AnyOldName3
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229cc9696f
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Make updating global shader defines update shaders.
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2017-12-17 01:57:53 +00:00 |
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AnyOldName3
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617473c7da
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Force near plane out further for LiSpSM projection
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2017-12-12 18:06:20 +00:00 |
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Miloslav Číž
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37aa761283
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Change spherical screenshot filtering to nearest
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2017-12-01 21:47:26 +01:00 |
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AnyOldName3
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4612597877
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Switch to insert_or_assign semantics when adding shadow defines to the global shader defines.
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2017-11-22 20:54:39 +00:00 |
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AnyOldName3
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98cd9fc144
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Add preliminary support for global shader defines.
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2017-11-22 20:07:07 +00:00 |
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Miloslav Číž
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df61a30259
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preincrement
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2017-11-16 23:20:24 +01:00 |
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Miloslav Číž
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ddbf6c162f
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use linear filtering for the cubemap
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2017-11-16 22:43:41 +01:00 |
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Miloslav Číž
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fc507c66f7
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remove no longer needed stuff
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2017-11-16 22:17:00 +01:00 |
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Miloslav Číž
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3ae5310567
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use loading screen to freeze the screen
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2017-11-16 22:08:33 +01:00 |
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Miloslav Číž
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2b5f147545
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allow non-power-of-2 sized cubemaps
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2017-11-16 20:06:34 +01:00 |
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Miloslav Číž
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bccff768ff
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select closest power of 2 resolution for the cubemap
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2017-11-16 13:41:09 +01:00 |
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Miloslav Číž
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56c74fb96f
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add scene switch node
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2017-11-16 12:46:46 +01:00 |
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Miloslav Číž
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1a4f351e3d
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move camera freeze code
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2017-11-16 12:17:52 +01:00 |
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Miloslav Číž
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af38d3a47d
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get rid of sphericalscreenshot class
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2017-11-15 17:01:16 +01:00 |
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Miloslav Číž
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226fb9c26b
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render cubemaps in OGL coordinates
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2017-11-15 16:07:01 +01:00 |
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Miloslav Číž
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1c3d45f641
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dirty 360 screenshot GPU setup
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2017-11-15 15:20:59 +01:00 |
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Miloslav Číž
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823218bb61
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freeze screen during screenshot taking
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2017-11-14 18:23:12 +01:00 |
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Miloslav Číž
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511a5686da
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planet mapping adjustment
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2017-11-11 15:10:54 +01:00 |
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Miloslav Číž
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4fc532d873
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reference screenshot settings only from one place
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2017-11-11 14:32:28 +01:00 |
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Miloslav Číž
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525f8b4d8e
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get rid of special key for 360 screenshot
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2017-11-11 13:51:42 +01:00 |
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Miloslav Číž
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1f49612ca3
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enable water effects for 360 screenshots
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2017-11-10 19:18:16 +01:00 |
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Miloslav Číž
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319ed2f9b8
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disable 360 screenshots in vanity/preview mode
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2017-11-10 15:23:44 +01:00 |
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Miloslav Číž
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497b33e403
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small corrections
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2017-11-10 14:28:09 +01:00 |
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Miloslav Číž
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9ab3a0c44b
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set cubemap width differently
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2017-11-10 11:16:25 +01:00 |
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Miloslav Číž
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5baff05bac
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add cubemap mapping
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2017-11-10 10:50:28 +01:00 |
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Miloslav Číž
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5a07d135ae
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add settings for cubemap size
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2017-11-10 10:34:46 +01:00 |
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Miloslav Číž
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1b184d8716
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correct player mask
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2017-11-09 23:09:13 +01:00 |
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Miloslav Číž
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e54c0a90fa
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fix mirrored spherical screenshots
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2017-11-09 21:14:02 +01:00 |
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Miloslav Číž
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d763e9fe46
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add settings for spherical screenshots
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2017-11-09 20:25:29 +01:00 |
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Miloslav Číž
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8f32114025
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segfault fix
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2017-11-09 18:26:27 +01:00 |
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Miloslav Číž
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d4fd08a63f
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save 360 screenshots in the configured directory
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2017-11-09 16:49:46 +01:00 |
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Miloslav Číž
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f60840754f
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disable water effects for spherical screenshots
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2017-11-09 14:44:42 +01:00 |
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Miloslav Číž
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5698d70806
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small planet mapping
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2017-11-08 12:58:27 +01:00 |
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Miloslav Číž
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5f36518181
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spherical mapping
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2017-11-08 09:15:45 +01:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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Miloslav Číž
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4761a3d98b
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dirty cylindrical projection
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2017-11-07 22:13:05 +01:00 |
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Miloslav Číž
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3be9e2ee95
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make spherical screenshot class
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2017-11-07 19:47:36 +01:00 |
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AnyOldName3
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09b02c307a
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Merge from base branch
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2017-11-07 16:34:51 +00:00 |
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Miloslav Číž
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5afe02505b
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hide player in first person 360 screenshot
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2017-11-07 16:12:31 +01:00 |
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Miloslav Číž
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ce55d7c2f5
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basic cubemap rendering
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2017-11-07 15:02:01 +01:00 |
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Miloslav Číž
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7feba7e498
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basic setup for 360 screenshots
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2017-11-07 13:07:11 +01:00 |
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AnyOldName3
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56fa33af66
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Enable parallel split shadow maps
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2017-11-07 00:32:04 +00:00 |
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AnyOldName3
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7a03ad6558
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Switch to a tidier way of disabling the correct texture unit
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2017-11-05 14:46:03 +00:00 |
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AnyOldName3
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3f63ebce77
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Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
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2017-11-05 14:37:36 +00:00 |
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scrawl
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ceaf0ee409
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Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
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2017-10-31 21:21:05 +01:00 |
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scrawl
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d0866d1b3c
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Revert change to node mask that appears to not serve any purpose
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2017-10-31 20:21:54 +01:00 |
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AnyOldName3
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ef8a7d1cb9
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-26 23:40:05 +01:00 |
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Miloslav Číž
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3731e20228
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fix rain ripple regression
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2017-10-24 14:12:41 +02:00 |
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AnyOldName3
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2a90dff388
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-19 15:06:49 +01:00 |
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Miloslav Číž
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8a1e0e74fd
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update uniform from one place
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2017-10-17 09:59:53 +02:00 |
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