elsid
c9b8ba7b46
Read navmesh tile data from database
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When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00
elsid
953a4c5550
Add a binary to generate navmesh from content files
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Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
2021-12-11 00:21:56 +01:00
elsid
01c712d5f1
Split navigator settings into subtypes
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Mostly to distinguish settings that affect properties of the generated navmesh.
2021-12-10 23:55:03 +01:00
Bret Curtis
454ddfa304
Merge pull request #3224 from Vulpen/feature-AA-alpha-test
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Issue #6019 AA Alpha Test Option In Launcher
2021-12-09 01:02:16 +01:00
Bret Curtis
9336626927
use OPENMW_RESOURCES_ROOT instead
2021-12-08 14:33:49 +01:00
Bret Curtis
a9bf53d4ed
modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication
2021-12-08 14:28:56 +01:00
Petr Mikheev
620748480b
Merge branch 'lua_missing_key_codes' into 'master'
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Lua binding for SDL_GetKeyName, two missing scan codes
See merge request OpenMW/openmw!1450
(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)
9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
2021-12-03 13:35:57 +00:00
Thomas Lowe
3daa716090
Updated button description.
2021-12-03 06:45:54 -05:00
andrew-app
13400b2c5f
Bug #5434 : Pinned windows shouldn't cover breath progress bar
2021-12-02 17:01:40 +00:00
Thomas Lowe
f50cbcad81
* AA combo box no longer disables the AA alpha test checkbox.
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* Updated AA alpha test description to be more accurate
2021-11-30 20:07:29 -05:00
Thomas Lowe
95d7bdd0c9
alpha test defaults to false
2021-11-30 07:50:30 -05:00
Thomas Lowe
bdb7b6079e
Removed a period from the checkbox's display text to conform with other buttons.
2021-11-29 20:49:31 -05:00
Thomas Lowe
5f355a14cd
Changed default setting for anti-alias alpha test to true.
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Added checkbox in advanced page for anti-alias alpha test, connected to AA combobox in the graphics page.
2021-11-29 07:18:49 -05:00
uramer
4a976a8e23
Use a setting to enable Lua Action tracebacks
2021-11-22 19:39:47 +00:00
glassmancody.info
9389cfaa42
mac os driver workaround and shadervisitor fixes
2021-11-20 18:39:20 -08:00
Petr Mikheev
73821ace94
Update Lua docs
2021-11-19 20:37:21 +01:00
Petr Mikheev
f42badd7be
Dehardcode camera
2021-11-19 20:37:21 +01:00
Petr Mikheev
d5ca091d6e
Make util.rotateX, util.rotateY, rotate.Z consistent with morrowind rotation
2021-11-19 20:37:21 +01:00
uramer
68963538ae
Lua UI API
2021-11-18 15:19:54 +00:00
psi29a
bd694128b9
Merge branch 'lua_input' into 'master'
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Update Lua package openmw.input
See merge request OpenMW/openmw!1356
2021-11-14 19:57:37 +00:00
psi29a
68e7a4083e
Merge branch 'master' into 'master'
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Overhaul raindrop water ripple effect
Closes #6360
See merge request OpenMW/openmw!1316
2021-11-13 21:44:25 +00:00
psi29a
9a00984561
Merge branch 'tabcontrol-button-styles' into 'master'
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Add missing controls to OpenMW's TabControl skin
See merge request OpenMW/openmw!1367
2021-11-12 22:36:36 +00:00
psi29a
bea8df7dd4
Merge branch 'astoecke-fix-6386-water-reflection' into 'master'
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Use `gl_FragCoord` in `water_fragment.glsl` (fixes #6386 )
Closes #6386
See merge request OpenMW/openmw!1347
2021-11-12 22:05:05 +00:00
wareya
a1d03d178d
Update water_fragment.glsl
2021-11-12 06:55:19 +00:00
Petr Mikheev
d285427485
Update Lua package openmw.input
2021-11-11 20:14:30 +01:00
Alexei Dobrohotov
9880c43c86
Add specular strength shader parameter
2021-11-10 19:58:06 +03:00
Andreas Stöckel
fbc7cf5e65
Fix #6386
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Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way.
2021-11-09 23:25:06 -05:00
psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
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Soft Particles (#6128 )
See merge request OpenMW/openmw!980
2021-11-09 14:16:47 +00:00
uramer
6bcef77433
Add missing controls to OpenMW's TabControl skin
2021-11-07 22:45:03 +01:00
Alexei Dobrohotov
9dd36a345f
Fix a typo in nv_default shader
2021-11-07 16:02:27 +03:00
wareya
6d98866be0
Merge remote-tracking branch 'upstream/master'
2021-11-06 11:44:12 -04:00
glassmancody.info
4461366761
settings update and launcher option
2021-11-01 09:26:50 -07:00
wareya
9b030e174f
removing this part was a mistake, made the ripples more repetitive
2021-10-31 15:52:54 -04:00
wareya
e1378cd290
Replace uniform with define
2021-10-31 13:18:19 -04:00
wareya
226d3eac0d
Improve performance, add simpler ripples, add a setting, fix nighttime brightness
2021-10-31 10:33:28 -04:00
glassmancody.info
40b6bbbdf3
use openmw define system
2021-10-30 12:19:31 -07:00
glassmancody.info
8c3b00164e
soft particles
2021-10-30 12:19:31 -07:00
psi29a
34b63bf142
Merge branch 'omwscripts' into 'master'
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Change format of "*.omwscripts" files
See merge request OpenMW/openmw!1271
2021-10-29 12:49:49 +00:00
Petr Mikheev
dd96eba2b0
Update OpenMW Lua docs
2021-10-26 21:52:42 +02:00
glassmancody.info
07e32c0fa6
remove object shader path
2021-10-25 10:23:16 -07:00
glassmancody.info
9cbbd2fff5
better transitions
2021-10-24 17:13:42 -07:00
glassmancody.info
1e40d27318
introduce sky shaders
2021-10-23 17:53:38 -07:00
wareya
1848f7f915
Overhaul raindrop water ripple effect
2021-10-22 21:33:32 -04:00
elsid
144862aa35
Define default actor half extents in settings
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Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
2021-10-11 19:41:43 +02:00
psi29a
c3f5e8f968
Merge branch 'lua_transform' into 'master'
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3D transforms in Lua
See merge request OpenMW/openmw!1235
2021-10-06 09:21:21 +00:00
Bret Curtis
e581b61ecb
check if FORCE_OPAQUE is available before using it.
2021-10-06 08:05:10 +02:00
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer ( #3138 )
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With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
Petr Mikheev
48538d5cef
3D transforms in Lua
2021-09-28 20:37:47 +02:00
Petr Mikheev
fb3917fc1a
Lua callbacks
2021-09-28 09:36:23 +02:00
Petr Mikheev
0bd1c22e24
Raycasting in Lua
2021-09-28 09:36:23 +02:00