psi29a
0bb652d7ce
Merge branch 'clickbait' into 'master'
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Resolve Attribute GMSTs
See merge request OpenMW/openmw!3090
2023-06-02 07:30:40 +00:00
elsid
b621bfcef0
Define SharedIterator as proper random access iterator
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Drop Container template argument as it's always std::vector.
2023-06-01 23:48:49 +02:00
elsid
6a3b6c6e4f
Fix handling deleted DIAL records
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* Use composite RefId to remove INFO record of deleted DIAL record. OrderedInfo
stores original RefId while InfoCollection stores composite one.
* Do not erase deleted topic from InfoOrderByTopic map. To keep all deleted
record ids for InfoCollection::sort call to make sure reorderRowsImp is called
with correct number of indices.
2023-06-01 23:35:40 +02:00
elsid
78b3f7288a
Support UTF-8 by StringRefId::toDebugString
2023-06-01 22:16:47 +02:00
Petr Mikheev
420916327d
Fix the bug "ESMStore::setUp() is called twice" that causes duplicated objects in ESM4 cells
2023-06-01 11:58:03 +02:00
psi29a
8e3e351015
Merge branch 'hide_ptr_registry' into 'master'
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Make WorldModel a front-end for PtrRegistry
See merge request OpenMW/openmw!3087
2023-06-01 09:32:57 +00:00
psi29a
27a879de9a
Merge branch 'tree_and_furniture' into 'master'
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Load ESM4::Tree and ESM4::Furniture
See merge request OpenMW/openmw!3040
2023-06-01 09:15:46 +00:00
psi29a
83c8312060
Merge branch 'esm4_cell_fixes' into 'master'
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A few fixes related to ESM4::Cell
See merge request OpenMW/openmw!3083
2023-06-01 07:51:34 +00:00
psi29a
9306cb2cfd
Merge branch 'rm_cell_store_equality' into 'master'
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Replace operator== for CellStore with pointer equality
See merge request OpenMW/openmw!3081
2023-06-01 07:51:09 +00:00
Andrei Kortunov
9001dc8f88
Remove redundant single quotes
2023-06-01 09:38:08 +04:00
elsid
9012207e32
Make WorldModel a front-end for PtrRegistry
2023-05-31 21:44:27 +02:00
Evil Eye
08f35fe839
Add ESM::Skill::mWerewolfValue
2023-05-31 17:45:20 +02:00
Evil Eye
7b0680de5f
Resolve attribute GMST members
2023-05-31 17:02:18 +02:00
Evil Eye
eea730768b
Replace sIconNames with ESM::Skill::mIcon
2023-05-30 20:22:04 +02:00
Evil Eye
9c819b5705
Disallow formatting of UString
2023-05-30 17:35:26 +02:00
elsid
cfab425fb2
Replace operator== for CellStore with pointer quality
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Equality operator is confusing and redundant in this case.
It should not be possible to have 2 CellStores for the same cell. There is no
copy constructor defined so it's not possible to get a copy. It's possible to
independently create second store when another one already exist but it would
mean a bug.
Explicitly delete CellStore copy and move constructors and assignment operators
to enforce this.
2023-05-30 08:46:44 +02:00
Petr Mikheev
84d7da1f2c
Ignore per-cell water height in exterior ESM4::Cell
2023-05-29 22:39:26 +02:00
Petr Mikheev
5cb4c66266
Avoid using ESM4::Cell with uninitialized fields
2023-05-29 22:37:25 +02:00
elsid
97fed756c8
Properly support portable configuration for bulletobjectool and navmeshtool
2023-05-29 22:29:36 +02:00
Petr Mikheev
01c410d6b1
Remove mPersistentExteriors
index; fix incorrect Rec_Persistent flag check.
