fix Documentation for core.sendMenuEvent to be listed under types.Player

See merge request OpenMW/openmw!3871
2024-02-21 14:00:54 +00:00
psi29a
bc873d2869 Merge branch 'equipment' into 'master'
Lua docs: equipment -> getEquipment

See merge request OpenMW/openmw!3892
2024-02-21 13:59:59 +00:00
AnyOldName3
fdd88fd295 c h a n g e l o g 2024-02-21 13:30:09 +00:00
psi29a
7a8b27736e Merge branch 'fix_benchmark_warning' into 'master'
Update google benchmark to 1.8.3 and fix related warnings

See merge request OpenMW/openmw!3877
2024-02-21 10:22:01 +00:00
psi29a
097fad352f Merge branch 'wtf-even-is-force-shaders' into 'master'
Clarify shaders documentation

See merge request OpenMW/openmw!3860
2024-02-21 10:21:54 +00:00
psi29a
acb72c9e7e Merge branch 'changelog' into 'master'
Add missing .49 changelog entries

See merge request OpenMW/openmw!3888
2024-02-21 10:18:18 +00:00
Alexei Kotov
4ca3b83ecb Lua docs: equipment -> getEquipment 2024-02-21 09:07:00 +03:00
Alexei Kotov
8ecf1a116a Add missing .49 changelog entries 2024-02-21 09:04:22 +03:00
Alexei Kotov
93bb67a08f Merge branch 'launcher_fixes' into 'master'
Minor launcher improvements

Closes #7843

See merge request OpenMW/openmw!3887
2024-02-21 05:51:27 +00:00
Zackhasacat
d96340c902 Return to original order 2024-02-20 23:42:27 -06:00
Zackhasacat
fc55b87664 Put it in the right place, again 2024-02-20 23:38:49 -06:00
AnyOldName3
3335ccbc32 Capitulate 2024-02-20 23:51:42 +00:00
AnyOldName3
8c92f6ee87 Make uniform a signed int again 2024-02-20 23:10:23 +00:00
AnyOldName3
d282fdb77a Eliminate unused uniform 2024-02-20 23:10:03 +00:00
AnyOldName3
132c43affa Fix warning
Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code.
2024-02-20 22:14:13 +00:00
AnyOldName3
7391bf2814 Fix OpenGL errors
There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP.
2024-02-20 21:23:23 +00:00
AnyOldName3
535c5e328a Affect correct texture units when disabling shadows for stateset
Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.

I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811, and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
uramer
d7bd50e45f Only set controls.jump to true for one frame when jumping 2024-02-20 20:20:38 +01:00
Zackhasacat
b4c5a2777a Rename var 2024-02-20 13:20:09 -06:00
Zackhasacat
ccb506385f Fix player looking/controls 2024-02-20 13:07:44 -06:00
Evil Eye
254b533512 Allow the NAM9 field to be used if COUN is omitted 2024-02-20 20:04:28 +01:00
Andrei Kortunov
3971abf5e6 Minor launcher improvements (feature 7843) 2024-02-20 14:02:59 +04:00