slothlife
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1acd1bd913
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Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
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2014-03-20 01:25:52 -05:00 |
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Marc Zinnschlag
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8b36de6c67
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Merge remote-tracking branch 'cc9cii/Slaughterfish-fix'
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2014-03-16 12:57:38 +01:00 |
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Marc Zinnschlag
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afbdd84467
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Merge remote-tracking branch 'cc9cii/AiWander-fix'
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2014-03-16 12:47:30 +01:00 |
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cc9cii
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f71fb83bfc
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Cleaned up more inaccurate comments.
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2014-03-16 20:56:11 +11:00 |
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cc9cii
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f57c11254f
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Revert to original variable names.
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2014-03-16 20:09:18 +11:00 |
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cc9cii
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22c544d9d7
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Remove unnecessary comment.
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2014-03-16 12:51:12 +11:00 |
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cc9cii
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fdbd564700
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Apparently fall trace needs to be done with the middle of the object.
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2014-03-16 08:57:55 +11:00 |
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cc9cii
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43757efdc4
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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2014-03-16 08:09:14 +11:00 |
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scrawl
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d08394bf78
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Fixes #1205: apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla)
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2014-03-15 21:00:25 +01:00 |
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scrawl
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61955111f1
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Fixes #1204: Any health value < 1 should show as empty life bar.
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2014-03-15 20:48:54 +01:00 |
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scrawl
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93c21b5ef2
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Fixes #1197: incorrect mouse wheel step
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2014-03-15 20:34:12 +01:00 |
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scrawl
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3880247017
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Fixes #1206: effect texture override was not accounted for
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2014-03-15 20:28:48 +01:00 |
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scrawl
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cd0c283795
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Add text shadow to version text for better readability
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2014-03-15 15:14:59 +01:00 |
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Marc Zinnschlag
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2fdf80bcbf
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Merge remote-tracking branch 'gsedej/master'
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2014-03-15 13:53:05 +01:00 |
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cc9cii
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e6977d00e8
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Oops. Fix typo picked up by Zini.
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2014-03-15 08:16:35 +11:00 |
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cc9cii
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b2e3fa70c2
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Fix spelling errors in comments.
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2014-03-14 07:04:39 +11:00 |
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cc9cii
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d54ae58ec9
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Bug #900 fix - minor update to comments
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2014-03-14 00:09:03 +11:00 |
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cc9cii
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d92740efc9
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Bug #900 fix - only fixed AiWonder, AiCombat, AiTravel and others may need a different strategy to this.
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2014-03-13 23:44:52 +11:00 |
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Marc Zinnschlag
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7bc97fb8b8
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reworked code for player positioning on startup and new game
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2014-03-13 13:19:32 +01:00 |
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Gašper Sedej
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43a12fffd5
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indentation issue...
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2014-03-12 14:37:44 +01:00 |
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Gašper Sedej
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d72a2f1ffb
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Added code to test if git hash is availible
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2014-03-12 12:33:42 +01:00 |
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scrawl
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0cd40294a2
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
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Gašper Sedej
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06e02ed77f
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Added version and revision number to mainmenu
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2014-03-12 10:53:56 +01:00 |
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scrawl
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a9dcc90970
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Another terrain fix
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2014-03-09 11:59:23 +01:00 |
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scrawl
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6eaa7553f8
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Fixes #1181: Enable controls when loading a savegame
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2014-03-09 03:34:49 +01:00 |
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scrawl
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b8ca067730
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Small fix for terrain
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2014-03-09 03:21:34 +01:00 |
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Sandy Carter
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72a3c50eb8
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(#1191) Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
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2014-03-08 13:45:54 -05:00 |
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scrawl
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072dc6d438
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
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scrawl
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12de0afb03
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Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
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2014-03-08 01:31:27 +01:00 |
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cc9cii
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f36bea03ab
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Bug #1189 fix by scrawl
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2014-03-07 19:36:44 +11:00 |
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Marc Zinnschlag
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f1353dc84f
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Merge branch 'scene'
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2014-03-06 16:46:44 +01:00 |
|
Marc Zinnschlag
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516a3b9abd
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close interior cell view when cell is deleted
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2014-03-06 16:40:08 +01:00 |
|
Marc Zinnschlag
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0254a209f6
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some general cleanup
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2014-03-06 13:51:21 +01:00 |
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Marc Zinnschlag
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f04348fb8e
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do not offer view action for cells flagged as deleted
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2014-03-06 13:43:06 +01:00 |
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Marc Zinnschlag
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4a119c8f46
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ambient lighting in interior cells
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2014-03-06 13:02:21 +01:00 |
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Marc Zinnschlag
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7e0f0c8402
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fixed SceneWidget destructor
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2014-03-06 12:42:09 +01:00 |
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Marc Zinnschlag
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397921e457
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specialising WorldspaceWdiget into paged and unpaged subclasses
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2014-03-06 10:13:39 +01:00 |
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Marc Zinnschlag
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7386d3eb0b
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moved navigation into the WorldspaceWidget
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2014-03-06 10:01:23 +01:00 |
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scrawl
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e08f6c9ce3
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Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
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2014-03-06 04:01:25 +01:00 |
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scrawl
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d0f98103e4
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Terrain: re-added "distant land=off" path
Still a hack, but the overhead of building and traversing the quad tree appears negligible.
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2014-03-06 03:04:23 +01:00 |
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scrawl
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83b6fcf22e
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Bug #416: Workaround for page flipping problem
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2014-03-05 22:24:05 +01:00 |
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scrawl
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1d926816b5
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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4328e08162
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Terrain: get rid of unneeded members
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2014-03-05 21:46:37 +01:00 |
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scrawl
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6a002d19b3
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Terrain: destroy no longer used materials
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2014-03-05 21:46:37 +01:00 |
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scrawl
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97c3efb3ba
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Terrain: decoupled Chunk from QuadTreeNode.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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2a4e99c069
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Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
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2014-03-05 21:46:37 +01:00 |
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scrawl
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edb5a54092
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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195071efc7
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Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
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2014-03-05 21:46:37 +01:00 |
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scrawl
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b3fed853ae
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Terrain: take cell world size into account for LOD selection
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2014-03-05 21:46:37 +01:00 |
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scrawl
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065b6d3331
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Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
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2014-03-05 21:46:36 +01:00 |
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