psi29a
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8a33edd64a
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Merge branch 'cleanup_includes' into 'master'
Cleanup includes
See merge request OpenMW/openmw!3191
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2023-07-03 16:01:48 +00:00 |
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elsid
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05a42a1816
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Cleanup includes
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2023-07-01 13:52:09 +02:00 |
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elsid
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6e8dcc16c6
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Use settings values for Game settings
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2023-07-01 00:59:35 +02:00 |
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elsid
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fb5e5335aa
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Initialize mTimerDisposeSummonsCorpses in class definition
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2023-07-01 00:59:35 +02:00 |
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elsid
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47978dcb71
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Remove unused getActorsProcessingRange function
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2023-07-01 00:59:15 +02:00 |
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Evil Eye
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73c2387708
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Merge schools into skills
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2023-06-26 20:42:52 +02:00 |
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Evil Eye
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9947a41c37
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Combine magic school properties into structs
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2023-06-26 16:34:12 +02:00 |
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psi29a
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dd0d66513d
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Merge branch 'clickbait' into 'master'
Mostly dehardcode attributes
See merge request OpenMW/openmw!3164
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2023-06-25 20:11:19 +00:00 |
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psi29a
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bb7eb0f527
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Merge branch 'chargingup' into 'master'
Autocalculate enchantment costs and charges
Closes #7428
See merge request OpenMW/openmw!3152
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2023-06-21 06:52:01 +00:00 |
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Evil Eye
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6e5b423d04
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Fix saving skill increases
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2023-06-20 20:26:08 +02:00 |
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Evil Eye
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abcebd49d2
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Allow for more than 8 attributes
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2023-06-19 20:41:54 +02:00 |
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Evil Eye
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bac6777fae
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Reduce the number of magic numbers
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2023-06-18 16:21:06 +02:00 |
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Evil Eye
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e9bcad4e05
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Autocalculate enchantment costs and charges
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2023-06-17 22:25:47 +02:00 |
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Mads Buvik Sandvei
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698316fd2e
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Lua bindings for modifying active effects/spells
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2023-06-17 16:34:40 +00:00 |
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psi29a
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d5f0f44afb
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Merge branch 'raise_lower_rank_refactor' into 'master'
Refactor raiserank and lowerrank
See merge request OpenMW/openmw!3135
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2023-06-15 07:03:26 +00:00 |
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psi29a
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807893eb45
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Merge branch 'clickbait' into 'master'
Mostly dehardcode skills
See merge request OpenMW/openmw!3112
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2023-06-15 07:03:13 +00:00 |
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Kindi
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dccf6a2b8c
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Refactor raiserank and lowerrank
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2023-06-14 21:42:02 +08:00 |
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Petr Mikheev
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e35bf97603
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Merge branch 'awildmoonappeared' into 'master'
Expose levelled creatures to Lua
See merge request OpenMW/openmw!3127
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2023-06-12 15:57:59 +00:00 |
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Evil Eye
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66d9d7e585
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Expose levelled creatures to Lua
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2023-06-11 15:13:46 +02:00 |
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Evil Eye
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24c1909d52
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Don't unlock unlocked objects now that unlock is no longer idempotent
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2023-06-11 09:43:42 +02:00 |
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Evil Eye
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3c588900dd
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Apply elsid's suggestion and revert 3a888ef543cf2c2a2cc0fce5bff6449a76d57047
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2023-06-10 22:04:14 +02:00 |
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Evil Eye
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a5b147d44d
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Add a clarifying comment
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2023-06-08 21:56:54 +02:00 |
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Evil Eye
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da4e04522b
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More closely replicate Morrowind.exe's locks
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2023-06-08 20:10:32 +02:00 |
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Evil Eye
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3a888ef543
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Prevent a static initialization order fiasco
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2023-06-08 18:35:52 +02:00 |
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Evil Eye
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65b22975c9
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Remove SkillEnum
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2023-06-08 18:35:50 +02:00 |
