Jason Hooks
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39ff8d6a01
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Compile error retry
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2012-03-06 18:28:41 -05:00 |
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Jason Hooks
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9848b67174
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Fixing errors
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2012-03-05 17:46:29 -05:00 |
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Jason Hooks
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8d7a5f469b
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a few changes
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2012-02-26 21:27:54 -05:00 |
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Jason Hooks
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6de0847b86
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Slightly better performance on animation
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2012-01-25 01:21:30 -05:00 |
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Jason Hooks
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0712bba49b
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Changing a few things around with handleshapes
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2012-01-12 16:03:07 -05:00 |
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Jason Hooks
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a615369189
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Warning and different physics
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2012-01-06 22:52:15 -05:00 |
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Jason Hooks
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859ac1153e
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Basic Text Indices Working
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2012-01-06 02:27:10 -05:00 |
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Jason Hooks
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0715f9b6ab
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Preparing to use text indices
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2012-01-06 00:55:02 -05:00 |
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Jason Hooks
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595d0b1192
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Cleanup; warnings
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2012-01-05 21:45:17 -05:00 |
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Jason Hooks
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c2fa82326d
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Animation with physics attempt
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2012-01-04 23:48:25 -05:00 |
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Jason Hooks
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1d2e77d947
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Turning off hardware skinning
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2012-01-04 19:47:06 -05:00 |
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Jason Hooks
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42e7ff9b13
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Introducing loops; SkipAnim; Skeleton reset bug fixed
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2011-12-28 21:52:05 -05:00 |
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Jason Hooks
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8c3127367a
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Npc Optimization
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2011-12-27 22:35:22 -05:00 |
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Jason Hooks
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cef2f5e927
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Trying to get code to conform with older c++
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2011-12-27 19:19:45 -05:00 |
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Jason Hooks
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a6b88b48ec
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A different way
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2011-12-27 00:20:14 -05:00 |
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Jason Hooks
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88c427543b
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Deleting animations; Empty Functions/Planning
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2011-12-25 22:37:26 -05:00 |
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Jason Hooks
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7cf3fc8991
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handleAnimationTransforms
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2011-12-18 03:18:26 -05:00 |
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Jason Hooks
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6d10c76b06
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Unique Identifiers for Creatures and NPC Free Parts
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2011-12-17 01:29:08 -05:00 |
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Jason Hooks
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d51dfebde1
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NPCs fully rendered
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2011-12-15 00:33:10 -05:00 |
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Jason Hooks
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47112ad7f9
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Changing a lot of things
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2011-12-13 23:49:03 -05:00 |
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Jason Hooks
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509009e5c1
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Putting the actors in a list
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2011-12-11 23:42:39 -05:00 |
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Jason Hooks
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0902a3db89
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Filled out NpcAnimation and CreatureAnimation classes
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2011-12-11 22:40:00 -05:00 |
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Jason Hooks
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16ff2a7a1b
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
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