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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-06 09:39:49 +00:00

6200 Commits

Author SHA1 Message Date
florent.teppe
166717d601 Makes sure threads are only stopped once ,and that they will be re-started 2022-08-13 00:34:01 +02:00
florent.teppe
16a4b5716b adds missing include 2022-08-12 18:52:31 +02:00
florent.teppe
b14cc673bc adds missing decleration 2022-08-12 18:47:29 +02:00
florent.teppe
decfbc5387 Fix threading issues 2022-08-12 18:37:19 +02:00
florent teppe
baadc06e98 Merge branch 'master' into 'SHADER_HOT_RELOAD'
# Conflicts:
#   apps/openmw/mwrender/postprocessor.hpp
2022-08-09 09:26:55 +00:00
glassmancody.info
c513ec7824 null check 2022-08-08 12:53:20 -07:00
glassmancody.info
2cea4f3172 stop excessive allocations with lightmanager callback 2022-08-07 17:04:03 -07:00
florent.teppe
603b30e117 Added some variable names to make it clearer what their function was
avoid having lost of ->first and ->second that aren't meaningfull
2022-08-07 22:56:32 +02:00
cody glassman
ac4b29be08 cleanup default shaders and remove confusing main shader 2022-08-07 06:42:48 -07:00
florent.teppe
3ab0a99154 Hot reload done only once every 200 ms, no point in beeing faster
it may also help with bugs where the file is still locked and can't be opened
2022-08-04 13:37:12 +02:00
florent.teppe
cc9d436413 includes now work when the same shader has different defines 2022-08-04 13:00:32 +02:00
florent.teppe
7b78bf4b66 Fix files with different defines weren't added to the hot reload manager 2022-08-04 12:46:39 +02:00
florent.teppe
a1c8dc9d45 C++17 compat ? 2022-08-04 09:50:02 +02:00
florent.teppe
cdd95f7889 replaced empty function body by default 2022-08-04 09:25:25 +02:00
florent.teppe
9a475b0c97 fixed blank lines and missing breaks 2022-08-04 09:19:41 +02:00
florent.teppe
b6d7293a12 Removed weird lines that I thought were necessary to please the compiler 2022-08-04 09:13:25 +02:00
florent.teppe
68d0698924 Fixed cyclical included check 2022-08-04 09:09:26 +02:00
florent.teppe
aa51d6de2a Missing chrono include ? 2022-08-04 00:14:53 +02:00
elsid
da0a1ac9ba
Do compile time checks in compile time instead of tests 2022-08-03 21:47:00 +02:00
florent.teppe
f78fa989ee fixed include, cleaned comments and indentation 2022-08-03 20:50:39 +02:00
florent.teppe
31d412527d forgot memory include 2022-08-03 20:17:53 +02:00
florent.teppe
6b38d62223 Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload 2022-08-03 19:56:19 +02:00
florent.teppe
4e7c1c5bef Added break when the operation failed 2022-08-03 19:21:48 +02:00
florent.teppe
8d194a1601 Shaders: rudimentary hot reloader on shaders
every frame we poll the files and check if they are older or newer than the last test, if they are newer we find all the shader that included that file and update them
2022-08-03 19:12:45 +02:00
Alexei Kotov
014de72644 Use NiParticleSystemController's color for the initial particle color 2022-08-03 14:36:51 +03:00
glassmancody.info
651916694c use correct indexed color mask 2022-08-01 07:56:16 -07:00
psi29a
454684bad3 Merge branch 'custom_actor_collision_shape_type' into 'master'
Support cylinder and rotating box collision shape types for actors (#6138)

Closes #6138

See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
psi29a
04fcfcc79d Merge branch 'master' into 'bigpeepeventsenergy'
# Conflicts:
#   components/sdlutil/sdlinputwrapper.cpp
2022-08-01 07:55:51 +00:00
Alexei Kotov
f9fdcfe4a7 Prevent mouse movement events from being queued in loading screens (bug #4374) 2022-08-01 06:54:36 +03:00
Alexei Kotov
bb2fa1cbfa Break SDL_PeepEvents loop on error (bug #6890) 2022-08-01 06:24:45 +03:00
psi29a
9ba3ab2be9 Merge branch 'post_fog' into 'master'
[Postprocessing]  API to work with fog

See merge request OpenMW/openmw!2212
2022-07-31 17:33:08 +00:00
Andrei Kortunov
5bfca57835 Add a way to check if water is enabled in post processing shaders 2022-07-31 10:33:18 +04:00
Andrei Kortunov
888f4d2ac1 Add a post processing API to work with fog 2022-07-30 21:44:18 +04:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
psi29a
c54822acf9 Merge branch 'locale_menu' into 'master'
Add a way to configure locale settings in-game

See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
elsid
8cecc55d64
Fix inserting texture to map
Avoid using invalidated iterator after erase call.

Use insert_or_assing instead of operator[] because OSGTexture doesn't have a
default constructor.
2022-07-27 20:01:13 +02:00
psi29a
2964e0d4fd Merge branch 'font_cleanup' into 'master'
Remove code which became redundant due to changes in way how we load bitmap fonts

See merge request OpenMW/openmw!2190
2022-07-27 09:28:30 +00:00
Andrei Kortunov
8ff64ca176 Add a default way to store arrays in the settings.cfg 2022-07-27 13:03:34 +04:00
Andrei Kortunov
a787625c65 Remove code which became redundant due to changes in way how we load bitmap fonts 2022-07-27 12:15:07 +04:00
Evil Eye
55134d1e31 Use string_view in the CharacterController 2022-07-26 17:23:00 +02:00
psi29a
17a0063a7c Merge branch 'async_delete_animation' into 'master'
Destruct animation asynchronously when unloading a cell

See merge request OpenMW/openmw!2177
2022-07-26 13:42:43 +00:00
psi29a
bbcf7809f0 Merge branch 'gui_cleanup' into 'master'
GUI cleanup

See merge request OpenMW/openmw!2169
2022-07-26 13:39:33 +00:00
elsid
d165966bea
Make OSGTexture final
To show that there are no more inheritance levels and also help compiler to
better optimize virtual function calls. There is no need to access virtual table
when compiler calls a virtual function of a final type.
2022-07-26 12:33:31 +02:00
elsid
5f800279ac
Remove unused Gui::FontLoader::mTextures 2022-07-26 12:33:27 +02:00
elsid
0614b82452
Restore UnrefQueue to destruct animation asynchronously 2022-07-24 21:08:43 +02:00
Andrei Kortunov
e0c05a15fb Post processing shaders localization 2022-07-24 13:18:50 +00:00
psi29a
ad687c380a Merge branch 'nif' into 'master'
Move NIF implementation to cpp files

Closes #6518

See merge request OpenMW/openmw!2170
2022-07-21 16:09:33 +00:00
Andrei Kortunov
c36c28e8f9 Move NIF implementation to cpp files 2022-07-21 15:54:52 +04:00
Petr Mikheev
643e33c11a Merge branch 'lua_pathfinding_bindings' into 'master'
Add bindings for navigator utils functions (#6690)

See merge request OpenMW/openmw!2128
2022-07-20 23:52:16 +00:00
elsid
27cc901e76
Add bindings for navigator utils functions 2022-07-21 00:04:26 +02:00