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Bug #900 fix - minor update to comments
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@ -44,6 +44,9 @@ namespace MWMechanics
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float mYCell;
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// for checking if we're stuck (but don't check Z axis)
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float mPrevX;
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float mPrevY;
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enum WalkState
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{
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State_Norm,
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@ -52,8 +55,6 @@ namespace MWMechanics
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};
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WalkState mWalkState;
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float mPrevX;
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float mPrevY;
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int mStuckCount;
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int mEvadeCount;
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