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Camera raycast
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2869424847
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@ -7,6 +7,7 @@
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#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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#include <BulletCollision/CollisionShapes/btConeShape.h>
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#include <BulletCollision/CollisionShapes/btSphereShape.h>
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#include <BulletCollision/CollisionShapes/btStaticPlaneShape.h>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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@ -778,6 +779,30 @@ namespace MWPhysics
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return result;
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}
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PhysicsSystem::RayResult PhysicsSystem::castSphere(const osg::Vec3f &from, const osg::Vec3f &to, float radius)
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{
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btCollisionWorld::ClosestConvexResultCallback callback(toBullet(from), toBullet(to));
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callback.m_collisionFilterGroup = 0xff;
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callback.m_collisionFilterMask = CollisionType_World|CollisionType_HeightMap;
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btSphereShape shape(radius);
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const btQuaternion btrot = btQuaternion::getIdentity();
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btTransform from_ (btrot, toBullet(from));
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btTransform to_ (btrot, toBullet(to));
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mCollisionWorld->convexSweepTest(&shape, from_, to_, callback);
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RayResult result;
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result.mHit = callback.hasHit();
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if (result.mHit)
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{
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result.mHitPos = toOsg(callback.m_hitPointWorld);
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result.mHitNormal = toOsg(callback.m_hitNormalWorld);
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}
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return result;
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}
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bool PhysicsSystem::getLineOfSight(const MWWorld::Ptr &actor1, const MWWorld::Ptr &actor2)
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{
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Actor* physactor1 = getActor(actor1);
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@ -101,6 +101,8 @@ namespace MWPhysics
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RayResult castRay(const osg::Vec3f &from, const osg::Vec3f &to, MWWorld::Ptr ignore = MWWorld::Ptr(), int mask =
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CollisionType_World|CollisionType_HeightMap|CollisionType_Actor);
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RayResult castSphere(const osg::Vec3f& from, const osg::Vec3f& to, float radius);
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/// Return true if actor1 can see actor2.
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bool getLineOfSight(const MWWorld::Ptr& actor1, const MWWorld::Ptr& actor2);
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@ -80,21 +80,28 @@ namespace MWRender
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return mTrackingPtr;
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}
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void Camera::updateCamera(osg::Camera *cam)
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osg::Vec3d Camera::getFocalPoint()
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{
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if (mTrackingPtr.isEmpty())
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return;
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const osg::Node* trackNode = mTrackingNode;
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if (!trackNode)
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return;
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return osg::Vec3d();
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osg::MatrixList mats = trackNode->getWorldMatrices();
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if (!mats.size())
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return;
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return osg::Vec3d();
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const osg::Matrix& worldMat = mats[0];
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osg::Vec3d position = worldMat.getTrans();
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if (!isFirstPerson())
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position.z() += mHeight;
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return position;
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}
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void Camera::updateCamera(osg::Camera *cam)
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{
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if (mTrackingPtr.isEmpty())
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return;
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osg::Vec3d position = getFocalPoint();
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osg::Quat orient = osg::Quat(getPitch(), osg::Vec3d(1,0,0)) * osg::Quat(getYaw(), osg::Vec3d(0,0,1));
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@ -373,12 +380,14 @@ namespace MWRender
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rotateCamera(getPitch(), getYaw(), false);
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}
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void Camera::getPosition(osg::Vec3 &focal, osg::Vec3 &camera)
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void Camera::getPosition(osg::Vec3f &focal, osg::Vec3f &camera)
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{
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//mCamera->getParentSceneNode()->needUpdate(true);
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focal = getFocalPoint();
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//camera = mCamera->getRealPosition();
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//focal = mCameraNode->_getDerivedPosition();
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osg::Quat orient = osg::Quat(getPitch(), osg::Vec3d(1,0,0)) * osg::Quat(getYaw(), osg::Vec3d(0,0,1));
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osg::Vec3d offset = orient * osg::Vec3d(0, -mCameraDistance, 0);
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camera = focal + offset;
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}
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void Camera::togglePlayerLooking(bool enable)
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@ -5,6 +5,7 @@
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#include <osg/ref_ptr>
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#include <osg/Vec3>
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#include <osg/Vec3d>
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#include "../mwworld/ptr.hpp"
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@ -113,8 +114,10 @@ namespace MWRender
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void setAnimation(NpcAnimation *anim);
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osg::Vec3d getFocalPoint();
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/// Stores focal and camera world positions in passed arguments
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void getPosition(osg::Vec3 &focal, osg::Vec3 &camera);
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void getPosition(osg::Vec3f &focal, osg::Vec3f &camera);
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void togglePlayerLooking(bool enable);
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@ -514,6 +514,11 @@ namespace MWRender
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}
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}
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float RenderingManager::getNearClipDistance() const
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{
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return mNearClip;
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}
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bool RenderingManager::vanityRotateCamera(const float *rot)
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{
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if(!mCamera->isVanityOrPreviewModeEnabled())
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@ -113,6 +113,8 @@ namespace MWRender
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void processChangedSettings(const Settings::CategorySettingVector& settings);
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float getNearClipDistance() const;
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// camera stuff
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bool vanityRotateCamera(const float *rot);
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void setCameraDistance(float dist, bool adjust, bool override);
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@ -1617,6 +1617,19 @@ namespace MWWorld
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int blind = static_cast<int>(player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::Blind).getMagnitude());
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MWBase::Environment::get().getWindowManager()->setBlindness(std::max(0, std::min(100, blind)));
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mRendering->getCamera()->setCameraDistance();
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if(!mRendering->getCamera()->isFirstPerson())
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{
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osg::Vec3f focal, camera;
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mRendering->getCamera()->getPosition(focal, camera);
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float radius = mRendering->getNearClipDistance()*2.5f;
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MWPhysics::PhysicsSystem::RayResult result = mPhysics->castSphere(focal, camera, radius);
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if (result.mHit)
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mRendering->getCamera()->setCameraDistance((result.mHitPos - focal).length() - radius, false, false);
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}
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}
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void World::updateSoundListener()
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