mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-15 00:40:02 +00:00
#5534 remove OSG 3.4 support and require at least 3.6.5 support
This commit is contained in:
parent
bb9884c024
commit
b551e69b6f
@ -157,6 +157,7 @@
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Feature #2766: Warn user if their version of Morrowind is not the latest.
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Feature #2780: A way to see current OpenMW version in the console
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Feature #2858: Add a tab to the launcher for handling datafolders
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Feature #3180: Support uncompressed colour-mapped TGA files
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Feature #3245: Grid and angle snapping for the OpenMW-CS
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Feature #3616: Allow Zoom levels on the World Map
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Feature #4067: Post Processing
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@ -203,6 +204,7 @@
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Feature #6867: Add a way to localize hardcoded strings in GUI
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Feature #6888: Add switch for armor degradation fix
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Feature #6925: Allow to use a mouse wheel to rotate a head in the race selection menu
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Task #5534: Remove support for OSG 3.4
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Task #6161: Refactor Sky to use shaders and be GLES/GL3 friendly
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Task #6162: Refactor GUI to use shaders and to be GLES and GL3+ friendly
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Task #6435: Add support for MSVC 2022
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@ -407,10 +407,7 @@ if(NOT HAVE_STDINT_H)
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endif()
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if(OPENMW_USE_SYSTEM_OSG)
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find_package(OpenSceneGraph 3.4.0 REQUIRED ${USED_OSG_COMPONENTS})
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if (${OPENSCENEGRAPH_VERSION} VERSION_GREATER 3.6.2 AND ${OPENSCENEGRAPH_VERSION} VERSION_LESS 3.6.5)
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message(FATAL_ERROR "OpenSceneGraph version ${OPENSCENEGRAPH_VERSION} has critical regressions which cause crashes. Please upgrade to 3.6.5 or later. We strongly recommend using the tip of the official 'OpenSceneGraph-3.6' branch or the tip of '3.6' OpenMW/osg (OSGoS).")
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endif()
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find_package(OpenSceneGraph 3.6.5 REQUIRED ${USED_OSG_COMPONENTS}) # Bump to 3.6.6 when released
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if(OSG_STATIC)
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find_package(OSGPlugins REQUIRED COMPONENTS ${USED_OSG_PLUGINS})
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@ -12,7 +12,6 @@
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#include <osgViewer/ViewerEventHandlers>
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#include <osg/LightModel>
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#include <osg/Material>
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#include <osg/Version>
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#include <components/debug/debuglog.hpp>
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#include <components/resource/scenemanager.hpp>
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@ -97,14 +96,6 @@ RenderWidget::~RenderWidget()
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try
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{
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CompositeViewer::get().removeView(mView);
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#if OSG_VERSION_LESS_THAN(3,6,5)
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// before OSG 3.6.4, the default font was a static object, and if it wasn't attached to the scene when a graphics context was destroyed, it's program wouldn't be released.
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// 3.6.4 moved it into the object cache, which meant it usually got released, but not here.
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// 3.6.5 improved cleanup with osgViewer::CompositeViewer::removeView so it more reliably released associated state for objects in the object cache.
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osg::ref_ptr<osg::GraphicsContext> graphicsContext = mView->getCamera()->getGraphicsContext();
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osgText::Font::getDefaultFont()->releaseGLObjects(graphicsContext->getState());
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#endif
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}
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catch(const std::exception& e)
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{
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@ -146,9 +137,7 @@ CompositeViewer::CompositeViewer()
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// https://gitlab.com/OpenMW/openmw/-/issues/5481
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setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
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#if OSG_VERSION_GREATER_OR_EQUAL(3,5,5)
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setUseConfigureAffinity(false);
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#endif
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// disable the default setting of viewer.done() by pressing Escape.
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setKeyEventSetsDone(0);
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@ -7,8 +7,6 @@
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#include <boost/filesystem/fstream.hpp>
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#include <osg/Version>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgDB/WriteFile>
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@ -1032,10 +1030,8 @@ void OMW::Engine::go()
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mViewer = new osgViewer::Viewer;
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mViewer->setReleaseContextAtEndOfFrameHint(false);
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#if OSG_VERSION_GREATER_OR_EQUAL(3,5,5)
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// Do not try to outsmart the OS thread scheduler (see bug #4785).
