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dont ignore tested objects in postpass
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@ -109,9 +109,6 @@ namespace MWRender
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if (rl->_drawable->getNodeMask() == Mask_ParticleSystem || rl->_drawable->getNodeMask() == Mask_Effect)
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continue;
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if (ss->getAttribute(osg::StateAttribute::ALPHAFUNC))
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continue;
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if (ss->getAttribute(osg::StateAttribute::MATERIAL)) {
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const osg::Material* mat = static_cast<const osg::Material*>(ss->getAttribute(osg::StateAttribute::MATERIAL));
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if (mat->getDiffuse(osg::Material::FRONT).a() < 0.5)
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