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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

1864 Commits

Author SHA1 Message Date
scrawl
2d072aab2d Broken bone references from .kf files are no longer a fatal error (Bug #2687) 2015-06-15 22:42:14 +02:00
scrawl
a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
2015-06-14 23:56:35 +02:00
scrawl
f017fd6860 Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
scrawl
b90fc8ad92 Fix for various Viewer::frame calls resetting the simulationTime 2015-06-14 18:19:53 +02:00
scrawl
76bdf7a5b7 Add night-eye effect 2015-06-11 23:16:05 +02:00
scrawl
c94c87d409 Attach effects to the insert node instead of the object root (Bug #2654) 2015-06-11 16:22:09 +02:00
scrawl
c7493eb45c Fix bug with invisibility effect for meshes w/ vertex colors 2015-06-11 16:14:51 +02:00
scrawl
bf02c7f6e4 Sun visibility fix 2015-06-07 19:28:12 +02:00
scrawl
508c57d6e2 addEffect crash fix for objects with no model 2015-06-07 17:09:37 +02:00
scrawl
b33fe8fb62 Fix the inventory listener bug 2015-06-07 16:50:34 +02:00
scrawl
0a411cbd7c Enable particle lighting 2015-06-07 04:41:55 +02:00
scrawl
ddfed35d1c Object placement raycasts should use the rendering meshes 2015-06-05 02:26:16 +02:00
scrawl
30ab15e605 Fix -Wunused-private-field clang warnings 2015-06-04 20:42:05 +02:00
scrawl
869f8a329a Cloud scrolling fix 2015-06-04 20:08:44 +02:00
scrawl
ce0d93caed Fix for "GlobalMap trying to erase an inactive camera" spam in main menu 2015-06-04 16:32:21 +02:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
scrawl
2a85a22dba Write savegame screenshot 2015-06-03 16:40:16 +02:00
scrawl
24551c7bab Fix for savegame incompatibility with master branch 2015-06-03 14:56:57 +02:00
scrawl
41cce5240f Delete remaining files that won't be of any use 2015-06-03 03:29:21 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cdd0623009 Terrain rendering 2015-06-03 01:35:41 +02:00
scrawl
8c50f8ed26 Fix for lights with no mesh 2015-06-02 17:06:55 +02:00
scrawl
5a7f2a4f1f Restore light attenuation settings 2015-06-02 17:02:56 +02:00
scrawl
01944c33f5 Basic water rendering 2015-06-02 16:35:35 +02:00
scrawl
c85764b654 Wireframe mode 2015-06-01 17:02:44 +02:00
scrawl
7f9f9a32d2 InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
scrawl
987918ca15 NpcAnimation::setAlpha 2015-06-01 16:18:57 +02:00
scrawl
bed31996c9 Camera raycast 2015-06-01 15:34:46 +02:00
scrawl
2869424847 Fix first person camera for beast races 2015-06-01 04:41:03 +02:00
scrawl
ccd95419e5 Restore various raycasting 2015-06-01 01:57:15 +02:00
scrawl
5b846ebc71 Camera precision fix 2015-05-31 23:09:37 +02:00
scrawl
ed4863ad7d Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
scrawl
71bafcb52b Restore head tracking 2015-05-31 18:04:14 +02:00
Marc Zinnschlag
9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 2015-05-31 11:05:43 +02:00
scrawl
60f55997fd Rotate first person meshes, sneak camera offset in first person 2015-05-31 02:26:58 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
988a9cad58 getHitContact Head exception fix 2015-05-30 01:41:38 +02:00
scrawl
5c7ecb9c1d string::compare exception fix 2015-05-29 23:38:31 +02:00
scrawl
af2f26d04d Particle fixes 2015-05-29 20:45:27 +02:00
scrawl
7e715decd3 Color fix 2015-05-29 02:26:58 +02:00
scrawl
6d3528af70 Port global map exploration 2015-05-29 01:49:52 +02:00
scrawl
7a1408cfed Restore display of global map overlay, no exploration yet 2015-05-28 18:49:24 +02:00
scrawl
5f7a82e0da Fog of war fix 2015-05-28 16:20:29 +02:00
scrawl
f4ee805e3b Object animation fix 2015-05-28 15:44:58 +02:00
scrawl
c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
5628a2b823 Camera zoom fix 2015-05-28 03:47:53 +02:00
scrawl
1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
2015-05-27 23:09:38 +02:00
scrawl
fe439e53ff Bullet include cleanup 2015-05-27 22:32:11 +02:00
scrawl
2f97649540 Fix for cleanup issue when exiting after a failed savegame load (Fixes #2580) 2015-05-27 00:30:39 +02:00
scrawl
723beb1cac Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00