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mViewer->setUseConfigureAffinity(false);
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#endif
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mEnvironment.setFrameRateLimit(Settings::Manager::getFloat("framerate limit", "Video"));
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@ -1,12 +1,10 @@
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#include "loadingscreen.hpp"
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#include <array>
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#include <condition_variable>
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#include <osgViewer/Viewer>
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#include <osg/Texture2D>
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#include <osg/Version>
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#include <MyGUI_ScrollBar.h>
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#include <MyGUI_Gui.h>
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@ -305,12 +303,8 @@ namespace MWGui
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mCopyFramebufferToTextureCallback = new CopyFramebufferToTextureCallback(mTexture);
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}
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#if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 10)
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mViewer->getCamera()->removeInitialDrawCallback(mCopyFramebufferToTextureCallback);
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mViewer->getCamera()->addInitialDrawCallback(mCopyFramebufferToTextureCallback);
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#else
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mViewer->getCamera()->setInitialDrawCallback(mCopyFramebufferToTextureCallback);
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#endif
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mCopyFramebufferToTextureCallback->reset();
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mSplashImage->setBackgroundImage("");
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@ -12,7 +12,6 @@
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#include <osg/ColorMask>
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#include <osg/BlendFunc>
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#include <osg/AlphaFunc>
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#include <osg/Version>
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#include <osg/observer_ptr>
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#include <osg/PositionAttitudeTransform>
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@ -855,12 +854,8 @@ namespace MWRender
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osg::ref_ptr<osg::OcclusionQueryNode> oqn = new osg::OcclusionQueryNode;
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oqn->setQueriesEnabled(true);
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#if OSG_VERSION_GREATER_OR_EQUAL(3, 6, 5)
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// With OSG 3.6.5, the method of providing user defined query geometry has been completely replaced
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osg::ref_ptr<osg::QueryGeometry> queryGeom = new osg::QueryGeometry(oqn->getName());
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#else
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osg::ref_ptr<osg::QueryGeometry> queryGeom = oqn->getQueryGeometry();
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#endif
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// Make it fast! A DYNAMIC query geometry means we can't break frame until the flare is rendered (which is rendered after all the other geometry,
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// so that would be pretty bad). STATIC should be safe, since our node's local bounds are static, thus computeBounds() which modifies the queryGeometry
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@ -881,9 +876,7 @@ namespace MWRender
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// Still need a proper bounding sphere.
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oqn->setInitialBound(queryGeom->getBound());
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#if OSG_VERSION_GREATER_OR_EQUAL(3, 6, 5)
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oqn->setQueryGeometry(queryGeom.release());
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#endif
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osg::StateSet* queryStateSet = new osg::StateSet;
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if (queryVisible)
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70
appveyor.yml
70
appveyor.yml
@ -1,70 +0,0 @@
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version: "{build}"
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branches:
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only:
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- master
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- /openmw-.*$/
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- appveyor
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environment:
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matrix:
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- msvc: 2017
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APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
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- msvc: 2019
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APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
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platform:
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- x64
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configuration:
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# - Debug
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- Release
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# - RelWithDebInfo
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# We want the git revision for versioning,
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# so shallow clones don't work.
