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Use NiParticleSystemController's color for the initial particle color
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@ -40,7 +40,7 @@ namespace Nif
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horizontalDir = nif->getFloat();
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horizontalAngle = nif->getFloat();
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/*normal?*/ nif->getVector3();
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/*color?*/ nif->getVector4();
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color = nif->getVector4();
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size = nif->getFloat();
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startTime = nif->getFloat();
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stopTime = nif->getFloat();
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@ -52,6 +52,7 @@ struct NiParticleSystemController : public Controller
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float horizontalDir;
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float horizontalAngle;
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osg::Vec4f color;
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float size;
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float startTime;
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float stopTime;
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@ -1050,9 +1050,8 @@ namespace NifOsg
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const osg::Vec3f& position = particledata->vertices[particle.vertex];
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created->setPosition(position);
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osg::Vec4f partcolor (1.f,1.f,1.f,1.f);
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if (particle.vertex < particledata->colors.size())
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partcolor = particledata->colors[particle.vertex];
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created->setColorRange(osgParticle::rangev4(partctrl->color, partctrl->color));
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created->setAlphaRange(osgParticle::rangef(1.f, 1.f));
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float size = partctrl->size;
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if (particle.vertex < particledata->sizes.size())
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@ -1171,7 +1170,7 @@ namespace NifOsg
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handleParticleInitialState(nifNode, partsys, partctrl);
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partsys->getDefaultParticleTemplate().setSizeRange(osgParticle::rangef(partctrl->size, partctrl->size));
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partsys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4(osg::Vec4f(1.f,1.f,1.f,1.f), osg::Vec4f(1.f,1.f,1.f,1.f)));
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partsys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4(partctrl->color, partctrl->color));
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partsys->getDefaultParticleTemplate().setAlphaRange(osgParticle::rangef(1.f, 1.f));
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if (!partctrl->emitter.empty())
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