2023-05-29 22:16:56 +02:00
psi29a
8976a1594f
Merge branch 'clickbait' into 'master'
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Replace sSkillNameIds with ESM::Skill::mName
See merge request OpenMW/openmw!3080
2023-05-29 18:13:20 +00:00
elsid
4cbaa722dd
Merge branch 'wazabear/lambdascope' into 'master'
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Fix lambda scope for postprocess bindings
See merge request OpenMW/openmw!3070
2023-05-29 17:12:38 +00:00
Cody Glassman
6747619cb1
Fix lambda scope for postprocess bindings
2023-05-29 17:12:37 +00:00
Petr Mikheev
bf49855d9f
Test handling of BSXFlags in bulletnifloader
2023-05-29 18:47:27 +02:00
Petr Mikheev
788a4d32aa
Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
2023-05-29 18:47:27 +02:00
Petr Mikheev
1b669db017
Load ESM4::Tree and ESM4::Furniture
2023-05-29 18:47:27 +02:00
Evil Eye
9c60a6fa4d
Replace sSkillNameIds with ESM::Skill::mName
2023-05-29 17:56:14 +02:00
elsid
731ff90c37
Remove unused include
2023-05-29 15:53:19 +02:00
elsid
947e8f0e94
Use CellStore::mStore instead of MWBase::Environment::get()
2023-05-29 15:53:19 +02:00
psi29a
df57f8004b
Merge branch 'default' into 'master'
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Replace some empty constructors and destructors with default
See merge request OpenMW/openmw!3078
2023-05-29 13:06:19 +00:00
Evil Eye
9214ffb50b
Replace some empty constructors and destructors with default
2023-05-29 13:37:19 +02:00
florent.teppe
ff9e04062d
Applies changes from previous commit
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from commit bb1d040ac82d96de98661cd00a9c2ff912e1e481
Was lost during rebase.
2023-05-29 12:10:42 +02:00
florent.teppe
ad8cfde4e0
ESM::LandData no longer a virtual interface
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instead it is constructed from ESM::Land or ESM4::Land
2023-05-29 12:10:42 +02:00
florent.teppe
4c4ed77bd7
Fixes Quad tree terrain missing in some places
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the function that queried if data existed or not didn't take the worlspace into account.
2023-05-29 12:10:42 +02:00
florent.teppe
b29be74491
ground cover manager and object paging exists per worldspace.
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They don't work though. But at least it doesn't crash. You get a morrowind world on top of the skyrim world.
But it fixes the crashes.
2023-05-29 12:10:42 +02:00
fteppe
22dc383f63
fixes errors and warnings
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Applies review comments
getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.
applied review comments
use default initlializer when possible
factorise code
uses pattern matching in for loop.
2023-05-29 12:10:42 +02:00
florent.teppe
7d88a240d3
no default terrain for esm4 exterior.
2023-05-29 12:10:41 +02:00
florent.teppe
2bb17279df
linux build
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clang format 14.0
Arm64 build
2023-05-29 12:10:41 +02:00
florent.teppe
a9e0489867
fixes stutters => bugs in the way cells were updated.
2023-05-29 11:32:14 +02:00
florent.teppe
0e4d21a40c
takes the right terrain bounds.
2023-05-29 11:32:14 +02:00
florent.teppe
7bc4fc6bf9
Fix issues on terrain change
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terrain Preloader now preloads the right terrain
2023-05-29 11:32:14 +02:00
florent.teppe
d0211acf9e
Fixes bug in terrain loading + collision heightmap works
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although terrain rendering is 100% broken right now
2023-05-29 11:32:13 +02:00
florent.teppe
c35c7b3640
ESM4::Land loaded, added to store and to land objects
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it does not work yet. Some things are displayed, but it looks all wrong.
2023-05-29 11:31:37 +02:00
florent.teppe
fffcf52316
land manager cache's key is an ExteriorCellLocation
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ESM4::Land is now a ESM::LandData
2023-05-29 11:31:37 +02:00
florent.teppe
e0fa15b727
Abstracted Land data that can be used by esm3 and esm4.
2023-05-29 11:31:37 +02:00
florent.teppe
e09cf6ac61
enable terrain takes a worldspace as input
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enable terrain anslo switches the worldspace.
2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5
adding worldspace info to terrain data structures
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Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946
Terrain has a mandatory worldspace in constructor
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getTerrainHeightAt takes a worldspace.
Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
psi29a
4399748889
Merge branch 'clickbait' into 'master'
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Move more arrays to the ESM::Attribute struct
See merge request OpenMW/openmw!3074
2023-05-29 09:00:22 +00:00
elsid
02adb91859
Simplify WorldModel::getAll
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There is no need to have generic forEach template function.
2023-05-29 00:01:46 +02:00