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clone_depth: 1
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cache:
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- C:\projects\openmw\deps\Bullet-2.89-msvc2017-win64-double.7z
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- C:\projects\openmw\deps\MyGUI-3.4.1-msvc2017-win64.7z
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- C:\projects\openmw\deps\MyGUI-3.4.1-msvc2019-win64.7z
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- C:\projects\openmw\deps\OSGoS-3.6.5-b02abe2-msvc2017-win64.7z
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- C:\projects\openmw\deps\OSGoS-3.6.5-b02abe2-msvc2019-win64.7z
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- C:\projects\openmw\deps\ffmpeg-4.2.2-dev-win64.zip
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- C:\projects\openmw\deps\ffmpeg-4.2.2-win64.zip
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- C:\projects\openmw\deps\OpenAL-Soft-1.20.1.zip
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- C:\projects\openmw\deps\SDL2-2.0.18.zip
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clone_folder: C:\projects\openmw
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install:
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- set PATH=C:\Program Files\Git\mingw64\bin;%PATH%
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before_build:
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- cmd: git submodule update --init --recursive
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- cmd: sh %APPVEYOR_BUILD_FOLDER%\CI\before_script.msvc.sh -c %configuration% -p %PLATFORM% -v %msvc% -V -i %APPVEYOR_BUILD_FOLDER%\install
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build_script:
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- cmd: if %PLATFORM%==x64 set build=MSVC%msvc%_64
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- cmd: msbuild %build%\OpenMW.sln /t:Build /p:Configuration=%configuration% /m:2 /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
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- cmd: cmake --install %build% --config %configuration%
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after_build:
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- cmd: if %PLATFORM%==x64 7z a OpenMW_MSVC%msvc%_%platform%_%appveyor_pull_request_number%_%appveyor_pull_request_head_commit%.zip %APPVEYOR_BUILD_FOLDER%\install -xr"!*.pdb"
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#- cmd: if %PLATFORM%==x64 7z a OpenMW_MSVC%msvc%_%platform%_%appveyor_pull_request_number%_%appveyor_pull_request_head_commit%_pdb.zip %APPVEYOR_BUILD_FOLDER%\MSVC%msvc%_64\%configuration%\*.pdb
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test: off
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#notifications:
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# - provider: Email
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# to:
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# -
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# on_build_failure: true
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# on_build_status_changed: true
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artifacts:
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- path: OpenMW_MSVC%msvc%_%platform%_%appveyor_pull_request_number%_%appveyor_pull_request_head_commit%.zip
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name: OpenMW_MSVC%msvc%_%platform%_%appveyor_pull_request_number%_%appveyor_pull_request_head_commit%
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#- path: OpenMW_MSVC%msvc%_%platform%_%appveyor_pull_request_number%_%appveyor_pull_request_head_commit%_pdb.zip
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# name: OpenMW_MSVC%msvc%_%platform%_%appveyor_pull_request_number%_%appveyor_pull_request_head_commit%_pdb
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@ -3,7 +3,6 @@
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#include <limits>
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#include <optional>
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#include <osg/Version>
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#include <osg/MatrixTransform>
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#include <osg/Geometry>
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#include <osg/ValueObject>
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@ -138,7 +137,6 @@ osgParticle::Particle* ParticleSystem::createParticle(const osgParticle::Particl
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void ParticleSystem::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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osg::State & state = *renderInfo.getState();
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#if OSG_MIN_VERSION_REQUIRED(3, 5, 6)
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if(state.useVertexArrayObject(getUseVertexArrayObject()))
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{
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state.getCurrentVertexArrayState()->assignNormalArrayDispatcher();
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@ -148,9 +146,6 @@ void ParticleSystem::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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state.getAttributeDispatchers().activateNormalArray(mNormalArray);
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}
