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Fix first person camera for beast races
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@ -362,6 +362,8 @@ namespace MWRender
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{
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mAnimation->setViewMode(NpcAnimation::VM_FirstPerson);
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mTrackingNode = mAnimation->getNode("Camera");
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if (!mTrackingNode)
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mTrackingNode = mAnimation->getNode("Head");
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}
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else
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{
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