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Merge branch 'fix_controller_controls_cam' into 'master'
Fix player looking/controls via controller See merge request OpenMW/openmw!3890
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@ -220,14 +220,14 @@ namespace MWInput
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};
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// Only actually turn player when we're not in vanity mode
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bool controls = MWBase::Environment::get().getInputManager()->getControlSwitch("playercontrols");
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if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && controls)
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bool playerLooking = MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking");
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if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && playerLooking)
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{
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MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
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player.yaw(-rot[2]);
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player.pitch(-rot[0]);
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}
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else if (!controls)
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else if (!playerLooking)
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MWBase::Environment::get().getWorld()->disableDeferredPreviewRotation();
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MWBase::Environment::get().getInputManager()->resetIdleTime();
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