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#else
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state.Normal(0.3, 0.3, 0.3);
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#endif
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osgParticle::ParticleSystem::drawImplementation(renderInfo);
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}
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@ -8,7 +8,6 @@
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#include <osg/BufferObject>
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#include <osg/BufferIndexBinding>
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#include <osg/Endian>
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#include <osg/Version>
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#include <osg/ValueObject>
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#include <osgUtil/CullVisitor>
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@ -301,11 +300,7 @@ namespace SceneUtil
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osg::ref_ptr<osg::UniformBufferObject> ubo = new osg::UniformBufferObject;
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buffer->getData()->setBufferObject(ubo);
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#if OSG_VERSION_GREATER_OR_EQUAL(3,5,7)
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osg::ref_ptr<osg::UniformBufferBinding> ubb = new osg::UniformBufferBinding(static_cast<int>(Resource::SceneManager::UBOBinding::LightBuffer), buffer->getData(), 0, buffer->getData()->getTotalDataSize());
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#else
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osg::ref_ptr<osg::UniformBufferBinding> ubb = new osg::UniformBufferBinding(static_cast<int>(Resource::SceneManager::UBOBinding::LightBuffer), ubo, 0, buffer->getData()->getTotalDataSize());
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#endif
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stateset->setAttributeAndModes(ubb, mode);
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break;
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@ -613,11 +608,7 @@ namespace SceneUtil
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for (size_t i = 0; i < mStateSet.size(); ++i)
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{
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auto& buffer = lightManager->getUBOManager()->getLightBuffer(i);
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#if OSG_VERSION_GREATER_OR_EQUAL(3,5,7)
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osg::ref_ptr<osg::UniformBufferBinding> ubb = new osg::UniformBufferBinding(static_cast<int>(Resource::SceneManager::UBOBinding::LightBuffer), buffer->getData(), 0, buffer->getData()->getTotalDataSize());
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#else
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osg::ref_ptr<osg::UniformBufferBinding> ubb = new osg::UniformBufferBinding(static_cast<int>(Resource::SceneManager::UBOBinding::LightBuffer), buffer->getData()->getBufferObject(), 0, buffer->getData()->getTotalDataSize());
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#endif
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mStateSet[i]->setAttributeAndModes(ubb, osg::StateAttribute::ON);
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}
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}
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@ -3,8 +3,6 @@
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#include <cassert>
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#include <components/resource/scenemanager.hpp>
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#include <osg/Version>
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namespace SceneUtil
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{
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@ -189,9 +187,7 @@ void MorphGeometry::cull(osg::NodeVisitor *nv)
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positionDst->dirty();
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#if OSG_MIN_VERSION_REQUIRED(3, 5, 10)
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geom.osg::Drawable::dirtyGLObjects();
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#endif
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nv->pushOntoNodePath(&geom);
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nv->apply(geom);
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@ -13,12 +13,8 @@
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/* Modified for OpenMW */
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#include <stdlib.h>
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#include <string.h>
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#include "optimizer.hpp"
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#include <osg/Version>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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@ -37,7 +33,6 @@
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#include <osgUtil/Statistics>
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#include <osgUtil/MeshOptimizers>
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#include <typeinfo>
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#include <algorithm>
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#include <numeric>
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@ -629,22 +624,11 @@ void Optimizer::FlattenStaticTransformsVisitor::apply(osg::Node& node)