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Evil Eye
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72f8f9d1ad
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Replace remaining skill indices in NpcStats
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2023-06-08 18:35:49 +02:00 |
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Evil Eye
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47c1569961
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Use RefId key for NPC skills
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2023-06-08 18:35:48 +02:00 |
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Evil Eye
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1b956521fc
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Reduce skill lookups by index
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2023-06-08 18:35:47 +02:00 |
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Evil Eye
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16c0f0d5cc
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Use a regular TypedDynamicStore for ESM:Skill
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2023-06-08 18:35:47 +02:00 |
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Evil Eye
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e01a3076dd
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Use std::array in NpcStats
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2023-06-03 14:26:37 +02:00 |
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Evil Eye
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a5bb6c7d8d
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Use std::array in NPDTstruct52
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2023-06-03 13:27:45 +02:00 |
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Evil Eye
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dd83da5eba
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Use std::array in FADTstruct
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2023-06-03 13:11:49 +02:00 |
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Evil Eye
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7be005c9a5
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Use std::array in CLDTstruct
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2023-06-03 11:58:09 +02:00 |
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Evil Eye
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8a474b9807
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Use std::array in RADTstruct
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2023-06-03 10:45:32 +02:00 |
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psi29a
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0bb652d7ce
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Merge branch 'clickbait' into 'master'
Resolve Attribute GMSTs
See merge request OpenMW/openmw!3090
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2023-06-02 07:30:40 +00:00 |
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Evil Eye
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08f35fe839
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Add ESM::Skill::mWerewolfValue
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2023-05-31 17:45:20 +02:00 |
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Evil Eye
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7b0680de5f
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Resolve attribute GMST members
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2023-05-31 17:02:18 +02:00 |
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Evil Eye
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9c819b5705
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Disallow formatting of UString
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2023-05-30 17:35:26 +02:00 |
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Evil Eye
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9c60a6fa4d
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Replace sSkillNameIds with ESM::Skill::mName
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2023-05-29 17:56:14 +02:00 |
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florent.teppe
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93e7b0d946
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Terrain has a mandatory worldspace in constructor
getTerrainHeightAt takes a worldspace.
Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
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2023-05-29 11:31:36 +02:00 |
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Evil Eye
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a5e1c87fb8
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Remove sGmstAttributeIds, sGmstAttributeDescIds, sAttributeIcons
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2023-05-28 15:10:53 +02:00 |
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Mads Buvik Sandvei
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85a30c9ad0
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Fix signature of MWMechanics::MagicEffects::get. Fix a mistake in the docs.
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2023-05-25 18:12:18 +02:00 |
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Mads Buvik Sandvei
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97ea626ba2
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Clang'd
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2023-05-23 19:49:47 +02:00 |
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Mads Buvik Sandvei
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4f88988131
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Moved check for actor/non-actor to ActorStore constructor. Refactor ActorSpells type to be an ActorStore type.
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2023-05-23 19:44:51 +02:00 |
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Mads Buvik Sandvei
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410e8b100a
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Elsid comments
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2023-05-23 19:30:29 +02:00 |
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Mads Buvik Sandvei
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4bf23f152b
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Revert use of string_view to std::string for effectIdTo* methods.
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2023-05-23 18:12:06 +02:00 |
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Mads Buvik Sandvei
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9a59330561
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refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts.
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2023-05-23 18:11:59 +02:00 |
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Mads Buvik Sandvei
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7ba43c9426
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actor.ActiveEffects and actor.ActiveSpells
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2023-05-23 18:11:44 +02:00 |
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Evil Eye
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9728024978
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Replace compare with more idiomatic methods
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2023-05-22 19:51:27 +02:00 |
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Petr Mikheev
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e53f907a53
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Set CharacterController::mSmoothedSpeed to zero after teleporting.
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2023-05-13 15:26:39 +02:00 |
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