elsid
204ab6fea3
Use version instead of generation and revision for recast mesh
2022-09-06 21:51:48 +02:00
psi29a
647b22e175
Merge branch 'DistantLOD' into 'master'
...
Support for TES distant LOD
See merge request OpenMW/openmw!1861
2022-09-04 11:36:07 +00:00
Cédric Mocquillon
83ee25711e
Use the pattern according to the esm version
2022-09-03 18:55:06 +02:00
Cédric Mocquillon
6a3d27ce82
Add a dictionary to retrieve the LOD mesh name of a mesh cache
2022-09-03 18:52:27 +02:00
AnyOldName3
4e8e2e1c60
Eliminate &thing[0] pattern
2022-09-03 16:41:35 +01:00
Evil Eye
fb9bc5f535
Use string_view in Fallback::Map
2022-08-28 17:20:49 +02:00
Evil Eye
2222b47e3d
Make Settings::Manager::getString return a reference
2022-08-28 16:38:11 +02:00
Evil Eye
534994b42a
Use more string_view in the character controller
2022-08-27 13:47:15 +02:00
Evil Eye
0df45a90b3
Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
2022-08-23 22:14:27 +02:00
Evil Eye
42e59878c5
Use string_view in more animation code
2022-08-23 18:25:25 +02:00
psi29a
aa8eba239a
Merge branch 'animation_view' into 'master'
...
Use string_view in animation code
See merge request OpenMW/openmw!2321
2022-08-21 20:05:00 +00:00
elsid
838d75a2e2
Avoid using owning raw pointer
2022-08-21 21:00:29 +02:00
unknown
206711876d
Address feedback
2022-08-21 19:43:29 +02:00
unknown
827a2f0b77
Use string_view in animation code
2022-08-21 18:53:38 +02:00
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
...
Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
AnyOldName3
17c1053777
Validate near and far clip distances
2022-08-20 16:14:22 +01:00
Alexei Kotov
d458894868
Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816 )
2022-08-18 05:04:51 +03:00
psi29a
92f3b4ba82
Merge branch 'windows_save' into 'master'
...
[Postprocessing] Mitigate clashes with live reload and external saves on windows
See merge request OpenMW/openmw!2237
2022-08-17 21:19:14 +00:00
elsid
5498c169e3
Cleanup openmw render, physics, world, dialogue, gui, input includes
2022-08-17 18:45:52 +02:00
elsid
274afbc7a0
Add missing include
2022-08-16 20:06:25 +02:00
psi29a
b382e92953
Merge branch 'please_dont_copy_my_nfts' into 'master'
...
Prevent various values from being copied
See merge request OpenMW/openmw!2267
2022-08-16 08:36:34 +00:00
elsid
b1fb42a28c
Cleanup detournavigator includes
2022-08-15 19:46:10 +02:00
Evil Eye
eaa108d25d
Return string_view from SoundId methods
2022-08-14 14:39:58 +02:00
florent.teppe
decfbc5387
Fix threading issues
2022-08-12 18:37:19 +02:00
psi29a
b551e69b6f
#5534 remove OSG 3.4 support and require at least 3.6.5 support
2022-08-09 21:07:28 +00:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
...
Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
florent teppe
baadc06e98
Merge branch 'master' into 'SHADER_HOT_RELOAD'
...
# Conflicts:
# apps/openmw/mwrender/postprocessor.hpp
2022-08-09 09:26:55 +00:00
psi29a
69654b6697
Merge branch 'revert_active' into 'master'
...
Revert traversal mode to default
See merge request OpenMW/openmw!2249
2022-08-07 16:23:19 +00:00
psi29a
6ee20835fc
Merge branch 'main_pp' into 'master'
...
[Postprocessing] Remove default shader and simplify pipeline
Closes #6920
See merge request OpenMW/openmw!2248
2022-08-07 14:50:08 +00:00
cody glassman
ac4b29be08
cleanup default shaders and remove confusing main shader
2022-08-07 06:42:48 -07:00
florent.teppe
df69fc7659
Post processing shaders now use the same lua commands, no more launcher option to enable live reload
2022-08-07 00:19:19 +02:00
cody glassman
c770c462e4
revert traversal nodes, discovered to break some NIFs with UV controllers
2022-08-06 11:39:23 -07:00
elsid
dffb12ac05
Use std::vector to store paged ref nums
2022-08-06 02:11:58 +02:00
Alexei Kotov
19dc4cda9b
Avoid cosmetic view-mode dependent issues in shield sheathing
2022-08-04 05:33:54 +03:00
glassmancody.info
0f9a7594bb
wait a brief moment before reading a file marked as modified
2022-08-03 15:48:58 -07:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
florent.teppe
8d194a1601
Shaders: rudimentary hot reloader on shaders
...
every frame we poll the files and check if they are older or newer than the last test, if they are newer we find all the shader that included that file and update them
2022-08-03 19:12:45 +02:00
glassmancody.info
5d6a26c10f
dont ignore tested objects in postpass
2022-08-03 07:55:56 -07:00
psi29a
881a784bcf
Merge branch 'transparent_fix' into 'master'
...
[Postprocessing] Force enable depth writes in transparent post-pass
See merge request OpenMW/openmw!2214
2022-08-01 06:24:46 +00:00
Andrei Kortunov
5bfca57835
Add a way to check if water is enabled in post processing shaders
2022-07-31 10:33:18 +04:00
glassmancody.info
066185fbcf
override depth write flag from object paging in transparent post-pass
2022-07-30 14:37:49 -07:00
psi29a
c54822acf9
Merge branch 'locale_menu' into 'master'
...
Add a way to configure locale settings in-game
See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
Andrei Kortunov
8ff64ca176
Add a default way to store arrays in the settings.cfg
2022-07-27 13:03:34 +04:00
psi29a
f315afbcce
Merge branch 'character_string_view' into 'master'
...
Use string_view in the CharacterController
See merge request OpenMW/openmw!2189
2022-07-27 08:37:02 +00:00
Evil Eye
55134d1e31
Use string_view in the CharacterController
2022-07-26 17:23:00 +02:00
psi29a
26bd907b0b
Merge branch 'hdr_quick' into 'master'
...
Fix auto exposure
See merge request OpenMW/openmw!2174
2022-07-26 15:13:22 +00:00
psi29a
17a0063a7c
Merge branch 'async_delete_animation' into 'master'
...
Destruct animation asynchronously when unloading a cell
See merge request OpenMW/openmw!2177
2022-07-26 13:42:43 +00:00
glassmancody.info
299735ba4d
fix sky rtt traversing sky when sky disabled
2022-07-24 19:35:37 -07:00
elsid
0614b82452
Restore UnrefQueue to destruct animation asynchronously
2022-07-24 21:08:43 +02:00
elsid
1e7989c5e5
Remove animation objects from scene outside destructor
2022-07-24 21:08:27 +02:00