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traverse(node);
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}
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bool needvbo(const osg::Geometry* geom)
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{
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#if OSG_MIN_VERSION_REQUIRED(3,5,6)
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return true;
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#else
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return geom->getUseVertexBufferObjects();
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#endif
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}
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osg::Array* cloneArray(osg::Array* array, osg::VertexBufferObject*& vbo, const osg::Geometry* geom)
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{
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array = static_cast<osg::Array*>(array->clone(osg::CopyOp::DEEP_COPY_ALL));
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if (!vbo && needvbo(geom))
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vbo = new osg::VertexBufferObject;
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if (vbo)
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array->setVertexBufferObject(vbo);
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if (!vbo) vbo = new osg::VertexBufferObject;
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array->setVertexBufferObject(vbo);
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return array;
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}
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@ -1199,10 +1183,8 @@ osg::PrimitiveSet* clonePrimitive(osg::PrimitiveSet* ps, osg::ElementBufferObjec
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osg::DrawElements* drawElements = ps->getDrawElements();
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if (!drawElements) return ps;
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if (!ebo && needvbo(geom))
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ebo = new osg::ElementBufferObject;
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if (ebo)
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drawElements->setElementBufferObject(ebo);
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if (!ebo) ebo = new osg::ElementBufferObject;
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drawElements->setElementBufferObject(ebo);
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return ps;
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}
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@ -1808,11 +1790,8 @@ bool Optimizer::MergeGeometryVisitor::mergeGeometry(osg::Geometry& lhs,osg::Geom
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{
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// must promote to a DrawElementsUInt
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osg::DrawElementsUInt* new_primitive = new osg::DrawElementsUInt(primitive->getMode());
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if (needvbo(&lhs))
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{
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if (!ebo) ebo = new osg::ElementBufferObject;
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new_primitive->setElementBufferObject(ebo);
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}
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if (!ebo) ebo = new osg::ElementBufferObject;
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new_primitive->setElementBufferObject(ebo);
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std::copy(primitiveUByte->begin(),primitiveUByte->end(),std::back_inserter(*new_primitive));
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new_primitive->offsetIndices(base);
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(*primItr) = new_primitive;
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@ -1820,11 +1799,8 @@ bool Optimizer::MergeGeometryVisitor::mergeGeometry(osg::Geometry& lhs,osg::Geom
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{
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// must promote to a DrawElementsUShort
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osg::DrawElementsUShort* new_primitive = new osg::DrawElementsUShort(primitive->getMode());
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if (needvbo(&lhs))
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{
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if (!ebo) ebo = new osg::ElementBufferObject;
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new_primitive->setElementBufferObject(ebo);
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}
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if (!ebo) ebo = new osg::ElementBufferObject;
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new_primitive->setElementBufferObject(ebo);
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std::copy(primitiveUByte->begin(),primitiveUByte->end(),std::back_inserter(*new_primitive));
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new_primitive->offsetIndices(base);
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(*primItr) = new_primitive;
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@ -1851,11 +1827,8 @@ bool Optimizer::MergeGeometryVisitor::mergeGeometry(osg::Geometry& lhs,osg::Geom
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{
