..
bsa
Move Files::IStreamPtr alias to a separate header
2022-07-17 11:35:39 +02:00
bullethelpers
compiler
config
contentselector
crashcatcher
Simplify getIsHungAppWindow
2022-07-14 22:02:01 +03:00
debug
detournavigator
Support cylinder and rotating box collision shape types for actors
2022-07-30 14:28:21 +02:00
esm
Move Files::IStreamPtr alias to a separate header
2022-07-17 11:35:39 +02:00
esm3
Use meaningful names instead of pretending we don't know what snow is
2022-07-17 19:54:59 +02:00
esm3terrain
esm4
Move Files::IStreamPtr alias to a separate header
2022-07-17 11:35:39 +02:00
esmloader
fallback
files
Use ScopedHandle for File::Handle
2022-07-18 21:13:41 +03:00
fontloader
Remove code which became redundant due to changes in way how we load bitmap fonts
2022-07-27 12:15:07 +04:00
fx
Post processing shaders localization
2022-07-24 13:18:50 +00:00
interpreter
l10n
loadinglistener
lua
Type forward VFS::Manager in luastate.hpp and l10n.hpp
2022-07-18 19:36:41 +03:00
lua_ui
misc
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
myguiplatform
Fix inserting texture to map
2022-07-27 20:01:13 +02:00
navmeshtool
nif
Move NIF implementation to cpp files
2022-07-21 15:54:52 +04:00
nifbullet
nifosg
Move NIF implementation to cpp files
2022-07-21 15:54:52 +04:00
platform
Use correct assertion for the file implementation
2022-07-19 13:48:57 +00:00
process
resource
Restore UnrefQueue to destruct animation asynchronously
2022-07-24 21:08:43 +02:00
sceneutil
Use string_view in the CharacterController
2022-07-26 17:23:00 +02:00
sdlutil
serialization
settings
Add a default way to store arrays in the settings.cfg
2022-07-27 13:03:34 +04:00
shader
sqlite3
std140
stereo
terrain
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
to_utf8
translation
version
vfs
Merge branch 'vfs_string_view' into 'master'
2022-07-17 15:50:29 +00:00
widgets
CMakeLists.txt
Support cylinder and rotating box collision shape types for actors
2022-07-30 14:28:21 +02:00
doc.hpp
windows.hpp