psi29a
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e37860c1dc
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Cherry pick 'openmw-48-stereo-fixes' into 'master'
Openmw 48 stereo fixes
See merge request OpenMW/openmw!2815
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2023-03-12 22:20:23 +01:00 |
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Cody Glassman
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fb5979312f
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fix sunglare flash, make sure all bound render targets have color masks set
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2023-02-25 15:14:01 -08:00 |
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elsid
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843753da14
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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psi29a
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b551e69b6f
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#5534 remove OSG 3.4 support and require at least 3.6.5 support
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2022-08-09 21:07:28 +00:00 |
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Mads Buvik Sandvei
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b277fa48c7
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Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
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2022-07-11 17:27:05 +02:00 |
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Mads Buvik Sandvei
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b0e4c7e76a
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[Postprocessing] Stereo integration
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2022-06-21 15:55:06 +00:00 |
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cody glassman
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04843fed6d
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
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madsbuvi
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79577f37de
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Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
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2022-04-29 17:35:24 +02:00 |
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glassmancody.info
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2c52695361
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fix regression where LEQUAL was used instead of LESS for depth function
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2022-01-04 12:23:37 -08:00 |
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glassmancody.info
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44d5c96183
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sunglare fix
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2021-11-22 17:35:00 -08:00 |
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Cody Glassman
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d85f772269
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
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Bo Svensson
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7d34149adc
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consolidates createUnlitMaterial (#3203)
With this PR we remove a few duplicate lines of code by adding a parameter to `createUnlitMaterial`.
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2021-10-30 19:19:58 +02:00 |
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glassmancody.info
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f0eb068e4b
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remove dead code and fix changelog entry
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2021-10-29 18:50:04 -07:00 |
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glassmancody.info
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ba4f1921ab
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overrides
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2021-10-25 15:04:55 -07:00 |
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glassmancody.info
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1e40d27318
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introduce sky shaders
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2021-10-23 17:53:38 -07:00 |
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