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// must promote to a DrawElementsUInt
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osg::DrawElementsUInt* new_primitive = new osg::DrawElementsUInt(primitive->getMode());
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if (needvbo(&lhs))
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{
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if (!ebo) ebo = new osg::ElementBufferObject;
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new_primitive->setElementBufferObject(ebo);
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}
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if (!ebo) ebo = new osg::ElementBufferObject;
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new_primitive->setElementBufferObject(ebo);
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std::copy(primitiveUShort->begin(),primitiveUShort->end(),std::back_inserter(*new_primitive));
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new_primitive->offsetIndices(base);
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(*primItr) = new_primitive;
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@ -1,7 +1,5 @@
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#include "riggeometry.hpp"
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||||
#include <osg/Version>
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||||
#include <components/debug/debuglog.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <osg/MatrixTransform>
|
||||
@ -260,9 +258,7 @@ void RigGeometry::cull(osg::NodeVisitor* nv)
|
||||
if (tangentDst)
|
||||
tangentDst->dirty();
|
||||
|
||||
#if OSG_MIN_VERSION_REQUIRED(3, 5, 10)
|
||||
geom.osg::Drawable::dirtyGLObjects();
|
||||
#endif
|
||||
|
||||
nv->pushOntoNodePath(&geom);
|
||||
nv->apply(geom);
|
||||
|
@ -4,7 +4,6 @@
|
||||
|
||||
#include <osg/Drawable>
|
||||
#include <osg/NodeVisitor>
|
||||
#include <osg/Version>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
|
@ -1,8 +1,6 @@
|
||||
#include "sdlcursormanager.hpp"
|
||||
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <SDL_mouse.h>
|
||||
#include <SDL_endian.h>
|
||||
@ -26,180 +24,6 @@
|
||||
USE_GRAPHICSWINDOW()
|
||||
#endif
|
||||
|
||||
namespace CursorDecompression
|
||||
{
|
||||
// macOS builds use the OSG fork that includes DXTC commit
|
||||
#if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 8) || defined(__APPLE__)
|
||||
static const bool DXTCSupported = true;
|
||||
#else
|
||||
static const bool DXTCSupported = false;
|
||||
#endif
|
||||
|
||||
class MyGraphicsContext {
|
||||
public:
|
||||
MyGraphicsContext(int w, int h)
|
||||
{
|
||||
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
||||
traits->x = 0;
|
||||
traits->y = 0;
|
||||
traits->width = w;
|
||||
traits->height = h;
|
||||
traits->red = 8;
|
||||
traits->green = 8;
|
||||
traits->blue = 8;
|
||||
traits->alpha = 8;
|
||||
traits->windowDecoration = false;
|
||||
traits->doubleBuffer = false;
|
||||
traits->sharedContext = nullptr;
|
||||
traits->pbuffer = true;
|
||||
|
||||
osg::GraphicsContext::ScreenIdentifier si;
|
||||
si.readDISPLAY();
|
||||
if (si.displayNum<0) si.displayNum = 0;
|
||||
traits->displayNum = si.displayNum;
|
||||
traits->screenNum = si.screenNum;
|
||||
traits->hostName = si.hostName;
|
||||
|
||||
_gc = osg::GraphicsContext::createGraphicsContext(traits.get());
|
||||
|
||||
if (!_gc)
|
||||
{
|
||||
Log(Debug::Warning) << "Failed to create pbuffer, failing back to normal graphics window.";
|
||||
|
||||
traits->pbuffer = false;
|
||||
_gc = osg::GraphicsContext::createGraphicsContext(traits.get());
|
||||
if (!_gc)
|
||||
throw std::runtime_error("Failed to create graphics context for image decompression");
|
||||
}
|
||||
|
||||
if (_gc.valid())
|
||||
{
|
||||
_gc->realize();
|
||||
_gc->makeCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext> getContext()
|
||||
{
|
||||
return _gc;
|
||||
}
|
||||
|
||||
bool valid() const { return _gc.valid() && _gc->isRealized(); }
|
||||
|
||||
private:
|
||||
osg::ref_ptr<osg::GraphicsContext> _gc;
|
||||
};
|
||||
|
||||
SDLUtil::SurfaceUniquePtr hardwareDecompress (osg::ref_ptr<osg::Image> source, float rotDegrees)
|
||||
{
|
||||
int width = source->s();
|
||||
int height = source->t();
|
||||
|
||||
MyGraphicsContext context(width, height);
|
||||
|
||||
osg::ref_ptr<osg::State> state = context.getContext()->getState();
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
|
||||
texture->setImage(source);
|
||||
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER);
|
||||
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER);
|
||||
texture->setBorderColor(osg::Vec4f(0.f, 0.f, 0.f, 0.f));
|
||||
|
||||
osg::ref_ptr<osg::TexMat> texmat = new osg::TexMat;
|
||||
osg::Matrix texRot (osg::Matrix::identity());
|
||||
float theta ( osg::DegreesToRadians(-rotDegrees) );
|
||||
float cosTheta = std::cos(theta);
|
||||
float sinTheta = std::sin(theta);
|
||||
|
||||
texRot(0,0) = cosTheta;
|
||||
texRot(1,0) = -sinTheta;
|
||||
texRot(0,1) = sinTheta;
|
||||
texRot(1,1) = cosTheta;
|
||||
// Offset center of rotation to center of texture
|
||||
texRot(3,0) = 0.5f + ( (-0.5f * cosTheta) - (-0.5f * sinTheta) );
|
||||
texRot(3,1) = 0.5f + ( (-0.5f * sinTheta) + (-0.5f * cosTheta) );
|
||||
|
||||
texmat->setMatrix(texRot);
|
||||
|
||||
state->applyTextureAttribute(0, texmat);
|
||||
|
||||
osg::ref_ptr<osg::RefMatrix> identity (new osg::RefMatrix(osg::Matrix::identity()));
|
||||
state->applyModelViewMatrix(identity);
|
||||
state->applyProjectionMatrix(identity);
|
||||
|
||||
state->applyMode(GL_TEXTURE_2D, true);
|
||||
state->applyTextureAttribute(0, texture);
|
||||
|
||||
osg::ref_ptr<osg::Image> resultImage = new osg::Image;
|
||||
resultImage->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
|
||||
|
||||
osg::RenderInfo renderInfo;
|
||||
renderInfo.setState(state);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
osg::ref_ptr<osg::Geometry> geom;
|
||||
|
||||
geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,-1,0), osg::Vec3(2,0,0), osg::Vec3(0,2,0));
|
||||
|
||||
geom->drawImplementation(renderInfo);
|
||||
|
||||
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, resultImage->data());
|
||||
|
||||
geom->releaseGLObjects();
|
||||
source->releaseGLObjects();
|
||||
texture->releaseGLObjects();
|
||||
|
||||
return SDLUtil::imageToSurface(resultImage, true);
|
||||
}
|
||||
|
||||
SDLUtil::SurfaceUniquePtr softwareDecompress (osg::ref_ptr<osg::Image> source, float rotDegrees)
|
||||
{
|
||||
int width = source->s();
|
||||
int height = source->t();
|
||||
bool useAlpha = source->isImageTranslucent();
|
||||
|
||||
osg::ref_ptr<osg::Image> decompressedImage = new osg::Image;
|
||||
decompressedImage->setFileName(source->getFileName());
|
||||
decompressedImage->allocateImage(width, height, 1, useAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE);
|
||||
for (int s=0; s<width; ++s)
|
||||
for (int t=0; t<height; ++t)
|
||||
decompressedImage->setColor(source->getColor(s,t,0), s,t,0);
|
||||
|
||||
Uint32 redMask = 0x000000ff;
|
||||
Uint32 greenMask = 0x0000ff00;
|
||||
Uint32 blueMask = 0x00ff0000;
|
||||
Uint32 alphaMask = useAlpha ? 0xff000000 : 0;
|
||||
|
||||
SDL_Surface *cursorSurface = SDL_CreateRGBSurfaceFrom(decompressedImage->data(),
|
||||
width,
|
||||
height,
|
||||
decompressedImage->getPixelSizeInBits(),
|
||||
decompressedImage->getRowSizeInBytes(),
|
||||
redMask,
|
||||
greenMask,
|
||||
blueMask,
|
||||
alphaMask);
|
||||
|
||||
SDL_Surface *targetSurface = SDL_CreateRGBSurface(0, width, height, 32, redMask, greenMask, blueMask, alphaMask);
|
||||
SDL_Renderer *renderer = SDL_CreateSoftwareRenderer(targetSurface);
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
|
||||
SDL_Texture *cursorTexture = SDL_CreateTextureFromSurface(renderer, cursorSurface);
|
||||
|
||||
SDL_RenderCopyEx(renderer, cursorTexture, nullptr, nullptr, -rotDegrees, nullptr, SDL_FLIP_VERTICAL);
|
||||
|
||||
SDL_DestroyTexture(cursorTexture);
|
||||
SDL_FreeSurface(cursorSurface);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
|
||||
return SDLUtil::SurfaceUniquePtr(targetSurface, SDL_FreeSurface);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace SDLUtil
|
||||
{
|
||||
|
||||
@ -262,22 +86,58 @@ namespace SDLUtil
|
||||
#endif
|
||||
}
|
||||
|
||||
SDLUtil::SurfaceUniquePtr decompress(osg::ref_ptr<osg::Image> source, float rotDegrees)
|
||||
{
|
||||
int width = source->s();
|
||||
int height = source->t();
|
||||
bool useAlpha = source->isImageTranslucent();
|
||||
|
||||
osg::ref_ptr<osg::Image> decompressedImage = new osg::Image;
|
||||
decompressedImage->setFileName(source->getFileName());
|
||||
decompressedImage->allocateImage(width, height, 1, useAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE);
|
||||
for (int s=0; s<width; ++s)
|
||||
for (int t=0; t<height; ++t)
|
||||
decompressedImage->setColor(source->getColor(s,t,0), s,t,0);
|
||||
|
||||
Uint32 redMask = 0x000000ff;
|
||||
Uint32 greenMask = 0x0000ff00;
|
||||
Uint32 blueMask = 0x00ff0000;
|
||||
Uint32 alphaMask = useAlpha ? 0xff000000 : 0;
|
||||
|
||||
SDL_Surface *cursorSurface = SDL_CreateRGBSurfaceFrom(decompressedImage->data(),
|
||||
width,
|
||||
height,
|
||||
decompressedImage->getPixelSizeInBits(),
|
||||
decompressedImage->getRowSizeInBytes(),
|
||||
redMask,
|
||||
greenMask,
|
||||
blueMask,
|
||||
alphaMask);
|
||||
|
||||
SDL_Surface *targetSurface = SDL_CreateRGBSurface(0, width, height, 32, redMask, greenMask, blueMask, alphaMask);
|
||||
SDL_Renderer *renderer = SDL_CreateSoftwareRenderer(targetSurface);
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
|
||||
SDL_Texture *cursorTexture = SDL_CreateTextureFromSurface(renderer, cursorSurface);
|
||||
|
||||
SDL_RenderCopyEx(renderer, cursorTexture, nullptr, nullptr, -rotDegrees, nullptr, SDL_FLIP_VERTICAL);
|
||||
|
||||
SDL_DestroyTexture(cursorTexture);
|
||||
SDL_FreeSurface(cursorSurface);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
|
||||
return SDLUtil::SurfaceUniquePtr(targetSurface, SDL_FreeSurface);
|
||||
}
|
||||
|
||||
void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)
|
||||
{
|
||||
if (mCursorMap.find(name) != mCursorMap.end())
|
||||
return;
|
||||
|
||||
static bool forceSoftwareDecompression = (getenv("OPENMW_DECOMPRESS_TEXTURES") != nullptr);
|
||||
|
||||
SurfaceUniquePtr (*decompressionFunction)(osg::ref_ptr<osg::Image>, float);
|
||||
if (forceSoftwareDecompression || CursorDecompression::DXTCSupported) {
|
||||
decompressionFunction = CursorDecompression::softwareDecompress;
|
||||
} else {
|
||||
decompressionFunction = CursorDecompression::hardwareDecompress;
|
||||
}
|
||||
|
||||
try {
|
||||
auto surface = decompressionFunction(image, static_cast<float>(rotDegrees));
|
||||
auto surface = decompress(image, static_cast<float>(rotDegrees));
|
||||
|
||||
//set the cursor and store it for later
|
||||
SDL_Cursor* curs = SDL_CreateColorCursor(surface.get(), hotspot_x, hotspot_y);
|
||||
|
Loading…
x
Reference in New Issue
Block a user